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2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-19Merge pull request #9274 from vnen/compress-functionsThomas Herzog
Expose compression functions to GDScript
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-19Merge pull request #9251 from dumitru-stama/blendfillfor30Thomas Herzog
Added three new methods to 3.0: 'blend_rect', 'blend_rect_mask' and 'fill'
2017-06-19Merge pull request #9271 from eska014/html5-inputevThomas Herzog
Update HTML5 platform for reference-counted InputEvents
2017-06-19Add documentation to compression functionsGeorge Marques
2017-06-19Add compression support for File objectGeorge Marques
2017-06-19Add basic compression functions to PoolBaseArrayGeorge Marques
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
Fix ColorPicker's screen pick functionality
2017-06-19Merge pull request #9239 from lethiandev/masterGeorge Marques
Fix image lock on preview image generating
2017-06-19Update HTML5 platform for new InputEventsL. Krause
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-18Merge pull request #9246 from karroffel/gdnative-header-export-thingyThomas Herzog
[GDNative] added GDN_EXPORT macro for libraries
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Merge pull request #9230 from supagu/normals-fixRémi Verschelde
Fixed decompression of normals
2017-06-17Merge pull request #9235 from Kryptocron/issue-9232Rémi Verschelde
Added option to not save a scene when played.
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky
2017-06-17Added option to not save a scene when played.Kryptocron
2017-06-17doc: Sync classref with current sourceRémi Verschelde
2017-06-17etc: Do not overestimate number of CPU threadsRémi Verschelde
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
Fix sliders for primitives
2017-06-17Fixed decompression of vertex colorsFabian Mathews
2017-06-16Merge pull request #9231 from dumitru-stama/constimgGeorge Marques
Fixed a bug in get_pixel not being const
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama
2017-06-17Fixed decompression of normalsFabian Mathews
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dockRémi Verschelde
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Merge pull request #9221 from volzhs/fix-scene-tab-themeAndreas Haas
Fix scene tab color not updated when theme changed
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael
2017-06-16Merge pull request #9212 from BastiaanOlij/add_primitive_hintsRémi Verschelde
Add sensible hints to properties for primitive meshes
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Merge pull request #9211 from karroffel/gdnative-macos-typoThomas Herzog
[GDNative] corrected typo for Mac library ext.
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Merge pull request #8661 from BastiaanOlij/primitives_3.0Rémi Verschelde
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes