Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-21 | Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr | Rémi Verschelde | |
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. | |||
2021-09-21 | Merge pull request #51346 from EricEzaM/fix-focus-key-shortcuts | Rémi Verschelde | |
Fix focus shortcuts triggering incorrectly | |||
2021-09-21 | Merge pull request #47815 from Calinou/doc-os-delay-nonblocking | Rémi Verschelde | |
Document how to delay code execution in a non-blocking manner | |||
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵ | bruvzg | |
menu alignment. | |||
2021-09-21 | Merge pull request #52868 from jmb462/mouse_input | Rémi Verschelde | |
Allow mouse button event detection in Action Map Editor | |||
2021-09-21 | Merge pull request #35103 from Calinou/tweak-3d-inertia | Rémi Verschelde | |
Tweak the 3D editor inertia defaults for better responsiveness | |||
2021-09-21 | Fix focus shortcuts triggering incorrectly | Eric M | |
2021-09-21 | Document how to delay code execution in a non-blocking manner | Hugo Locurcio | |
2021-09-20 | Allow mouse button event detection in Action Map Editor | jmb462 | |
2021-09-20 | Tweak the 3D editor inertia defaults for better responsiveness | Hugo Locurcio | |
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive. | |||
2021-09-20 | Merge pull request #42103 from dankan1890/import_atlas_fix | Rémi Verschelde | |
2021-09-20 | Merge pull request #52312 from Calinou/no-main-scene-gui-alert | Rémi Verschelde | |
Display an alert when attempting to run a project with no main scene | |||
2021-09-20 | Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek | Rémi Verschelde | |
Fixed seeking behavior of property track with discrete interpolation | |||
2021-09-20 | Display an alert when attempting to run a project with no main scene | Hugo Locurcio | |
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined. | |||
2021-09-20 | Merge pull request #52330 from johnjdonna/add_support_hostname_language_server | Rémi Verschelde | |
LSP: Add support for custom host setting | |||
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52856 from e8newallm/52816 | Rémi Verschelde | |
Corrected GLTFDocument::save_scene from processing a nullptr | |||
2021-09-20 | Corrected GLTFDocument::save_scene from processing a nullptr | Matthew Newall | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-09-20 | Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvement | Rémi Verschelde | |
GPULightmapper exclude back-face triangles while calculating bounces | |||
2021-09-20 | Merge pull request #52545 from JFonS/occ_fixes | Rémi Verschelde | |
Occlusion culling fixes | |||
2021-09-20 | Merge pull request #52543 from ↵ | Rémi Verschelde | |
TokageItLab/fixed-transition-when-xfade-time-is-zero Fixed `AnimationNodeTransition`'s behavior when xfade time is zero | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | LSP: Add support for custom host setting | John J. Donna II | |
You can now configure host in the `language_server` settings in the editor settings. | |||
2021-09-20 | Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash | Rémi Verschelde | |
Fix path with multiple slashes not being corrected on templates | |||
2021-09-20 | Merge pull request #51034 from bruvzg/macos_mime | Rémi Verschelde | |
[macOS] Update MIME codes and file type name to match "dist/linux/org.godotengine.Godot.xml" | |||
2021-09-20 | Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable | Rémi Verschelde | |
Removed unused Ref<Font> font variables | |||
2021-09-20 | Merge pull request #52865 from akien-mga/obj-import-no-threads | Rémi Verschelde | |
Import: Disable thread import for OBJ meshes | |||
2021-09-20 | Merge pull request #52827 from Chaosus/blend_tree_connection_improvement | Rémi Verschelde | |
Draggin in/out from ports to create nodes in Animation Blend Tree editor | |||
2021-09-20 | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear | Rémi Verschelde | |
Fix y billboard shear when rotating camera | |||
2021-09-20 | [macOS] Update MIME codes and file type names to match ↵ | bruvzg | |
"dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. | |||
2021-09-20 | Merge pull request #37228 from rcorre/rcorre/better-load-dialog | Rémi Verschelde | |
Use QuickOpen to load resources in the inspector. | |||
2021-09-20 | Import: Disable thread import for OBJ meshes | Rémi Verschelde | |
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265. | |||
2021-09-20 | Merge pull request #52848 from Paulb23/code-edit-tests | Rémi Verschelde | |
2021-09-20 | Merge pull request #52862 from bruvzg/cache_index_chk | Rémi Verschelde | |
Add FontData cache index check, remove excessive loop. | |||
2021-09-20 | Merge pull request #52858 from ↵ | Rémi Verschelde | |
SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x Fix Windows cursor with trails disappearing in fullscreen | |||
2021-09-20 | Add remaning code edit unit tests | Paulb23 | |
2021-09-20 | Change completion prefixes to single char and unnecessary ui_cancel accept_event | Paulb23 | |
2021-09-20 | Merge pull request #52860 from bruvzg/vis_chars | Rémi Verschelde | |
2021-09-20 | Add FontData cache index check, remove excessive loop. | bruvzg | |
2021-09-20 | Merge pull request #52859 from bruvzg/hb300 | Rémi Verschelde | |
2021-09-20 | Draggin in/out from ports to create nodes in Animation Blend Tree editor | Yuri Roubinsky | |
2021-09-20 | HarfBuzz: Update to version 3.0.0 | bruvzg | |
2021-09-20 | Merge pull request #52398 from deakcor/dev-transform | Rémi Verschelde | |
2021-09-20 | Fix `Label` and `RichTextLabel` `visible_characters` and `percent_visible` ↵ | bruvzg | |
methods. | |||
2021-09-19 | Fix Windows cursor with trails disappearing in fullscreen | Dan | |
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game | |||
2021-09-19 | Expose get_skew for transform2d and add new constructor | Vincent D | |
Expose set_scale and set_skew for transform2d Replacing float by real_t Adding const parameters Updated transform2d doc | |||
2021-09-19 | Merge pull request #52474 from KoBeWi/script_remover_3000 | Rémi Verschelde | |
2021-09-18 | Add QuickLoad option to resource picker. | Ryan Roden-Corrent | |
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346. |