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2021-11-30Fix shader crash when assigning array to non-array in global constantYuri Roubinsky
2021-11-30Merge pull request #55477 from pycbouh/editor-crash-script-parent-checkRémi Verschelde
2021-11-30Fix a crash in editor's script parent class checkYuri Sizov
2021-11-30Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinumRémi Verschelde
2021-11-30Remove editor splash screen with sponsors logoRémi Verschelde
The Godot Project Leadership Committe has decided to update the sponsoring tiers so that the Platinum Sponsorship no longer includes a logo on the editor splash screen. This lets us reclaim the editor splash screen space for community-related content instead of sponsors (e.g. a different community-designed splash screen for each stable branch?). Also removes two Platinum Sponsors whose sponsorship has expired earlier this year.
2021-11-30Merge pull request #55466 from Faless/js/4.x_input_fix_touchRémi Verschelde
2021-11-30[HTML5] Fix multi-touch input handling.Fabio Alessandrelli
The code to populate the input data for WebAssembly was incorrectly overriding values when multiple touches were present due to wrong indexing.
2021-11-30Merge pull request #55427 from zacryol/tab-container-clarifyRémi Verschelde
2021-11-30Merge pull request #55177 from Calinou/add-4.0-dev-changelogRémi Verschelde
2021-11-29Clarify usage of TabContainerzacryol
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-30Merge pull request #55454 from ator-dev/block-hidden-tab-close-4.0Rémi Verschelde
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-29Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-changeRémi Verschelde
Fix scene tree dock icon not switching colors on theme change
2021-11-29Merge pull request #55445 from fazil47/masterGilles Roudière
Right-clicking with copied tiles cancels it
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-30Right-clicking with copied tiles cancels itFazil Babu
2021-11-29Fix scene tree dock icon not switching colors on theme changeHugo Locurcio
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa.
2021-11-29Merge pull request #55408 from madmiraal/fix-54517Rémi Verschelde
2021-11-29Merge pull request #55443 from ↵Rémi Verschelde
Calinou/doc-spritebase3d-modulate-material-override
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Document using SpriteBase3D's `modulate` property with material overrideHugo Locurcio
2021-11-29Enable sorting of operator methods in class documentation.Marcel Admiraal
2021-11-29Merge pull request #55437 from ↵Rémi Verschelde
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29Merge pull request #55341 from ator-dev/fix-line-deletionRémi Verschelde
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Merge pull request #55413 from ↵Rémi Verschelde
Rubonnek/fix-animation-node-blend-tree-menu-master
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-29Merge pull request #55378 from Chaosus/fix_particles_builtinsRémi Verschelde
2021-11-29Fix `INDEX` built-in in a process function of particle shaderYuri Roubinsky
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditorWilson E. Alvarez
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-28Merge pull request #55239 from zacryol/find-world-2d-description-fixRémi Verschelde
Fix description of Viewport `find_world_2d()` method.
2021-11-27Fix description of Viewport `find_world_2d()` method.zacryol
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d()
2021-11-27Merge pull request #55333 from pablodp606/fix-offset-dragRémi Verschelde
Fix offset in CanvasItem drag movement
2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-27Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-animationplayerRémi Verschelde
Fixed PlaybackData in AnimationPlayer
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Merge pull request #55356 from Chaosus/shader_fix_particles_timeYuri Roubinsky
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspectorRémi Verschelde
2021-11-26Fix wrong comparison with default valuesRicardo Subtil
2021-11-26Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspathRémi Verschelde
2021-11-26[HTML5] Use absolute path for JS lib/pre/externs.Fabio Alessandrelli
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler.
2021-11-26Merge pull request #55344 from Chaosus/repair_error_funcYuri Roubinsky
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-26Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframeRémi Verschelde
2021-11-26[HTML5] Fix focus (again) in Firefox's iframes.Fabio Alessandrelli
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions.
2021-11-26Make delete_lines work correctly regardless of the selectionator-dev