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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-05-24
Merge pull request #61106 from snailrhymer/animation-library-fixes
Rémi Verschelde
2022-05-24
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Rémi Verschelde
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-24
Merge pull request #61345 from vnen/gdscript-lambda-issues
Rémi Verschelde
2022-05-24
Merge pull request #61256 from reduz/callable-mp-static
Rémi Verschelde
2022-05-23
GDScript: Fix lambda captures in default argument values
George Marques
2022-05-23
GDScript: Fix `if` after lambda being seen as ternary
George Marques
2022-05-24
Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color
Rémi Verschelde
2022-05-24
i18n: Sync classref translations with Weblate
Rémi Verschelde
2022-05-24
i18n: Sync editor translations with Weblate
Rémi Verschelde
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
Rémi Verschelde
2022-05-23
Merge pull request #61330 from madmiraal/android-duplicate-register
Rémi Verschelde
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-23
Merge pull request #61326 from akien-mga/thorvg-latest
Rémi Verschelde
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-23
thorvg: Sync a couple fixes from upstream
Rémi Verschelde
2022-05-23
Merge pull request #61327 from bruvzg/text_mesh_non_visual
Rémi Verschelde
2022-05-23
Merge pull request #61310 from marxin/gcc13-fix-vhacd
Rémi Verschelde
2022-05-23
[TextMesh] Do not generate meshes for non-visual glyphs.
bruvzg
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-23
Merge pull request #61321 from bruvzg/lbl3d_theme_font_chk_4x
Rémi Verschelde
2022-05-23
Fix building VHACD with GCC 13.
Martin Liska
2022-05-23
GDScript: Do not allow standalone lambdas
George Marques
2022-05-23
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...
bruvzg
2022-05-23
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
Rémi Verschelde
2022-05-23
Merge pull request #61303 from Calinou/occlusion-culling-fix-typo
Rémi Verschelde
2022-05-23
Merge pull request #61297 from reduz/improve-synchronizer-usability
Rémi Verschelde
2022-05-23
Merge pull request #61312 from bruvzg/hb_430
Rémi Verschelde
2022-05-23
Improve MultiplayerSynchronizer editor usability
reduz
2022-05-23
Fix connection of subports after uniform->constant conversion in vshader
Yuri Rubinsky
2022-05-23
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-05-23
HarfBuzz: Update to version 4.3.0
bruvzg
2022-05-23
Increase saturation of accent color on the Gray editor theme preset
Hugo Locurcio
2022-05-23
Merge pull request #61283 from bruvzg/text_mesh_cubic
Rémi Verschelde
2022-05-23
Fix typo in occlusion culling warning method name
Hugo Locurcio
2022-05-23
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Rémi Verschelde
2022-05-22
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable
Rémi Verschelde
2022-05-22
Merge pull request #61282 from kleonc/inspector_array_reorder_crash_fix
Rémi Verschelde
2022-05-22
Remove UndoRedo calls trying to call removed EditorInspector::refresh()
kleonc
2022-05-22
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
Rémi Verschelde
2022-05-22
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
kleonc
2022-05-22
Merge pull request #61271 from timothyqiu/min-size-recover
Rémi Verschelde
2022-05-22
[TextMesh] Fix cubic cubic Bezier arc processing.
bruvzg
2022-05-22
Add callable_mp_static
reduz
2022-05-22
Update last min size when Control becomes visible
Haoyu Qiu
2022-05-22
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Hugo Locurcio
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