Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-11 | More efficient iteration syntax, and range() is converted behind the scenes ↵ | Juan Linietsky | |
to it. | |||
2017-01-11 | Remove libmpcdec bundled lib, no longer used | Rémi Verschelde | |
Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864. | |||
2017-01-11 | Dehardcode version major in editor settings | Rémi Verschelde | |
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820. | |||
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky | |
2017-01-11 | removed stray hash | Juan Linietsky | |
2017-01-11 | Editor settings file is now versioned | Juan Linietsky | |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | |
2017-01-11 | using VariantParser to parse engine.cfg | Juan Linietsky | |
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Add information about dev communication channels | Rémi Verschelde | |
2017-01-11 | remove shorteners for server types in script | Juan Linietsky | |
2017-01-11 | fix code generation so it generates Transform2D instead of Matrix32 | Juan Linietsky | |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | |
Add named colors to GDScript/Visual Script/core. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | |
Fixed inertia tensor computation and center of mass | |||
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | |
Various corrections in 2D math. | |||
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | |
Fix the order in which additional transformations are applied | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky | |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, ↵ | Juan Linietsky | |
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script. | |||
2017-01-10 | Merge pull request #7493 from neikeq/pr-mingw-bits | Rémi Verschelde | |
Detect bits when building with MinGW | |||
2017-01-10 | Various corrections in 2D math. | Ferenc Arn | |
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly. Affected code in the Godot code base is also fixed in this commit. The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well. | |||
2017-01-10 | Detect bits when building with MinGW | Ignacio Etcheverry | |
2017-01-10 | Merge pull request #7492 from lonesurvivor/filesystem-dock | Rémi Verschelde | |
FileSystemDock: Collapse folders by default, add context menu with "E… | |||
2017-01-10 | FileSystemDock: Collapse folders by default, add context menu with "Expand ↵ | lonesurvivor | |
all" / "Collapse all" option. | |||
2017-01-10 | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde | |
Few small fixes so tools=no and target=release compiles | |||
2017-01-10 | Merge pull request #7490 from touilleMan/issue-7481 | Rémi Verschelde | |
Remove deprecated Vector2.floorf method | |||
2017-01-10 | Merge pull request #7482 from volzhs/modulate-color | Rémi Verschelde | |
Fix modulate property bind to Color | |||
2017-01-10 | Merge pull request #7462 from karroffel/error_code | Rémi Verschelde | |
expose OS.set_exit_code and OS.get_exit_code to ClassDB | |||
2017-01-10 | Merge pull request #7425 from lonesurvivor/master | Rémi Verschelde | |
Fix for the huge audio latency (>200 ms) for the … | |||
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij | |
2017-01-10 | Remove deprecated Vector2.floorf method | Emmanuel Leblond | |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-09 | Issue template: warn about known unstability | Rémi Verschelde | |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | |
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-09 | Fix modulate property bind to Color | volzhs | |
2017-01-09 | Merge pull request #7480 from godotengine/ip-mingw2-workaround2 | Rémi Verschelde | |
Windows: Workaround missing includes in MinGW-w64 < 4 | |||
2017-01-09 | Merge pull request #7471 from djrm/icons | Juan Linietsky | |
Added missing node icons, plus some icon changes | |||
2017-01-09 | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | |
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility. | |||
2017-01-09 | OSX: Revert back to kHIDUsage_GD_Joystick | Rémi Verschelde | |
Bug introduced in 547a57777b199f451305a6d4b6ad63fb0b2bd3ed. | |||
2017-01-09 | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde | |
Fix #7455 - script text editor's right click menu being weird | |||
2017-01-09 | Added resources icons | Daniel J. Ramirez | |
2017-01-09 | Merge pull request #7475 from Hinsbart/joypad_fixes | Rémi Verschelde | |
More fixes to Joypad renaming. | |||
2017-01-08 | Added missing node icons, plus some icon changes | Daniel J. Ramirez | |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky | |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf | |