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2015-01-17Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky
Only show Close Tab confirmation when script has unsaved change
2015-01-17Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky
Add current_line_color editor setting for script and shader editor
2015-01-17Merge pull request #1230 from ndee85/export_manager_additionsJuan Linietsky
Export Manager Fixes
2015-01-17Merge pull request #1231 from quabug/commitJuan Linietsky
Fix bug in curve.cpp
2015-01-17Merge pull request #1244 from not-surt/masterJuan Linietsky
Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson
tile picking with Ctrl+LMB.
2015-01-16Merge pull request #1241 from the-mech/masterJuan Linietsky
added nvidia optimus enablement Issue #1120
2015-01-17added nvidia optimus enablementthe_mech
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-15Export Manager FixesAndreas Esau
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
-fix z order issue in new 2D engine
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
Fixed typo in error message
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge pull request #1210 from sanikoyes/Pr-shader-refractJuan Linietsky
Pr-shader-add-missing-function-refract
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Merge pull request #1203 from marynate/PR-fix-textedit-totalrowsJuan Linietsky
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-11Merge pull request #1184 from sketchyfun/masterJuan Linietsky
Fixes #1160 - Path2D curve handle drag issue
2015-01-11Fixes #1160BenH
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10Merge pull request #1166 from adolson/fix-texture-flag-bugJuan Linietsky
fix saving texture flags to *.png.flags file, closes #399
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2015-01-09Merge pull request #1156 from marynate/PR-fix-compile-tools-noJuan Linietsky
Fix compile error when tools=no
2015-01-09Merge pull request #1159 from adolson/ndee-blender-exporterJuan Linietsky
Better Collada fixes & ndee's Blender Export Manager
2015-01-09mergable version of ndee's pull requestDana Olson
2015-01-09Fix compile error when tools=nomarynate
2015-01-08Merge pull request #945 from adolson/color-contrasted-fixJuan Linietsky
avoid potential stack overflow by recursive function call
2015-01-08Merge pull request #946 from adolson/uint64-fixJuan Linietsky
wrong typedef - closes #270
2015-01-08Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky
added GDScript binding for OS.set_window_title()
2015-01-08Merge pull request #1114 from rraallvv/vanillaJuan Linietsky
Fix issue #1113
2015-01-08Merge pull request #1129 from xodene/masterJuan Linietsky
Some polishes to editor UI
2015-01-08Merge pull request #1151 from rraallvv/masterJuan Linietsky
OS X: Add keyboard layout detection and fix build
2015-01-08Merge branch 'fix_debug_process_exited_alert'Maximillian
2015-01-08Merge branch 'master' of https://github.com/okamstudio/godotMaximillian
2015-01-08Fix process being debugged has exited pop up #1128Maximillian
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo