Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows disabling the boot splash image while keeping the
background color.
|
|
|
|
Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
|
|
|
|
|
|
Fix wall acceleration in move and slide (3D)
|
|
|
|
Fix CharacterBody3D stuck in some advanced scenario
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
|
|
|
|
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
|
|
|
|
|
|
|
|
Fix Android `get_screen_orientation()` not returning valid values
|
|
|
|
|
|
When disabling specific modules, misspellings can occur. Additionally,
when switching between the `3.x` and `master` branches frequently,
it's possible to forget about renamed modules such as `lightmapper_cpu`
versus `lightmapper_rd`.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|