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2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-10Merge pull request #55766 from FelipeMatoba/masterRémi Verschelde
2021-12-09Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_masterRémi Verschelde
2021-12-09Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_masterRémi Verschelde
2021-12-09Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_masterRémi Verschelde
2021-12-09Add support for configuring the xr hand tracking frequency modene0fhyk
2021-12-09Increased time delay on selection when opening a popupFelipeMatoba
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde
2021-12-09Enable configuration of the `android:excludeFromRecents` activity attribute.Fredia Huya-Kouadio
2021-12-09Merge pull request #55700 from Razoric480/raz/lsp-extraneous-codeRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde
2021-12-09Fix mid-air conflict between #55299 and #55692Rémi Verschelde
2021-12-09Merge pull request #55594 from Fro-Z/fix-html-file-dropFabio Alessandrelli
Fix files_dropped in HTML5 export mono builds.
2021-12-09Merge pull request #55299 from nathanfranke/renamesRémi Verschelde
2021-12-09Merge pull request #55748 from cptchuckles/fix-sprite-validate-propertyRémi Verschelde
2021-12-09Merge pull request #49473 from cptchuckles/fix-auto-reload-scriptsRémi Verschelde
2021-12-09Merge pull request #55692 from Chaosus/material_editor_canvas_item_modeRémi Verschelde
2021-12-09Merge pull request #55745 from KoBeWi/commit_farmingYuri Roubinsky
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-09Fix some containers disabling wrong scrollbarskobewi
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-12-08Add configs to specify the min and target sdk versions.Fredia Huya-Kouadio
2021-12-08Merge pull request #55709 from raulsntos/expose_script_editRémi Verschelde
2021-12-08Expose `ScriptEditor::edit` to scriptingRaul Santos
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used.
2021-12-08Merge pull request #55725 from KoBeWi/id(x)Rémi Verschelde
Improve PopupMenu doc about id and index
2021-12-08Merge pull request #51381 from Chaosus/shader_compile_enchancementYuri Roubinsky
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-08Merge pull request #55672 from raulsntos/csharp-docsIgnacio Roldán Etcheverry
Various fixes to C# documentation
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Merge pull request #55677 from ↵Rémi Verschelde
Calinou/rename-gpu-particles-3d-attractor-collision-nodes Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offsetRémi Verschelde
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07Fix bad mouse offset with Control::wrap_mouse()jmb462
2021-12-07Remove extraneous return to LSPFrancois Belair
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Add CanvasItem mode support to the MaterialEditorYuri Roubinsky
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-07Merge pull request #55689 from Chaosus/fix_shader_window_bugRémi Verschelde
2021-12-07Various fixes to C# documentationRaul Santos
2021-12-07Merge pull request #55675 from raulsntos/csharp-basis-quaternionIgnacio Roldán Etcheverry
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07Fix error emitting when called new shader dialog from resource dialogYuri Roubinsky
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-07Merge pull request #55685 from aaronfranke/item-countRémi Verschelde
Rename `items_count` property to `item_count`
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Merge pull request #55659 from timothyqiu/boomRémi Verschelde
Fix crash when `update()` is called inside `_draw()`
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order.
2021-12-06Merge pull request #55655 from raulsntos/csharp-items-countIgnacio Roldán Etcheverry
Replace deprecated `GetItemCount()` with `ItemsCount`