Age | Commit message (Collapse) | Author | |
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2020-06-29 | Added Custom Performance Monitor and feature to read intermediate values of ↵ | simpu | |
Monitor Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines. | |||
2020-06-29 | Merge pull request #39938 from MCrafterzz/interpolatedcamera | Rémi Verschelde | |
Remove unused interpolate camera icon | |||
2020-06-29 | Merge pull request #39824 from mrushyendra/snap_point_polygon | Rémi Verschelde | |
Fix possible accidental duplication of Polygon2D start point | |||
2020-06-29 | Merge pull request #39922 from KoBeWi/preloadload | Rémi Verschelde | |
Improve the preload and load descriptions | |||
2020-06-29 | Merge pull request #39935 from mrushyendra/datetime_negative | Rémi Verschelde | |
Fix weekday calculation in get_datetime_from_unix_time for negative times | |||
2020-06-29 | Fix weekday calculation in get_datetime_from_unix_time for negative times | Maganty Rushyendra | |
Fix calculation for negative times to ensure Sundays are wrapped around to '0' instead of '7', making it consistent with the output for positive times. | |||
2020-06-28 | Improve the preload and load descriptions | Tomasz Chabora | |
2020-06-28 | Merge pull request #39916 from reduz/sdfgi-occ | Rémi Verschelde | |
SDFGI: Slight occlusion improvements. | |||
2020-06-28 | Slight occlusion improvements. | Juan Linietsky | |
2020-06-28 | Merge pull request #39904 from m4gr3d/fix_focus_aware_option_master | Rémi Verschelde | |
Fix the logic to enable focus awareness | |||
2020-06-28 | Merge pull request #39910 from starryalley/fix-videoplayer-file-close | Rémi Verschelde | |
VideoStreamGDNative: close file in cleanup() | |||
2020-06-28 | VideoStreamGDNative: close file in cleanup | Mark Kuo | |
We should close the file handle when we are done. | |||
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-27 | Merge pull request #39896 from KoBeWi/image_gallery | Rémi Verschelde | |
Generate inspector preview for Image resources | |||
2020-06-27 | Merge pull request #39885 from hinlopen/improve-quick-open | Rémi Verschelde | |
QuickOpen improvements | |||
2020-06-27 | Generate inspector preview for Image resources | Tomasz Chabora | |
2020-06-27 | Remove directory search results | Stijn Hinlopen | |
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde | |
Prevents usage of return in main shader functions | |||
2020-06-27 | Merge pull request #39850 from ↵ | Rémi Verschelde | |
adamreichold/is-position-behind-get-global-transform-once Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind | |||
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky | |
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within ↵ | Adam Reichold | |
Camera3D::is_position_behind to avoid redundant work. | |||
2020-06-27 | Merge pull request #39856 from qarmin/fixes_leaks | Rémi Verschelde | |
Fixes recently introduced shader leaks | |||
2020-06-27 | Fixes recently introduced shader leaks | qarmin | |
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-27 | Merge pull request #39177 from ↵ | Rémi Verschelde | |
Calinou/distraction-free-keep-bottom-panel-visible Keep the bottom panel visible when enabling the distraction-free mode | |||
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-26 | Merge pull request #39855 from m4gr3d/godot_fragment_master | Rémi Verschelde | |
Enable the ability to use Godot as a subview within an Android app | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Merge pull request #39827 from reduz/sdfgi | Juan Linietsky | |
Addition of SDFGI for open world global illumination | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |
2020-06-26 | Merge pull request #39814 from Xrayez/specific-weird-icons | Rémi Verschelde | |
Don't use arbitrary theme editor icons for scripts with the same name | |||
2020-06-26 | Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int | Rémi Verschelde | |
Mono/C#: Fix InvalidCast because of attempt to unbox long as int | |||
2020-06-26 | Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore | Rémi Verschelde | |
Mono/C#: Use /restore instead of /t:restore when building | |||
2020-06-26 | Merge pull request #39836 from neikeq/fix-unhandled-exception-print | Rémi Verschelde | |
Mono/C#: Fix unhandled exception not being printed | |||
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-25 | Mono/C#: Use /restore instead of /t:restore when building | Ignacio Etcheverry | |
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment. | |||
2020-06-25 | Mono/C#: Fix InvalidCast because of attempt to unbox long as int | Ignacio Etcheverry | |
2020-06-25 | Mono/C#: Fix unhandled exception not being printed | Ignacio Etcheverry | |
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead. | |||
2020-06-25 | Style: Fix copyright headers | Rémi Verschelde | |
2020-06-25 | Fix accidental duplication of Polygon2D start point | Maganty Rushyendra | |
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels. | |||
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83) | |||
2020-06-25 | Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix | Rémi Verschelde | |
Fix regressions in the 3D lock buttons | |||
2020-06-25 | Merge pull request #39822 from Chaosus/shader_fix_const_pass | Yuri Roubinsky | |
Fix few places in shaders where const passing still incorrect | |||
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky | |
2020-06-25 | Don't use arbitrary theme editor icons for scripts with the same name | Andrii Doroshenko (Xrayez) | |
The existing theme editor icon could be unintentionally set for any global class with matching name (`Group` icon, `Group` class_name etc), which would only show up in the "Create Dialog" context, but not the scene tree dock. This change prevents this behavior, and ensures that the icon can be actually overidden by explicit icon path in `class_name`, if there's any custom icon to begin with. The correct built-in type's icon is fetched for child classes if there are no custom icons detected throughout base classes as well, so it isn't left empty for those cases. |