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2021-03-23Add mutex to protect script bindingsMatthew A. Robinson
2021-03-23Merge pull request #47292 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-03-23Merge pull request #36004 from nathanfranke/fix-transparent-theme-colorRémi Verschelde
Fix transparent editor theme being brighter
2021-03-23Merge pull request #42974 from skyace65/NavMesh2Rémi Verschelde
Document more NavigationMesh properties
2021-03-23Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e.
2021-03-23Merge pull request #40804 from naithar/fix/json-parseRémi Verschelde
JSON parser fix
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23Merge pull request #38054 from aaronfranke/enumsRémi Verschelde
Rename many global enums relating to input
2021-03-23Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguousRémi Verschelde
Display scene file extensions in the editor only if there's ambiguity
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #46823 from ↵Rémi Verschelde
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option
2021-03-23Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsenseRémi Verschelde
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23Merge pull request #47287 from Shatur95/fix-duplicated-codeRémi Verschelde
Move duplicated code into a function
2021-03-23Merge pull request #47261 from KoBeWi/filterdropperRémi Verschelde
Allow to drop files on filtered scene tree
2021-03-23Merge pull request #47284 from DarkKilauea/fix-moment-of-inertiaRémi Verschelde
[Godot Physics]: Correct typo in moment of inertia calculations.
2021-03-23Move duplicated code into a functionShatur95
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent.
2021-03-23Merge pull request #43366 from Calinou/doc-surfacetool-method-orderRémi Verschelde
Make the expected method calling order in SurfaceTool more explicit
2021-03-23Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templatesRémi Verschelde
Add unit tests for export templates
2021-03-23Merge pull request #47263 from nekomatata/fix-physical-bone-gizmoRémi Verschelde
Fix PhysicalBone gizmo not showing
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
Use real_t in 2D nodes
2021-03-23Merge pull request #45562 from aaronfranke/core-modules-real_tRémi Verschelde
Use real_t in GridMap and VariantParser
2021-03-23Merge pull request #47277 from nekomatata/kinematic-safe-margin-docRémi Verschelde
More detailed documentation for KinematicBody safe collision margin
2021-03-23Merge pull request #46735 from fabriceci/fix-dialog-translationRémi Verschelde
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-23Merge pull request #47255 from Calinou/fix-windows-tablet-setting-nameRémi Verschelde
Fix feature tag casing in the Windows pen tablet project setting name
2021-03-22Merge pull request #47226 from fabriceci/improve-rayshape-2DRémi Verschelde
Bring the Raycast2D improvements to Rayshape2D
2021-03-22Merge pull request #47180 from YeldhamDev/popupmenu_width_fixRémi Verschelde
Fix wrong width with PopupMenus on first opening in the editor
2021-03-22Merge pull request #47271 from Shatur95/remove-hardcoded-namesRémi Verschelde
Remove hardcoded names in generated objects
2021-03-22More detailed documentation for KinematicBody safe collision marginPouleyKetchoupp
2021-03-22Merge pull request #34587 from ↵Rémi Verschelde
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Merge pull request #47268 from reduz/keep-import-modeRémi Verschelde
Add a "keep" import mode to keep files as-is and export them.
2021-03-22Add a "keep" import mode to keep files as-is and export them.Juan Linietsky
2021-03-22Add unit tests for export templatesGordon MacPherson
2021-03-22Merge pull request #47166 from reduz/improve-scene-importRémi Verschelde
Improved 3D Scene Importer
2021-03-22Fix PhysicalBone gizmo not showingPouleyKetchoupp
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
2021-03-22Allow to drop files on filtered scene treekobewi
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22Fix feature tag casing in the Windows pen tablet project setting nameHugo Locurcio
Feature tags are case-sensitive.
2021-03-21Make the expected method calling order in SurfaceTool more explicitHugo Locurcio
2021-03-21[HTML5] Logitech Dual Action Gamepad FF/LinuxFabio Alessandrelli
2021-03-21Tweak error messages for the Save Branch as Scene editor optionHugo Locurcio
See https://github.com/godotengine/godot-proposals/issues/2433.
2021-03-21Bring the Raycast2D improvements to Rayshape2Dfabriceci
2021-03-21Merge pull request #47194 from W4RH4WK/fbx-normalize-rotationsRémi Verschelde
FBX Import: Normalize rotation quaternions
2021-03-21Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-divisionRémi Verschelde
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21Merge pull request #47206 from nathanfranke/add-root-null-checkRémi Verschelde
[4.0] Add Root Null Check
2021-03-20Add Root Null CheckNathan Franke
2021-03-21Tweak the 3D editor grid default to not go below subdivisions of 1 meterHugo Locurcio
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.