Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-07 | Merge pull request #50269 from reduz/fix-reimport-invalidate-material | Juan Linietsky | |
Fix material invalidation on reimport. | |||
2021-07-08 | Merge pull request #50268 from KoBeWi/🐞 | Rémi Verschelde | |
Fix node list with Add Node Here | |||
2021-07-07 | Fix material invalidation on reimport. | reduz | |
* IF a texture was reimported (calling replace as an example), it would invalidate all materials using it, causing plenty of errors. * Added the possibility to get a notification when a uniform set is erased. * With this notification, materials can be queued for update properly. | |||
2021-07-08 | Fix node list with Add Node Here | kobewi | |
2021-07-07 | Merge pull request #50261 from Razoric480/cache-color-picker-presets | Rémi Verschelde | |
Add cache to ColorPicker for color presets | |||
2021-07-07 | Merge pull request #50260 from Chaosus/vs_fix_connection_bug | Rémi Verschelde | |
Fix a connection bug in visual shaders | |||
2021-07-07 | Merge pull request #50265 from reduz/fix-texture-thread-update | Juan Linietsky | |
Fix threaded update for textures | |||
2021-07-07 | Merge pull request #50252 from Calinou/gradienttexture-tweak-property-hint | Rémi Verschelde | |
Tweak the GradientTexture property hint to follow CurveTexture | |||
2021-07-07 | Fix threaded update for textures | reduz | |
* Previews and other stuff now works again. * Not the best solution, will have to be improved in the future usinc async queues where supported. | |||
2021-07-07 | Add cache to color picker for presets | Francois Belair | |
This prevents loading from the project metadata more than once, significantly saving performance with nodes that have color pickers. | |||
2021-07-07 | Fix a connection bug in visual shaders | Yuri Roubinsky | |
2021-07-07 | Tweak the GradientTexture property hint to follow CurveTexture | Hugo Locurcio | |
This prevents setting too large values and crashing the editor. Very low values are also no longer allowed since they are generally not detailed enough to represent complex gradients, leading to confusion. | |||
2021-07-07 | Merge pull request #50247 from Faless/js/if_fix | Rémi Verschelde | |
[HTML5] Fix JavaScript string parsing with new interface. | |||
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde | |
Fix Command Queue Crash | |||
2021-07-07 | Merge pull request #50214 from ↵ | Rémi Verschelde | |
Calinou/occluderinstance3d-add-node-configuration-warnings Add node configuration warnings to OccluderInstance3D | |||
2021-07-07 | Fix Command Queue Crash | reduz | |
* No longer allow sending an object (texture) to the server as material parameter * Keep a parameter cache locally in ShaderMaterial | |||
2021-07-07 | [HTML5] Fix JavaScript string parsing with new interface. | Fabio Alessandrelli | |
Strings are UTF-8 encoded and should be parsed as such, while it was being parsed as a C string before. | |||
2021-07-07 | Add node configuration warnings to OccluderInstance3D | Hugo Locurcio | |
2021-07-07 | Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node | Rémi Verschelde | |
Add a root Node3D automatically if absent when adding preview sun and sky | |||
2021-07-07 | Merge pull request #50222 from Calinou/editor-information-use-multiply-sign | Rémi Verschelde | |
Use the Unicode multiplication symbol for the viewport size display | |||
2021-07-07 | Merge pull request #50208 from kleonc/accept_dialog-remove_button | Rémi Verschelde | |
Add AcceptDialog::remove_button method | |||
2021-07-07 | Merge pull request #50240 from nekomatata/fix-backface-collision-disabled | Rémi Verschelde | |
Fix concave collision with backface collision disabled | |||
2021-07-06 | Fix concave collision with backface collision disabled | PouleyKetchoupp | |
Disabled backface collision is only applied on face separation axes, because applying it also on edges and vertices was causing some contacts to be wrongly disabled and contact points to be off. | |||
2021-07-07 | Add a root Node3D automatically if absent when adding preview sun and sky | Hugo Locurcio | |
This makes for a smoother prototyping process compared to displaying an error message. | |||
2021-07-07 | Merge pull request #50229 from reduz/fix-textures-not-updating | Rémi Verschelde | |
Unify material parameter update | |||
2021-07-07 | Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648 | Hugo Locurcio | |
Avoid using a nullptr root in Tree._range_click_timeout(). | |||
2021-07-06 | Unify material parameter update | reduz | |
* Unifies how material parameters are updated. * Single function, easier to maintain. * Updates materials properly when textures change. | |||
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam | Rémi Verschelde | |
Fix warning message spam when a VoxelGI node is selected in the editor | |||
2021-07-06 | Merge pull request #50219 from goostengine/vcs-virtual-cpp | Rémi Verschelde | |
Make `EditorVCSInterface` proxy functions virtual in C++ | |||
2021-07-06 | Merge pull request #50110 from madmiraal/android-remove-onkeymultiple | Rémi Verschelde | |
Remove Android onKeyMultiple override | |||
2021-07-06 | Merge pull request #50215 from ↵ | Rémi Verschelde | |
Calinou/improve-node-configuration-warning-display Format node configuration warnings as a bullet point list | |||
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio | |
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support. | |||
2021-07-06 | Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d | Rémi Verschelde | |
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | |||
2021-07-06 | Merge pull request #50213 from m44615/fix_50161 | Rémi Verschelde | |
Fix: The ORMMaterial3D shader doesn't compile #50161 | |||
2021-07-06 | Use the Unicode multiplication symbol for the viewport size display | Hugo Locurcio | |
2021-07-06 | Make `EditorVCSInterface` proxy functions virtual in C++ | Andrii Doroshenko (Xrayez) | |
Allows to implement VCS plugins via C++ modules without affecting the existing script instance mechanism. | |||
2021-07-06 | Merge pull request #50200 from akien-mga/lineedit-max_length-truncate | Rémi Verschelde | |
LineEdit: Respect `max_length` by truncating text to append | |||
2021-07-06 | Format node configuration warnings as a bullet point list | Hugo Locurcio | |
This makes multiple warnings easier to distinguish from each other. | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Fix: The ORMMaterial3D shader doesn't compile #50161 | Martin Krbila | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Add AcceptDialog::remove_button method | kleonc | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | LineEdit: Respect `max_length` by truncating text to append | Rémi Verschelde | |
When appending text (either via `set_text()` or by pasting from clipboard), if the input would make the `LineEdit` exceed its configured `max_length`, the input text is truncated to fit. The discard part is passed as a parameter in the `text_change_rejected` signal. Fixes #33321. Fixes #41278. Also cleaned up unimplemented `max_chars` property in `TextEdit`. Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com> | |||
2021-07-06 | Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option | Rémi Verschelde | |
Added 'Select Current' option when user is prompted to select main scene after clicking play | |||
2021-07-06 | Merge pull request #50205 from vnen/tileset-cellneighbor-binding | Rémi Verschelde | |
2021-07-07 | Added 'Select Current' option when user is prompted to select main scene ↵ | Eric M | |
after clicking play | |||
2021-07-06 | Merge pull request #49948 from EricEzaM/input-event-editor-plugin | Rémi Verschelde | |
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts | |||
2021-07-06 | Add test to check for :: in enum/constant bindings | George Marques | |
Since class scoping should not be used for bindings as they might have uninteded consequences in scripting. |