Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-11 | Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar | Rémi Verschelde | |
Fixed inserting text at caret not updating scrollbar size | |||
2019-10-11 | Merge pull request #32717 from qarmin/decompress_crash | Rémi Verschelde | |
Fix decompress PoolByteArray crash | |||
2019-10-11 | Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D | Rémi Verschelde | |
Added documentation for Skeleton2D | |||
2019-10-11 | Merge pull request #32737 from volzhs/unused-outputstrings | Rémi Verschelde | |
Remove unused editor/OutputStrings | |||
2019-10-11 | Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check | Rémi Verschelde | |
C#: Fix detection of outdated release Godot API assemblies | |||
2019-10-11 | Merge pull request #32729 from Calinou/inspector-remove-string-conversion | Rémi Verschelde | |
Remove redundant `camelcase_to_underscore()` call in EditorInspector | |||
2019-10-11 | Merge pull request #32728 from nekomatata/error-autosave-timer | Rémi Verschelde | |
Fixed ScriptEditor autosave timer causing errors on start | |||
2019-10-11 | Remove unused editor/OutputStrings | volzhs | |
2019-10-11 | C#: Fix detection of outdated release Godot API assemblies | Ignacio Etcheverry | |
2019-10-10 | Remove redundant `camelcase_to_underscore()` call in EditorInspector | Hugo Locurcio | |
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood. | |||
2019-10-10 | Fixed ScriptEditor autosave timer causing errors on start | PouleyKetchoupp | |
Fixes #32685 | |||
2019-10-10 | Added documentation for Skeleton2D | SamuelDeboni | |
2019-10-10 | Fix decompress PoolByteArray crash | qarmin | |
2019-10-10 | Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency | Rémi Verschelde | |
Decrease polling frequency to 20 Hz in the GDScript language server | |||
2019-10-10 | Decrease polling frequency to 20 Hz in the GDScript language server | Hugo Locurcio | |
This decreases the language server's CPU usage. | |||
2019-10-10 | Merge pull request #32708 from Chaosus/vs_fix | Yuri Roubinsky | |
Prevents folding of member tree on drag&drop in visual shader | |||
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32707 from Chaosus/vs_lod_textures | Rémi Verschelde | |
Uses LoD even if UV slot is not used in visual shader textures | |||
2019-10-10 | Merge pull request #32705 from qarmin/validate_array_index_stylebox | Rémi Verschelde | |
Validate array indexes in StyleBox | |||
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky | |
2019-10-10 | Validate array indexes in StyleBox | qarmin | |
2019-10-10 | Merge pull request #32704 from Chaosus/vs_remove_rebuild | Rémi Verschelde | |
Removed "rebuild" function from public interface of VisualShader | |||
2019-10-10 | Removed "rebuild" function from public interface of VisualShader | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32686 from MarqusJonsson/master | Rémi Verschelde | |
Add shortcut Shift + F3 to search pervious in the built-in docs | |||
2019-10-10 | Add shortcut Shift + F3 to search pervious in the built-in docs | Marqus | |
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se> | |||
2019-10-10 | Merge pull request #32674 from Chaosus/vs_fix_cubemaps | Rémi Verschelde | |
Makes cubemaps to be works in visual shaders | |||
2019-10-10 | Merge pull request #32697 from madmiraal/remove-editor-dependency | Rémi Verschelde | |
Remove editor dependency | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-09 | Merge pull request #32673 from aaronfranke/vs-inheritance | Rémi Verschelde | |
Make VisualScript check inheritance for port info | |||
2019-10-09 | Merge pull request #32682 from Calinou/fix-nodepath-crash | Rémi Verschelde | |
Fix crash when using `Node.get_as_property_path()` | |||
2019-10-09 | Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check | Rémi Verschelde | |
Fix crash when passing invalid key to Crypto. | |||
2019-10-09 | Fix crash when passing invalid key to Crypto. | Fabio Alessandrelli | |
In generate_self_signed_certificate | |||
2019-10-09 | Fix crash when using `Node.get_as_property_path()` | Hugo Locurcio | |
This closes #32679. | |||
2019-10-09 | Merge pull request #32662 from SamuelDeboni/docs-reflection-probe | Rémi Verschelde | |
Add documentation for ReflectionProbe | |||
2019-10-09 | Add documentation for ReflectionProbe | SamuelDeboni | |
Update doc/classes/ReflectionProbe.xml Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> Apply suggestions from code review Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> Update ReflectionProbe.xml | |||
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky | |
2019-10-09 | Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting | Rémi Verschelde | |
Fixes deselection not working when merging scene | |||
2019-10-09 | Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree | Rémi Verschelde | |
lsp: Send godot class tree to clients | |||
2019-10-09 | Merge pull request #32170 from puthre/ninepatch-fix | Rémi Verschelde | |
GLES2 & GLES3 Fixes ninepatch margins for high resolution textures. | |||
2019-10-09 | Merge pull request #32667 from GodotExplorer/lsp-fix-native-func-sign | Rémi Verschelde | |
LSP: Fix signature of void returned functions in native methods | |||
2019-10-09 | Merge pull request #32663 from jabcross/remove_toggle_ruler_shortcut | Rémi Verschelde | |
Remove Show Ruler shortcut (fixes #32639) | |||
2019-10-09 | Make VisualScript check inheritance for port info | Aaron Franke | |
2019-10-08 | Fixes deselection not working when merging scene | Emmanuel Barroga | |
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog | |||
2019-10-09 | lsp: Send godot class tree to clients | Geequlim | |
2019-10-09 | lsp: Fix signature of void returned functions in native methods | Geequlim | |
2019-10-08 | Remove Show Ruler shortcut (fixes #32639) | Pedro Ciambra | |
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often. | |||
2019-10-08 | Merge pull request #32652 from Chaosus/shader_fix_autocompletion | Rémi Verschelde | |
Fixed invalid autocompletion pasting of shader param name | |||
2019-10-08 | Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map | Rémi Verschelde | |
Fix crash in TileMap::update_cell_bitmask | |||
2019-10-08 | Merge pull request #32647 from Calinou/doc-improve-os-screen | Rémi Verschelde | |
Improve the OS `get_screen_*` methods' documentation | |||
2019-10-08 | Merge pull request #32646 from SamuelDeboni/master | Rémi Verschelde | |
Fixed AttributeError bug on doc_status.py |