Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-23 | Add mutex to protect script bindings | Matthew A. Robinson | |
2021-03-23 | Merge pull request #47292 from akien-mga/sdl-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-03-23 | Merge pull request #36004 from nathanfranke/fix-transparent-theme-color | Rémi Verschelde | |
Fix transparent editor theme being brighter | |||
2021-03-23 | Merge pull request #42974 from skyace65/NavMesh2 | Rémi Verschelde | |
Document more NavigationMesh properties | |||
2021-03-23 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e. | |||
2021-03-23 | Merge pull request #40804 from naithar/fix/json-parse | Rémi Verschelde | |
JSON parser fix | |||
2021-03-23 | Merge pull request #37755 from KoBeWi/check_down | Rémi Verschelde | |
Add disabled theme icons for CheckBox | |||
2021-03-23 | Merge pull request #38054 from aaronfranke/enums | Rémi Verschelde | |
Rename many global enums relating to input | |||
2021-03-23 | Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous | Rémi Verschelde | |
Display scene file extensions in the editor only if there's ambiguity | |||
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #46823 from ↵ | Rémi Verschelde | |
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option | |||
2021-03-23 | Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense | Rémi Verschelde | |
[HTML5] Logitech Dual Action Gamepad FF/Linux | |||
2021-03-23 | Merge pull request #47287 from Shatur95/fix-duplicated-code | Rémi Verschelde | |
Move duplicated code into a function | |||
2021-03-23 | Merge pull request #47261 from KoBeWi/filterdropper | Rémi Verschelde | |
Allow to drop files on filtered scene tree | |||
2021-03-23 | Merge pull request #47284 from DarkKilauea/fix-moment-of-inertia | Rémi Verschelde | |
[Godot Physics]: Correct typo in moment of inertia calculations. | |||
2021-03-23 | Move duplicated code into a function | Shatur95 | |
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones | |
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent. | |||
2021-03-23 | Merge pull request #43366 from Calinou/doc-surfacetool-method-order | Rémi Verschelde | |
Make the expected method calling order in SurfaceTool more explicit | |||
2021-03-23 | Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates | Rémi Verschelde | |
Add unit tests for export templates | |||
2021-03-23 | Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo | Rémi Verschelde | |
Fix PhysicalBone gizmo not showing | |||
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #45562 from aaronfranke/core-modules-real_t | Rémi Verschelde | |
Use real_t in GridMap and VariantParser | |||
2021-03-23 | Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc | Rémi Verschelde | |
More detailed documentation for KinematicBody safe collision margin | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-23 | Merge pull request #47255 from Calinou/fix-windows-tablet-setting-name | Rémi Verschelde | |
Fix feature tag casing in the Windows pen tablet project setting name | |||
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Merge pull request #47180 from YeldhamDev/popupmenu_width_fix | Rémi Verschelde | |
Fix wrong width with PopupMenus on first opening in the editor | |||
2021-03-22 | Merge pull request #47271 from Shatur95/remove-hardcoded-names | Rémi Verschelde | |
Remove hardcoded names in generated objects | |||
2021-03-22 | More detailed documentation for KinematicBody safe collision margin | PouleyKetchoupp | |
2021-03-22 | Merge pull request #34587 from ↵ | Rémi Verschelde | |
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource | |||
2021-03-22 | Remove hardcoded names in generated objects | Shatur95 | |
2021-03-22 | Merge pull request #47268 from reduz/keep-import-mode | Rémi Verschelde | |
Add a "keep" import mode to keep files as-is and export them. | |||
2021-03-22 | Add a "keep" import mode to keep files as-is and export them. | Juan Linietsky | |
2021-03-22 | Add unit tests for export templates | Gordon MacPherson | |
2021-03-22 | Merge pull request #47166 from reduz/improve-scene-import | Rémi Verschelde | |
Improved 3D Scene Importer | |||
2021-03-22 | Fix PhysicalBone gizmo not showing | PouleyKetchoupp | |
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor. | |||
2021-03-22 | Allow to drop files on filtered scene tree | kobewi | |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Fix feature tag casing in the Windows pen tablet project setting name | Hugo Locurcio | |
Feature tags are case-sensitive. | |||
2021-03-21 | Make the expected method calling order in SurfaceTool more explicit | Hugo Locurcio | |
2021-03-21 | [HTML5] Logitech Dual Action Gamepad FF/Linux | Fabio Alessandrelli | |
2021-03-21 | Tweak error messages for the Save Branch as Scene editor option | Hugo Locurcio | |
See https://github.com/godotengine/godot-proposals/issues/2433. | |||
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-21 | Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations | Rémi Verschelde | |
FBX Import: Normalize rotation quaternions | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Merge pull request #47206 from nathanfranke/add-root-null-check | Rémi Verschelde | |
[4.0] Add Root Null Check | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. |