Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-30 | Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile | Rémi Verschelde | |
Expose Vulkan's clustered and mobile backends in the project manager | |||
2021-07-30 | Expose Vulkan's clustered and mobile backends in the project manager | Hugo Locurcio | |
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive. | |||
2021-07-30 | Merge pull request #51073 from YeldhamDev/oops | Rémi Verschelde | |
Fix "Custom *" theme sections being inside "Auto Translate" | |||
2021-07-30 | Fix "Custom *" theme sections being inside "Auto Translate" | Michael Alexsander | |
2021-07-30 | Merge pull request #51068 from Faless/net/4.x_marshalls_recurse | Rémi Verschelde | |
[Net] Fix Marshalls infinite recursion crash. | |||
2021-07-30 | Merge pull request #51052 from V-Sekai/gltf-fallbacks | Rémi Verschelde | |
glTF2 fallback load PNG and JPG | |||
2021-07-30 | Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags | Rémi Verschelde | |
doc: Use self-closing tags for `return` and `argument` | |||
2021-07-30 | glTF2 fallback load PNG and JPG | K. S. Ernest (iFire) Lee | |
2021-07-30 | [Net] Fix Marshalls infinite recursion crash. | Fabio Alessandrelli | |
Variants like dictionaries and arrays can have cyclic references, which caused `encode_variant` to run an infinite recursion. Instead of keeping a stack and looking for cyclic references which would make serialization slower, this commit adds a `MAX_RECURSION_DEPTH` constant to Variant, and have `encode_variant` keep track of the current recursion depth, bailing when it's too high since this likely means a cyclic reference has been encountered. | |||
2021-07-30 | Merge pull request #51066 from Faless/enet/4.x_channels_fix | Rémi Verschelde | |
[Net] Fix ENet 'connect_to_host' creating only one channel. | |||
2021-07-30 | Merge pull request #51041 from foxydevloper/new-resources-snake-case | Rémi Verschelde | |
Name new resource files with `snake_case` | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-30 | Merge pull request #51064 from raulsntos/doc-input-exact_match | Rémi Verschelde | |
Add Input documentation for `exact_match` | |||
2021-07-30 | [Net] Fix ENet 'connect_to_host' creating only one channel. | Fabio Alessandrelli | |
Passing `0` to `enet_host_create` will allow the maximum amount of channel supported by ENet. For some reasons, `connect_to_host` will instead only create 1 channel when passed `0`. This commit normalize the behaviour to always allocate the maximum allowed channels when passing `0`. | |||
2021-07-30 | Add Input documentation for `exact_match` | Raul Santos | |
2021-07-30 | Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus | Rémi Verschelde | |
Highlight context menu items at the top of the 2D/3D viewports | |||
2021-07-30 | Merge pull request #48567 from Calinou/editor-theme-less-opaque-viewport-focus | Rémi Verschelde | |
Make the focus outline translucent for editor viewports | |||
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-30 | Merge pull request #50982 from Calinou/editor-use-bullet-points | Rémi Verschelde | |
Use bullet points in the editor instead of dashes where relevant | |||
2021-07-30 | Merge pull request #49149 from YeldhamDev/auto_translate_toggle | Rémi Verschelde | |
Add `auto_translate` toggle for automatic translation | |||
2021-07-30 | Merge pull request #51051 from V-Sekai/gltf-less-logs | Rémi Verschelde | |
In glTF2 animations, log spam less when running. | |||
2021-07-30 | Merge pull request #51011 from foxydevloper/drag-drop-root-default | Rémi Verschelde | |
2021-07-30 | Merge pull request #51038 from YeldhamDev/mime_yet_again | Rémi Verschelde | |
Properly tag project files as a subclass of plain text in the MIME info | |||
2021-07-29 | In glTF2 animations, log spam less when running. | K. S. Ernest (iFire) Lee | |
2021-07-29 | Name new resource files with `snake_case` | foxydevloper | |
2021-07-29 | Properly tag project files as a subclass of plain text in the MIME info | Michael Alexsander | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-29 | Merge pull request #51009 from raulsntos/fix-csharp-split | Rémi Verschelde | |
Use `allowEmpty` parameter in Split | |||
2021-07-29 | Merge pull request #51022 from raulsntos/csharp-interpolated-strings | Rémi Verschelde | |
Use C# interpolated strings | |||
2021-07-29 | Make drag and drop into viewport add to root node by default | foxydevloper | |
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node. | |||
2021-07-29 | Merge pull request #51024 from Chaosus/clear_processes_ids | Rémi Verschelde | |
Clear debug process identifiers array at `stop()` to prevent invalid checking of them | |||
2021-07-29 | Merge pull request #51019 from YeldhamDev/mime_tweaks | Rémi Verschelde | |
Make some small tweaks to the MIME info | |||
2021-07-29 | Merge pull request #51018 from timothyqiu/colon-in-column | Rémi Verschelde | |
Remove colon from column titles | |||
2021-07-29 | Clear debug process id at `stop()` to prevent invalid checking of them | Yuri Roubinsky | |
2021-07-29 | Use C# interpolated strings | Raul Santos | |
Uses interpolated strings wherever possible. String concatenations are still left where used for breaking long lines. | |||
2021-07-29 | Make some small tweaks to the MIME info | Michael Alexsander | |
2021-07-29 | Remove colon from column titles | Haoyu Qiu | |
2021-07-29 | Merge pull request #51015 from pycbouh/core-texture-webp-crash | Rémi Verschelde | |
Fix a crash when trying to load a WebP `StreamTexture2D` | |||
2021-07-29 | Fix a crash when trying to load a WebP StreamTexture2D | Yuri Sizov | |
2021-07-29 | Merge pull request #51002 from akien-mga/version-status-env-override | Rémi Verschelde | |
Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env | |||
2021-07-29 | Merge pull request #51001 from akien-mga/make_tarball-git-HEAD | Rémi Verschelde | |
Add script to make source tarball with `.git/HEAD` | |||
2021-07-29 | Use `allowEmpty` parameter in Split | Raul Santos | |
2021-07-29 | Merge pull request #50710 from Faless/enet/4.x_refactor | Rémi Verschelde | |
2021-07-29 | Add script to make source tarball with `.git/HEAD` | Rémi Verschelde | |
This allows to generate the `VERSION_HASH` constant with the Git commit hash even when building from a source tarball which is not a Git repository (and without dependency on Git itself). | |||
2021-07-29 | Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env | Rémi Verschelde | |
`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots. | |||
2021-07-29 | [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. | Fabio Alessandrelli | |
2021-07-29 | [Net] Implement lower level ENet wrappers. | Fabio Alessandrelli | |
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. | |||
2021-07-29 | Merge pull request #50989 from SirQuartz/patch-35 | Rémi Verschelde | |
Fix duplicate shortcut for paint and erase in TileMap editor | |||
2021-07-29 | Merge pull request #50994 from timothyqiu/open-docs-button | Rémi Verschelde | |
Disable open doc button when not inspecting anything |