Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-25 | Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix | Rémi Verschelde | |
Geometry2D::make_atlas Fail is passed invalid rect size | |||
2021-02-24 | Geometry2D::make_atlas Fail is passed invalid rect size | kleonc | |
2021-02-24 | Merge pull request #46394 from YeldhamDev/import_defaults_fix | Rémi Verschelde | |
Fix import selector resetting in Import Defaults Editor | |||
2021-02-24 | Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization | Rémi Verschelde | |
Fix capitalization of checkbox in Input Map Editor | |||
2021-02-24 | Merge pull request #36476 from qarmin/vector_set_err | Rémi Verschelde | |
Change CRASH_COND to ERR_FAIL in Cowdata::set | |||
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Change CRASH_COND to ERR_FAIL in Cowdata::set | Rafał Mikrut | |
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Fix capitalization of checkbox in Input Map Editor | Michael Alexsander | |
2021-02-24 | Fix import selector resetting in Import Defaults Editor | Michael Alexsander | |
2021-02-24 | Merge pull request #45783 from trollodel/collisionobject3d-debug-shapes | Rémi Verschelde | |
Allow CollisionObject3D to show collision shape meshes | |||
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel | |
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly. | |||
2021-02-24 | Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors | Rémi Verschelde | |
Fixed 'nonexistent action' errors spammed at startup on OSX | |||
2021-02-24 | Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master | Rémi Verschelde | |
Update the initialization timeline for the Godot fragment | |||
2021-02-24 | Merge pull request #46374 from m4gr3d/add_godot_engine_version_master | Rémi Verschelde | |
Record the version of the Godot engine for the Android platform | |||
2021-02-24 | Update the initialization timeline for the Godot fragment to be more ↵ | Fredia Huya-Kouadio | |
consistent with the previous activity based timeline. | |||
2021-02-24 | Merge pull request #45438 from Norrox/fixtweennullcheck | Rémi Verschelde | |
Fix the tween null check | |||
2021-02-24 | Merge pull request #40937 from 27thLiz/inputmap-error | Rémi Verschelde | |
Input: Throw error if action doesn't exist | |||
2021-02-24 | Fixed 'nonexistent action' errors spammed at startup on OSX | Eric M | |
2021-02-24 | Input: Throw error if action doesn't exist | Liz Haas | |
Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes #33303 | |||
2021-02-24 | Tween: Add null check for target object | Christoffer Sundbom | |
Fixes #45399. | |||
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |
2021-02-24 | Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix | Rémi Verschelde | |
MeshDataTool::create_from_surface Fail on invalid index data | |||
2021-02-24 | Merge pull request #46354 from reduz/importer-defaults-editor | Rémi Verschelde | |
Added Import Defaults Editor in Project Settings | |||
2021-02-24 | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde | |
Fix physics queries not filtering out disabled collision shapes | |||
2021-02-24 | Merge pull request #45871 from Riteo/improve-mime-types | Rémi Verschelde | |
General improvements to the MIME source file | |||
2021-02-24 | Merge pull request #45914 from HenryWConklin/45841-xml-entities | Rémi Verschelde | |
Add support for numeric XML entities to XMLParser | |||
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-24 | Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistencies | Rémi Verschelde | |
Fix some inconsistent ISO-639 language codes | |||
2021-02-24 | Merge pull request #46342 from YeldhamDev/sun_preview_enhancements | Rémi Verschelde | |
Apply minor visual enhancements to the Sun/Env Preview | |||
2021-02-24 | Merge pull request #46133 from aaronfranke/gray | Rémi Verschelde | |
Change fallback icon for abstract nodes to have a grayed out color | |||
2021-02-24 | Merge pull request #46366 from akien-mga/scons-fix-cmdline-bool | Rémi Verschelde | |
SCons: Properly handle overriding default values to bool options | |||
2021-02-24 | Merge pull request #46341 from angad-k/PathFollow3D-unit-test | Rémi Verschelde | |
add PathFollow3D unit test | |||
2021-02-24 | Merge pull request #46364 from aaronfranke/area-body-signal | Rémi Verschelde | |
Use a more specific type for Area2D/3D body signals | |||
2021-02-24 | SCons: Properly handle overriding default values to bool options | Rémi Verschelde | |
The `dev=yes` and `production=yes` options work as aliases to set a number of options, while still aiming to allow overriding specific options if the user wishes so. (E.g. `production=yes use_lto=no` should work to enable production defaults *but* disable LTO.) That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as expected by `BoolVariable`, and this wasn't flagged as a bug... So added a helper method using SCons' `BoolVariable._text2bool` to do the conversion manually. | |||
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-02-23 | MeshDataTool::create_from_surface Fail on invalid index data | kleonc | |
2021-02-23 | Merge pull request #46351 from vnen/bind-clock-direction | Rémi Verschelde | |
Bind ClockDirection enum | |||
2021-02-23 | Added Import Defaults Editor in Project Settings | reduz | |
-Change importer defaults in project settings. -Ability to change them or reset them. | |||
2021-02-23 | Bind ClockDirection enum | George Marques | |
It's the only enum in math_defs.h not bound, and it's used by Plane. | |||
2021-02-23 | add PathFollow3D unit test | Angad Kambli | |
2021-02-23 | Apply minor visual enhancements to the Sun/Env Preview | Michael Alexsander | |
2021-02-23 | Merge pull request #46347 from hpvb/static-link-atomic-clang | Hein-Pieter van Braam | |
Allow static linking with libatomic using clang | |||
2021-02-23 | Allow static linking with libatomic using clang | Hein-Pieter van Braam-Stewart | |
When using use_static_cpp we want to statically link with atomic as well to make sure we don't incur any new runtime dependencies. Scons doesn't quite support this so we do this little trick. | |||
2021-02-23 | Merge pull request #46316 from akien-mga/input-ui_redo-swap-order | Rémi Verschelde | |
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y | |||
2021-02-22 | Merge pull request #46264 from nmrkr/build-planes-axes-check | Rémi Verschelde | |
Fix unchecked array access in build_*_planes | |||
2021-02-22 | Merge pull request #46307 from RandomShaper/fix_crash_mono_glue | Rémi Verschelde | |
Make glue generation shutdown more graceful | |||
2021-02-22 | Merge pull request #46315 from reduz/add-preview-sun-and-env | Rémi Verschelde | |
Add preview Sun and Environment | |||
2021-02-22 | Add preview Sun and Environment | reduz | |
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR. | |||
2021-02-22 | Merge pull request #46324 from hpvb/fix-alsa-missing-symbol | Rémi Verschelde | |
Omit some functions in alsa wrapper |