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2017-01-11More efficient iteration syntax, and range() is converted behind the scenes ↵Juan Linietsky
to it.
2017-01-11Remove libmpcdec bundled lib, no longer usedRémi Verschelde
Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864.
2017-01-11Dehardcode version major in editor settingsRémi Verschelde
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820.
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11removed stray hashJuan Linietsky
2017-01-11Editor settings file is now versionedJuan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11using VariantParser to parse engine.cfgJuan Linietsky
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11Add information about dev communication channelsRémi Verschelde
2017-01-11remove shorteners for server types in scriptJuan Linietsky
2017-01-11fix code generation so it generates Transform2D instead of Matrix32Juan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
Add named colors to GDScript/Visual Script/core.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
Fixed inertia tensor computation and center of mass
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
Various corrections in 2D math.
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
Fix the order in which additional transformations are applied
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10Merge pull request #7493 from neikeq/pr-mingw-bitsRémi Verschelde
Detect bits when building with MinGW
2017-01-10Various corrections in 2D math.Ferenc Arn
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly. Affected code in the Godot code base is also fixed in this commit. The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well.
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry
2017-01-10Merge pull request #7492 from lonesurvivor/filesystem-dockRémi Verschelde
FileSystemDock: Collapse folders by default, add context menu with "E…
2017-01-10FileSystemDock: Collapse folders by default, add context menu with "Expand ↵lonesurvivor
all" / "Collapse all" option.
2017-01-10Merge pull request #7491 from BastiaanOlij/tools-no-fixesRémi Verschelde
Few small fixes so tools=no and target=release compiles
2017-01-10Merge pull request #7490 from touilleMan/issue-7481Rémi Verschelde
Remove deprecated Vector2.floorf method
2017-01-10Merge pull request #7482 from volzhs/modulate-colorRémi Verschelde
Fix modulate property bind to Color
2017-01-10Merge pull request #7462 from karroffel/error_codeRémi Verschelde
expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-10Merge pull request #7425 from lonesurvivor/masterRémi Verschelde
Fix for the huge audio latency (>200 ms) for the …
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Remove deprecated Vector2.floorf methodEmmanuel Leblond
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-09Issue template: warn about known unstabilityRémi Verschelde
2017-01-09-Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09-All types have editable script now in propertiesJuan Linietsky
-Changed clip to a property in Control which can be set by the user
2017-01-09Fix modulate property bind to Colorvolzhs
2017-01-09Merge pull request #7480 from godotengine/ip-mingw2-workaround2Rémi Verschelde
Windows: Workaround missing includes in MinGW-w64 < 4
2017-01-09Merge pull request #7471 from djrm/iconsJuan Linietsky
Added missing node icons, plus some icon changes
2017-01-09Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility.
2017-01-09OSX: Revert back to kHIDUsage_GD_JoystickRémi Verschelde
Bug introduced in 547a57777b199f451305a6d4b6ad63fb0b2bd3ed.
2017-01-09Merge pull request #7458 from bojidar-bg/right-click-menuRémi Verschelde
Fix #7455 - script text editor's right click menu being weird
2017-01-09Added resources iconsDaniel J. Ramirez
2017-01-09Merge pull request #7475 from Hinsbart/joypad_fixesRémi Verschelde
More fixes to Joypad renaming.
2017-01-08Added missing node icons, plus some icon changesDaniel J. Ramirez
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf