Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky | |
2022-07-25 | Merge pull request #63376 from nathanfranke/anim | Rémi Verschelde | |
2022-07-25 | Merge pull request #63409 from V-Sekai/gltf-export | Rémi Verschelde | |
2022-07-24 | improve animation player warning for imported scenes | Nathan Franke | |
2022-07-24 | Merge pull request #63407 from RedMser/install-effect-error | Rémi Verschelde | |
Add error for invalid RichTextLabel.install_effect | |||
2022-07-24 | Mend duplicate nodes in the gltf export. | K. S. Ernest (iFire) Lee | |
2022-07-24 | Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc | Rémi Verschelde | |
2022-07-24 | Add error for invalid RichTextLabel.install_effect | RedMser | |
2022-07-24 | Merge pull request #63399 from aaronfranke/gltf-headers | Rémi Verschelde | |
GLTF: Move shared defines into a separate `gltf_defines.h` file | |||
2022-07-24 | Merge pull request #63404 from bruvzg/hb-501 | Rémi Verschelde | |
2022-07-24 | Fix missing method qualifiers in script doc | Xwdit | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-24 | Merge pull request #61255 from MaxIsJoe/fixosgetuniqueidstringissue | Rémi Verschelde | |
2022-07-24 | Merge pull request #63401 from RandomShaper/text_settings_reset | Rémi Verschelde | |
Mark some editor settings as requiring editor restart | |||
2022-07-24 | HarfBuzz: Update to version 5.0.1 | bruvzg | |
2022-07-24 | GLTF: Move shared defines into a separate gltf_defines.h file | Aaron Franke | |
Also move GLTFDocument's template conversion functions into gltf_template_convert.h | |||
2022-07-24 | Mark some editor settings as requiring editor restart | Pedro J. Estébanez | |
2022-07-24 | Merge pull request #63238 from joaopedrosgs/patch-1 | Rémi Verschelde | |
Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition` | |||
2022-07-24 | Merge pull request #63381 from jynus/master | Rémi Verschelde | |
Solve discrepancy between code and class reference for Plane | |||
2022-07-24 | Merge pull request #62892 from KoBeWi/hey,group! | Rémi Verschelde | |
Remove outdated line in call_group() description | |||
2022-07-24 | Solve discrepancy between code and class reference for Plane | Jcrespo | |
On #43310, class reference was automatically updated from source, causing xml documentation to disagree with parameter naming description on Plane.intersects_segment(). Weirdly, it also changed the parameter for Plane.is_point_over() from point to plane, when only the first has sense (and it is defined on math.Plane as "const Vector3 &p_point"). Manual mistake? * Update begin/end to from/to on Plane.intersects_segment(...) docs description to match source * Update Plane bindings to use points instread of plane for is_point_over(...) * Change Plane.is_point_over(plane) to Plane.is_point_over(point) AND its description on docs Fixes godotengine/godot-docs#5976 | |||
2022-07-24 | Fixes `OS.get_unique_id()` string not getting printed properly | MaxIsJoe | |
Fixes #61023 Changing it back to how it's done on the 3.x branch fixed the text not being written properly. | |||
2022-07-24 | Merge pull request #63371 from aaronfranke/mat-uv-z-doc | Rémi Verschelde | |
Document what the Z component is used for in BaseMaterial3D UV coords | |||
2022-07-24 | Merge pull request #63373 from aaronfranke/gltf-ext-usage | Rémi Verschelde | |
GLTF: Only list used extensions when they're actually used | |||
2022-07-23 | GLTF: Only list used extensions when they're actually used | Aaron Franke | |
2022-07-23 | Document what the Z component is used for in BaseMaterial3D UV coords | Aaron Franke | |
2022-07-24 | Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x | Fabio Alessandrelli | |
[4.x] Allow extending MultiplayerPeerExtension from GDScript | |||
2022-07-23 | Merge pull request #63341 from RandomShaper/fix_uwp_accum_input | Rémi Verschelde | |
Flush buffered input events on UWP | |||
2022-07-23 | Flush buffered input events on UWP | Pedro J. Estébanez | |
2022-07-23 | Merge pull request #63265 from reduz/stream-bpm-support | Rémi Verschelde | |
Implement BPM support in AudioStream files. | |||
2022-07-23 | Merge pull request #63339 from Chaosus/shader_editor_fix | Rémi Verschelde | |
Fix clearing errors indication in the shader editor | |||
2022-07-23 | Fix clearing errors indication in the shader editor | Yuri Rubinsky | |
2022-07-23 | Merge pull request #63338 from Chaosus/fix_shader_preprocessor_errors | Rémi Verschelde | |
Fix some errors after shader preprocessor PR | |||
2022-07-23 | Fix some errors after shader preprocessor PR | Yuri Rubinsky | |
2022-07-23 | Implement BPM support | reduz | |
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. | |||
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde | |
2022-07-22 | Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainer | Rémi Verschelde | |
2022-07-22 | Merge pull request #62581 from Guh-Feng/Color-Picker-Update | Rémi Verschelde | |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde | |
2022-07-22 | Merge pull request #63313 from python273/fix-xr-doc-links | Rémi Verschelde | |
2022-07-22 | Merge pull request #63093 from aaronfranke/export-templates-dir | Rémi Verschelde | |
2022-07-22 | Merge pull request #63331 from Calinou/doc-font-get-string-size-example | Rémi Verschelde | |
2022-07-22 | Merge pull request #63321 from kleonc/generic-nodepath-drag-and-drop-fix | Rémi Verschelde | |
2022-07-22 | Clean up Shader Preprocessor | reduz | |
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. | |||
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-07-22 | Add example usage for `Font.get_string_size()` | Hugo Locurcio | |
The font size is now separated from the font itself, so it makes sense to have an example for people coming from Godot 3.x. | |||
2022-07-22 | Rename directory for export templates from templates to export_templates | Aaron Franke | |
2022-07-22 | Fix in editor drag and dropping a `Node` to generic `NodePath` property | kleonc | |
2022-07-22 | Merge pull request #63310 from akien-mga/scons-vsproj-windows | Rémi Verschelde | |
SCons: Prevent using `vsproj` option outside Windows | |||
2022-07-22 | Merge pull request #63317 from dallonf/redundant-gdscript-errors | Rémi Verschelde | |
2022-07-22 | Don't print redundant errors when parsing GDScript | Dallon Feldner | |
The error macros print a generic error, which isn't necessary, and could be confusing to end users. |