Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-17 | Merge pull request #1225 from marynate/PR-script-editor-close-tab | Juan Linietsky | |
Only show Close Tab confirmation when script has unsaved change | |||
2015-01-17 | Merge pull request #1227 from marynate/PR-editor-line-color | Juan Linietsky | |
Add current_line_color editor setting for script and shader editor | |||
2015-01-17 | Merge pull request #1230 from ndee85/export_manager_additions | Juan Linietsky | |
Export Manager Fixes | |||
2015-01-17 | Merge pull request #1231 from quabug/commit | Juan Linietsky | |
Fix bug in curve.cpp | |||
2015-01-17 | Merge pull request #1244 from not-surt/master | Juan Linietsky | |
Wrapped CellOp generation code in a function and added TileMap tile picking | |||
2015-01-17 | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | |
tile picking with Ctrl+LMB. | |||
2015-01-16 | Merge pull request #1241 from the-mech/master | Juan Linietsky | |
added nvidia optimus enablement Issue #1120 | |||
2015-01-17 | added nvidia optimus enablement | the_mech | |
2015-01-16 | remove useless code | quabug | |
2015-01-16 | fix bug | quabug | |
running into infinite loop if distance between two adjacent points in curve are too short. | |||
2015-01-15 | Export Manager Fixes | Andreas Esau | |
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported. | |||
2015-01-15 | Add current_line_color ediotr setting for script and shader editor | marynate | |
2015-01-15 | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | |
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-14 | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky | |
Fixed typo in error message | |||
2015-01-14 | Fixed typo in message | Luke Picciau | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge pull request #1210 from sanikoyes/Pr-shader-refract | Juan Linietsky | |
Pr-shader-add-missing-function-refract | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Merge pull request #1203 from marynate/PR-fix-textedit-totalrows | Juan Linietsky | |
Total rows of text edit was calculated wrong, fixed issue #842 | |||
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-11 | Merge pull request #1184 from sketchyfun/master | Juan Linietsky | |
Fixes #1160 - Path2D curve handle drag issue | |||
2015-01-11 | Fixes #1160 | BenH | |
Fixed curve handles not taking current zoom level into consideration when being dragged | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | Merge pull request #1166 from adolson/fix-texture-flag-bug | Juan Linietsky | |
fix saving texture flags to *.png.flags file, closes #399 | |||
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | |
2015-01-09 | Merge pull request #1156 from marynate/PR-fix-compile-tools-no | Juan Linietsky | |
Fix compile error when tools=no | |||
2015-01-09 | Merge pull request #1159 from adolson/ndee-blender-exporter | Juan Linietsky | |
Better Collada fixes & ndee's Blender Export Manager | |||
2015-01-09 | mergable version of ndee's pull request | Dana Olson | |
2015-01-09 | Fix compile error when tools=no | marynate | |
2015-01-08 | Merge pull request #945 from adolson/color-contrasted-fix | Juan Linietsky | |
avoid potential stack overflow by recursive function call | |||
2015-01-08 | Merge pull request #946 from adolson/uint64-fix | Juan Linietsky | |
wrong typedef - closes #270 | |||
2015-01-08 | Merge pull request #958 from adolson/bind-set_window_title | Juan Linietsky | |
added GDScript binding for OS.set_window_title() | |||
2015-01-08 | Merge pull request #1114 from rraallvv/vanilla | Juan Linietsky | |
Fix issue #1113 | |||
2015-01-08 | Merge pull request #1129 from xodene/master | Juan Linietsky | |
Some polishes to editor UI | |||
2015-01-08 | Merge pull request #1151 from rraallvv/master | Juan Linietsky | |
OS X: Add keyboard layout detection and fix build | |||
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian | |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |