Age | Commit message (Collapse) | Author |
|
Use suffixes for units in nodes and resources
|
|
|
|
Tweak minsize of editor ColorPickerButtons
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
|
|
pfertyk/issue-60668-fix-get-breakpointed-lines-crash
Fix `get_breakpointed_lines` crashing Godot
|
|
Fix noise offset not affecting domain warp
|
|
- also added domain warp to get_noise_1d
|
|
|
|
|
|
|
|
This makes the intent explicit in each use case.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
|
|
|
|
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
|
|
Fix a bug in get_node_and_resource when the property is set to null
|
|
|
|
https://github.com/snape/RVO2-3D/commit/bfc048670a4e85066e86a1f923d8ea92e3add3b2
|
|
|
|
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
|
|
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
|
|
|
|
Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(cherry picked from commit e86d840d4fccf9fd3e986e36bbd29a8baf750ec1)
|
|
(cherry picked from commit caeae1f94964587fde62e397e27d01af7fc0567b)
|
|
xatlas: Sync with upstream 16ace528a
|