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2020-07-09Merge pull request #40232 from bruvzg/macos_transientRémi Verschelde
[macOS] Fix transient windows.
2020-07-09[macOS] Fix transient windows.bruvzg
2020-07-09Merge pull request #40226 from bruvzg/deep_exclusive_child_fixRémi Verschelde
Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09Merge pull request #40225 from nekomatata/keep-command-line-optionsRémi Verschelde
Keep debug & verbose options after loading project from project manager
2020-07-09Fix exclusive child focus grab, when there are more than two child windows.bruvzg
2020-07-09Keep debug & verbose options after loading project from project managerPouleyKetchoupp
2020-07-09Merge pull request #40215 from naithar/feature/ios-storyboard-usage-masterRémi Verschelde
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-08Merge pull request #40144 from naithar/feature/xcode-reference-pathRémi Verschelde
[iOS] Use assets path relative to project's
2020-07-07Merge pull request #40174 from akien-mga/stb_vorbis-fix-comment-oom-crashRémi Verschelde
stb_vorbis: Add missing error checks in comment reading mallocs
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
Optimized physics object spawn time
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
Added BulletPhysics APIs to return internal objects.
2020-07-07stb_vorbis: Add missing error checks in comment reading mallocsRémi Verschelde
Backported from https://github.com/nothings/stb/pull/989. Fixes #40164.
2020-07-07Merge pull request #32144 from aaronfranke/poolarrayRémi Verschelde
Add sort and has methods to PackedArrays
2020-07-06Add sort and has methods to PackedArraysAaron Franke
2020-07-07Merge pull request #40151 from nathanfranke/fix-directory-open-checkRémi Verschelde
Fix Directory Open Check
2020-07-07iOS Export: Storyboard custom valuesSergey Minakov
2020-07-07iOS Export: add option to use storyboard for launch screenSergey Minakov
2020-07-07Merge pull request #40162 from vnen/autoloads-listRémi Verschelde
Add a map of autoloads to ProjectSettings
2020-07-07Merge pull request #40171 from SkyLucilfer/PotGenerationFixLeakRémi Verschelde
Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-06Merge pull request #40160 from pycbouh/fix-pnode-is-nullRémi Verschelde
Improve null check in FindReplaceBar
2020-07-06Merge pull request #40163 from pycbouh/fix-saving-empty-sceneRémi Verschelde
Improve scene preview generation for empty scenes and disabled features
2020-07-06Fix GDScriptEditorTranslationParserPlugin instance leakSkyJJ
2020-07-06Merge pull request #40157 from madmiraal/fix-39765Rémi Verschelde
Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06Fix Directory Open CheckNathan Franke
2020-07-06Merge pull request #37619 from pycbouh/expose-plugin-run-sceneRémi Verschelde
Expose methods to play scenes from plugin code
2020-07-06Improve scene preview generation for empty scenes and disabled featuresYuri Sizov
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-06Merge pull request #40155 from rcorre/warning-namesRémi Verschelde
Include gdscript warning name in the warning message.
2020-07-06Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructorRémi Verschelde
Fix: editor crash on super constructor called
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-06Improve null check in FindReplaceBarYuri Sizov
2020-07-06Merge pull request #40156 from Xrayez/fix-resource-create-crashRémi Verschelde
Fix editor crash when creating a custom resource from create dialog
2020-07-06Include gdscript warning name in the warning message.Ryan Roden-Corrent
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ```
2020-07-06Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal
from a space.
2020-07-06Fix editor crash when creating a custom resource from create dialogAndrii Doroshenko (Xrayez)
2020-07-06Merge pull request #40143 from GiantBlargg/masterRémi Verschelde
Fix Mono PackedArray Marshalling
2020-07-06Merge pull request #40145 from KoBeWi/bsmRémi Verschelde
Support built-in scripts for inspector categories
2020-07-06Support built-in scripts for inspector categoriesTomasz Chabora
2020-07-06iOS Export: use relative path for res:// filesSergey Minakov
2020-07-05Fix Mono PackedArray MarshallingDaniel Doran
2020-07-05Merge pull request #40102 from SkyLucilfer/PotGenerationFixRémi Verschelde
Change translation parser plugin API to parse_file()
2020-07-05Merge pull request #40138 from neikeq/error-macros-use-bool-literalsRémi Verschelde
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05Fix 'modernize-use-bool-literals' clang-tidy warnings in error macrosIgnacio Etcheverry
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40130 from aaronfranke/mingw-sucksRémi Verschelde
Fix string test code for MinGW
2020-07-05Fix string test code for MinGWAaron Franke
2020-07-05Merge pull request #40128 from Chaosus/graphedit_reconnect_fixYuri Roubinsky
Fix GraphEdit reconnecting to disconnected port
2020-07-05Fix GraphEdit reconnecting to disconnected portYuri Roubinsky