Age | Commit message (Collapse) | Author |
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Added setting to toggle auto indent.
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Fix import dock "Set as default" actions
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Updated Editor Built-In types.
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Fix importer not applying default settings
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exclusion lists, closes #9729
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Correct GDnative's godot_string_find_last method name
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Fix typo 'inetria' to 'inertia'
[ci skip]
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second attempt on fixing the indent glitch.
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unified draw_center naming for (9patch,StyleBoxes)
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updated import settings loader to 'svg/scale' fixes: #10815
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changed-"HSlider" -> "VSlider" for focus style fixes #728
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fixed update import label in importer dock
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Fixed incorrect KinematicBody::_move normal return
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Fixed incorrect normal
Added missing collider velocity
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Replace editor font to NotoSans and update source code pro font
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
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Revert "Fix shader function calls being assignable"
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fixed Import LineEdit to label + label stylebox
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Make GDNative work on Android
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Fixes a bug in multimesh_instance_get_color
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Fix UV calculation for spritesheet in particles
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Implement texture UV transpose in the gles3 renderer
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Adds default directory for default_project_path
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Replacement of internal RegEx with PCRE2
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Non-realtime simulation
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Light Theme
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Fix shadow filter pcf5 implemented as pcf7
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Fix pre-Lollipop Android debug
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Implements OS_OSX::get_system_dir()
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Fixes two glitches in polygon2d wip mode introduced with #10614
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