Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings | Rémi Verschelde | |
Add spaces to macros in memory.h to make C++11 compilers happy | |||
2016-05-27 | Add spaces to macros in memory.h to make C++11 compilers happy | Geequlim | |
2016-05-27 | README.md: Add codetriage badge | Rémi Verschelde | |
2016-05-25 | Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors | Rémi Verschelde | |
Added settings to change marked and breakpoint color | |||
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-25 | Merge pull request #4806 from Hinsbart/sregion_tooltip | Rémi Verschelde | |
Set tooltip for SpriteRegionEditor | |||
2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | |
2016-05-25 | Merge pull request #4788 from volzhs/dir-error-windows | Rémi Verschelde | |
fix unexpected char: '\' error on windows for android module | |||
2016-05-24 | Merge pull request #4800 from Hinsbart/tilemap_zoom | Rémi Verschelde | |
Add a slider for zooming TileMap preview icons. | |||
2016-05-24 | Merge pull request #4784 from neikeq/pr-missing-4296 | Rémi Verschelde | |
Save line number color with text editor theme | |||
2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | |
Fixes #2413 | |||
2016-05-24 | Allow ItemList icons to stretch to max size. | Andreas Haas | |
2016-05-24 | Merge pull request #4798 from Paulb23/caret_color_not_setting | Rémi Verschelde | |
Fixed caret colour not changing though properties | |||
2016-05-24 | Fixed caret color not changing though properties | Paulb23 | |
2016-05-24 | Merge pull request #4794 from mcanders/RemovePrint | Rémi Verschelde | |
Remove noisy print | |||
2016-05-23 | Remove noisy print | Carter Anderson | |
2016-05-24 | Merge pull request #4792 from djrm/better_property_ranges | Rémi Verschelde | |
Better property ranges | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | Modified damp ranges | Daniel J. Ramirez | |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez | |
2016-05-23 | D&D: Fix wrong path in ScenesDock (#4789) | volzhs | |
Fixes #4786 | |||
2016-05-24 | fix unexpected char: '\' error on windows | volzhs | |
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | |
2016-05-23 | Merge pull request #4296 from Paulb23/code_editor_themes | Rémi Verschelde | |
Added color themes to the text editor | |||
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-23 | Merge pull request #4779 from volzhs/issue-4723 | Rémi Verschelde | |
use node name as filename when save scene | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-23 | Merge pull request #4772 from iap-mutant/PR-fix4748 | Rémi Verschelde | |
Fix #4748: proper call to base class function | |||
2016-05-23 | Merge pull request #4765 from Ovnuniarchos/ColorPoly | Rémi Verschelde | |
Polygon2D now exposes vertex colors. | |||
2016-05-23 | Change the default comment color to #676767 (#4763) | Hugo Locurcio | |
A neutral gray color, more readable than the old brown one. | |||
2016-05-23 | Fix #4748: proper call to base class function | Ignacio Armenteros | |
2016-05-23 | README.md docs are not wiki (#4770) | anatoly techtonik | |
2016-05-23 | Merge pull request #4762 from Calinou/increase_editor_fps | Rémi Verschelde | |
Change low processor usage mode to cap to 60 FPS rather than 40 FPS | |||
2016-05-23 | Merge pull request #4766 from est31/readme-nicer | Rémi Verschelde | |
README: little improvements | |||
2016-05-23 | README: use https links to main website | est31 | |
Thanks @akien-mga for having given me the idea: https://github.com/w84death/Tanks-of-Freedom/commit/926df79a7c7581ebcee3fd45bc52ac9a0d7b5412 | |||
2016-05-23 | README: Improve Documentation section | est31 | |
The move was over three months ago, it is irritating to still read "has been moved to". | |||
2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos | |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | |
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||
2016-05-22 | Merge pull request #4752 from volzhs/fix-signal-error | Rémi Verschelde | |
fix error when open project and close editor | |||
2016-05-22 | fix error when open project and close editor | volzhs | |
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | |||
2016-05-21 | fixed compilation bug | Juan Linietsky | |
2016-05-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | fixes android drivers build | Ariel Manzur | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | fix drivers build on ios | Ariel Manzur | |