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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-07
Merge pull request #44117 from bruvzg/mem_fonts
Rémi Verschelde
2020-12-07
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-12-07
Merge pull request #44153 from dsnopek/fix-javascript-build
Rémi Verschelde
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
Fix dummy rasterizer so that javascript can build again
David Snopek
2020-12-06
Tweak log file names for consistency between Mono and non-Mono logs
Hugo Locurcio
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-06
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_ico...
bruvzg
2020-12-06
[Complex Text Layouts] Fix bitmap font memory leak.
bruvzg
2020-12-06
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
bruvzg
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-12-06
[HTML5] Use regular unix FileAccess implementation.
Fabio Alessandrelli
2020-12-06
Fix base script not initialized properly in some cases
PouleyKetchoupp
2020-12-06
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Rémi Verschelde
2020-12-06
Merge pull request #44129 from Calinou/tweak-material-height-hints
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-06
Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-06
Merge pull request #44132 from aaronfranke/no-connect-compat
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-12-05
Merge pull request #44122 from Nickswoboda/min-snap-step
Rémi Verschelde
2020-12-05
Merge pull request #44116 from Scony/add-bake-finished-signal
Rémi Verschelde
2020-12-05
Change minimum snap step of Tile Set to 1
Nick Swoboda
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
Rémi Verschelde
2020-12-05
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Rémi Verschelde
2020-12-05
Merge pull request #44107 from neikeq/fix-slow-build-log-update
Rémi Verschelde
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-05
Merge pull request #44114 from Chaosus/sdf_free_rid
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-05
[HTML5] Make GDNative support feature-based.
Fabio Alessandrelli
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-05
[HTML5] Allow selecting the export type.
Fabio Alessandrelli
2020-12-05
[HTML5] EditorRunNative works with GDNative.
Fabio Alessandrelli
2020-12-05
[HTML5] GDNative support via SIDE_MODULE.
Fabio Alessandrelli
2020-12-05
Merge pull request #44080 from akien-mga/doc-sync
Rémi Verschelde
2020-12-05
C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-12-05
Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-12-05
C#: Fix multiple awaits to same signal result in connect error
Ignacio Etcheverry
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