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2017-09-22Merge pull request #11461 from hpvb/add-likely-macrosRémi Verschelde
Implement Linux-style likely()/unlikely() macros
2017-09-22Merge pull request #11485 from rosshadden/fix/typosRémi Verschelde
Fixed a bunch of typos, including an error code. [ci skip]
2017-09-22Merge pull request #6859 from tagcup/masterRémi Verschelde
RichTextLabel: Added get_visible_line_count method
2017-09-21Fixed a bunch of typos, including an error code.Ross Hadden
2017-09-21UWP: Fix build issue about Object ambiguityGeorge Marques
2017-09-21RichTextLabel: Added get_visible_line_count method.Ferenc Arn
Also exposed get_line_count to GDScript.
2017-09-21Merge pull request #11472 from groud/fix_canvasitemeditor_nullchecksRémi Verschelde
Fix godot spraying errors about a null check [ci skip]
2017-09-21Fix godot spraying errors about a null checkGilles Roudiere
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-21Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam
This implement branch prediction macros likely() and unlikely() like in Linux. When using these macros please ensure that when you use them the condition in the branch really is very, very likely or unlikely. Think 90+% of the time. Primarily useful for error checking. (And I implement these macros for all our error checking macros now) See this article for more information: https://kernelnewbies.org/FAQ/LikelyUnlikely There are more places where these macros may make sense in renderer and physics engine. Placing them will come in another commit down the line.
2017-09-21Merge pull request #11463 from kubecz3k/mouse-orbit-modifierRémi Verschelde
rotation orbit modifier defaults to none [ci skip]
2017-09-21rotation orbit modifier defaults to noneUnknown
2017-09-21Merge pull request #11458 from volzhs/fix-trustmanager-masterRémi Verschelde
Fix TrustManager for Android [ci skip]
2017-09-21Fix TrustManager for Androidvolzhs
2017-09-21Merge pull request #11013 from MednauN/masterRémi Verschelde
Fix duplication of node with script
2017-09-21Merge pull request #11453 from djrm/pr_visualsRémi Verschelde
Visual tweaks.
2017-09-21Merge pull request #11447 from akien-mga/queue_deleteRémi Verschelde
Let queue_free() work on nodes which are not in the scene tree
2017-09-21Merge pull request #11365 from leezh/freetype_monoRémi Verschelde
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21Merge pull request #11304 from rminderhoud/editor_import_docsRémi Verschelde
Added EditorImportPlugin class ref docs [ci skip]
2017-09-21Merge pull request #11222 from toger5/spatial_scrollingRémi Verschelde
Spatial scrolling update + better default inertia values
2017-09-21Merge pull request #11299 from marcelofg55/fix_seticon_defaultRémi Verschelde
Fix setting the default icon briefly with tools=no
2017-09-21Merge pull request #11243 from hpvb/add-debug-info-on-releaseRémi Verschelde
Create separate debug info files by default
2017-09-21Merge pull request #11221 from toger5/editor_spacingRémi Verschelde
added editor spacing
2017-09-21Merge pull request #11187 from SaracenOne/subscene_box_selectionRémi Verschelde
Box selection for MeshInstances and subscene nodes.
2017-09-21Merge pull request #11141 from fcobos/x11_borderless_switch_fixRémi Verschelde
X11 - Adding borders back to a borderless window was not working.
2017-09-21Merge pull request #11446 from marcelofg55/ciep_null_checksRémi Verschelde
Add missing NULL checks on CanvasItemEditor [ci skip]
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Visual tweaks.Daniel J. Ramirez
Updated icons Updated some color
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
Also fix bugs when meshes are always generated.
2017-09-20Merge pull request #11437 from hpvb/allow-compare-to-nullJuan Linietsky
Allow equality checks between null and arbitrary types
2017-09-20Allow equality checks between null and arbitrary typesHein-Pieter van Braam
Uninitialzed values in GDScript are of type NIL so not allowing null comparisons did end up breaking some code. This commit reenables NULL equality checks for all types. We're going to have to figure out how to make this fast for the compiler later.
2017-09-20Let queue_free() work on nodes which are not in the scene treeRémi Verschelde
In practice such nodes could directly be free()'ed, but this little change prevents users from leaking memory by mistake. Closes #9074.
2017-09-20Add missing NULL checks on CanvasItemEditorMarcelo Fernandez
2017-09-20Box selection for MeshInstances and subscene nodes.SaracenOne
2017-09-20Merge pull request #11409 from MarufSarker/PR-core-math-is_nanRémi Verschelde
Verbose and Platform-specific implementation for is_nan
2017-09-20Merge pull request #11153 from letheed/rename-posRémi Verschelde
Rename pos/rot/loc/scl
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-20Merge pull request #11422 from poke1024/fixsourcefontsize2Rémi Verschelde
Better script code font size rescaling on retina displays
2017-09-20Merge pull request #11434 from endragor/disable-recast-androidRémi Verschelde
Do not compile Recast for Android [ci skip]
2017-09-20Merge pull request #11432 from endragor/min-sdk-version-18Rémi Verschelde
Set Android minSdkVersion to 18 [ci skip]
2017-09-20Merge pull request #11431 from endragor/game-center-player-idRémi Verschelde
Return player ID after connecting to Game Center [ci skip]
2017-09-20Merge pull request #11435 from volzhs/remove-show-button-name-on-offRémi Verschelde
Show button name always in main toolbar [ci skip]
2017-09-20Show button name always in main toolbarvolzhs
2017-09-20Do not compile Recast for AndroidRuslan Mustakov
At least this makes Godot compile for Android until there is a better solution.
2017-09-20Set Android minSdkVersion to 18Ruslan Mustakov
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
2017-09-20Return player ID after connecting to Game CenterRuslan Mustakov
2017-09-20Fix duplication of node with scriptEvgeny Zuev
When duplicating node with script, properties of script weren't copied sometimes. It happened because properties were copied in arbitrary order, and properties of the script were setted before the "script" property itself, i.e. while script is sill NULL. Also, DUPLICATE_SCRIPTS flag wasn't working - script was always copied because `_duplicate` looked for "script/script" property while it should be just "script". Now "script" property is being set before all others, and "script/script" changed to `CoreStringNames::get_singleton()->_script`.
2017-09-20verbose and platform specific implementation for is_nanABU MD. MARUF SARKER
2017-09-20Merge pull request #11309 from djrm/pr_hack_fontRémi Verschelde
Changed Mononoki font to Hack font
2017-09-19Merge pull request #10748 from Cradmon/fixCoreSetRémi Verschelde
Refactor core/set.h