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2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-24Capitalize template names in script dialog.Andreas Haas
2017-06-24Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0Andreas Haas
Add statements for script types of RichTextLabel
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Add statements for script types of RichTextLabelgeequlim
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-23Merge pull request #9312 from BastiaanOlij/osx_exportJuan Linietsky
Osx export
2017-06-23Merge pull request #8591 from Zylann/curve_1dJuan Linietsky
Added Curve resource
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky
makes completion cleaner and more close to the documentation.
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-23Merge pull request #9285 from Calinou/compress-windows-iconJuan Linietsky
Make the Windows icon file smaller
2017-06-23Merge pull request #9329 from MarianoGnu/masterThomas Herzog
GdScript: Add signal autocompletion to emit_signal function
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy
2017-06-23Merge pull request #9324 from neikeq/more-defval-fixesGeorge Marques
Image: Fix wrong method DEFVAL
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry
2017-06-23Merge pull request #9307 from nunodonato/shadererrorlineThomas Herzog
highlight the correct error line in shader editor
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky
Also reorganized menus a bit.
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky
2017-06-22Merge pull request #9316 from marcelofg55/masterAndreas Haas
Fix possible crash in joy_axis (fixes #4944).
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Merge pull request #9293 from MarianoGnu/masterMariano Javier Suligoy
Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-22Fix tools=no buildRémi Verschelde
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21highlight the correct error line in shader editorNuno Donato
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fixThomas Herzog
fixed ptrcall cast for const Ref<T>
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy
2017-06-20Merge pull request #9279 from dumitru-stama/fixstringRémi Verschelde
Fixed a string class bug
2017-06-20Make the Windows icon file smallerHugo Locurcio
This results in slightly more compact Godot Windows binaries.
2017-06-20Merge pull request #9257 from Shockblast/patch-1Thomas Herzog
Remove Duplicate Include
2017-06-19Fixed a string class bugdumitru-stama
2017-06-19Remove Duplicate IncludeShockblast
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Merge pull request #9277 from bd339/iss9266Thomas Herzog
Add null-check to get_normal_frame
2017-06-20Add null-check to get_normal_frameBenjamin Dahse
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-19Merge pull request #9274 from vnen/compress-functionsThomas Herzog
Expose compression functions to GDScript
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-19Merge pull request #9251 from dumitru-stama/blendfillfor30Thomas Herzog
Added three new methods to 3.0: 'blend_rect', 'blend_rect_mask' and 'fill'
2017-06-19Merge pull request #9271 from eska014/html5-inputevThomas Herzog
Update HTML5 platform for reference-counted InputEvents
2017-06-19Add documentation to compression functionsGeorge Marques
2017-06-19Add compression support for File objectGeorge Marques