Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-13 | Fix multiple issues with the "Import" dock | Michael Alexsander | |
2020-02-13 | Merge pull request #36183 from Chaosus/vs_fix_texture_drop | Yuri Roubinsky | |
Restore drag&drop textures in visual shaders | |||
2020-02-13 | Merge pull request #36177 from Chaosus/shader_fix_swizzling | Yuri Roubinsky | |
Fix bugs in shader swizzling | |||
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky | |
2020-02-13 | Fix bugs in shader swizzling | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36176 from Chaosus/shader_fix_const_crash | Yuri Roubinsky | |
Fix shader crash if pass const argument to 'out/inout' parameter | |||
2020-02-13 | Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff | Rémi Verschelde | |
Remove deprecated methods and code | |||
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t | Rémi Verschelde | |
GDNative: Make godot_int an int64_t | |||
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde | |
Fixes some memory leaks | |||
2020-02-13 | Merge pull request #36174 from akien-mga/byebye-openghell-3 | Rémi Verschelde | |
Remove obsolete GLES3 backend | |||
2020-02-13 | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding | Rémi Verschelde | |
Remove deprecated PacketPeer allow_object_decoding | |||
2020-02-13 | Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync | Rémi Verschelde | |
Remove deprecated sync and slave networking keywords | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Merge pull request #36172 from Chaosus/vs_custom_highend | Rémi Verschelde | |
Added virtual method to VisualShaderNodeCustom to enable high-end mark | |||
2020-02-13 | Merge pull request #36152 from Calinou/project-manager-rename-last-modified | Rémi Verschelde | |
Rename the "Last Modified" project list sorting option to "Last Edited" | |||
2020-02-13 | Merge pull request #36165 from Relintai/fix_engine_startgame | Rémi Verschelde | |
Fix startGame's logic in engine.js. | |||
2020-02-13 | Remove deprecated PacketPeer allow_object_decoding | Rémi Verschelde | |
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls. | |||
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde | |
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword. | |||
2020-02-13 | Merge pull request #36167 from Calinou/project-manager-disable-gles2 | Rémi Verschelde | |
Disable the GLES2 renderer option in the Project Manager | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36150 from Chaosus/vs_vk_label | Yuri Roubinsky | |
Added high-end (Vulkan) label to some functions in visual shader | |||
2020-02-13 | Fixes some memory leaks | Haoyu Qiu | |
2020-02-13 | Disable the GLES2 renderer option in the Project Manager | Hugo Locurcio | |
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0. | |||
2020-02-12 | Fix startGame's logic in engine.js. | Relintai | |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | |
Remove deprecated PhysicsBody friction and bounce parameters | |||
2020-02-12 | Merge pull request #36142 from akien-mga/remove-deprecated-decimals | Rémi Verschelde | |
Remove deprecated decimals builtin | |||
2020-02-12 | Merge pull request #36146 from akien-mga/doc-update | Rémi Verschelde | |
doc: Add BaseMaterial3D strings ported from SpatialMaterial | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | GDNative: Make godot_int an int64_t | Rémi Verschelde | |
Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 that caused a build issue, with the extra change needed to 'godot_arvr_blit'. | |||
2020-02-12 | Merge pull request #36157 from akien-mga/fix-build-mono-gdnative | Rémi Verschelde | |
Fix Mono and GDNative builds after changes to ObjectID | |||
2020-02-12 | Fix Mono and GDNative builds after changes to ObjectID | Rémi Verschelde | |
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users. | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Rename the "Last Modified" project list sorting option to "Last Edited" | Hugo Locurcio | |
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127. | |||
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky | |
Added support for arrays as shader struct members | |||
2020-02-12 | Merge pull request #35522 from AndreaCatania/rpc_opt_2 | Rémi Verschelde | |
Optmized data sent during RPC and RSet calls. | |||
2020-02-12 | Force vulkan driver until OpenGL is implemented | Juan Linietsky | |
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky | |
2020-02-12 | Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0 | Rémi Verschelde | |
Fix hover symbol content position | |||
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | |
They were replaced in 3.1 by PhysicsMaterial properties via #12403. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania | |
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. | |||
2020-02-12 | Merge pull request #36135 from akien-mga/doc-update | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-02-12 | Merge pull request #32293 from hbina/remove_color_gray | Rémi Verschelde | |
Removed Color::gray | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-12 | Remove deprecated Color::gray | Hanif Bin Ariffin | |
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-02-12 | Merge pull request #36133 from Teashrock/master | Rémi Verschelde | |
Changed in-text driver name to "Vulkan" | |||
2020-02-12 | Fix hover symbol content position | geequlim | |