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2014-12-08compilation fixJuan Linietsky
2014-12-08version update for rc2Juan Linietsky
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-08Merge pull request #916 from quabug/commitJuan Linietsky
Add move_child_notify method in Node class
2014-12-08Merge pull request #939 from marynate/PR-tween-demo-iconJuan Linietsky
Add missing icon.png to tween demo
2014-12-08Merge pull request #940 from marynate/PR-fix-isim-buildJuan Linietsky
Update ios simulator build config file
2014-12-08Merge pull request #941 from adolson/confirm-insert-trackJuan Linietsky
remove old unused pref, added new confirm insert track
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-12-08Update ios simulator build config file to build under new ios SDKmarynate
2014-12-08Add missing icon.png to tween demomarynate
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-07Merge pull request #933 from adolson/alt-arrows-editor-fixJuan Linietsky
Alt+arrows editor undo/redo fix
2014-12-07now undo/redo supportedDana Olson
2014-12-07apply patch #882 from dcubixDana Olson
2014-12-07more bugfixesJuan Linietsky
2014-12-07missing fix in fileJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-12-03Merge pull request #917 from thomassigurdsen/masterJuan Linietsky
SConstruct imports multiprocessing, which is then never used
2014-12-03Remove multiprocessing from imports in SConstructThomas Sigurdsen
Rationale: unused import, also prevented scons from building on my setup.
2014-12-03use tab instead of spacequabug
2014-12-03Add move_child_notify method in Node classquabug
2014-12-02-fixes to vmethod for buttonJuan Linietsky
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-12-01Merge pull request #863 from JIghtuse/masterJuan Linietsky
Fix CppCheck 'duplicateExpression' warning
2014-12-01Merge pull request #867 from adolson/circleshape2d-radius-incrementJuan Linietsky
add sane radius increment to CircleShape2D
2014-11-26-fix sound room params (was not working)Juan Linietsky
-fixes to DAE exporter -ios fixes (video)
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13Merge pull request #880 from adolson/editor-shortcut-keysJuan Linietsky
allow Alt+arrow keys to pass through editor
2014-11-13allow Alt+arrow keys to pass through editorDana Olson
2014-11-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-13Merge pull request #879 from DCubix/masterJuan Linietsky
GDScript Editor Goodies
2014-11-12Editor goodies updateDiego Lopes
2014-11-12oopsJuan Linietsky
2014-11-12missing bindJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-11Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typoJuan Linietsky
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11Fixed documentation typoBrandon DeRosier
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier
- Changed node_get_input_sourcre to node_get_input_source
2014-11-09Merge pull request #870 from Gerold31/fix-32bit-linuxJuan Linietsky
Fix compilation error on 32-bit linux
2014-11-09Fix compilation error on 32-bit linuxGerold31
2014-11-08add sane radius incrementDana Olson
2014-11-07Fix CppCheck 'duplicateExpression' warningBoris Egorov
BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code.
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-04Merge pull request #860 from Mavhod/patch-1Juan Linietsky
Update cubio.gd
2014-11-05Update cubio.gdMavhod
a little wrong only.
2014-11-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)