Age | Commit message (Collapse) | Author |
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Default material is assigned to meshes without material for glTF export
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Add a property hint for the Line2D Round Precision property
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Fix mismatched BBCode tags in classref
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Translate link titles in classref XML
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Fix infinite recursion when seeking Ogg Vorbis file
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
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Fix documentation about `TreeItem` button ID
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Convert _notification methods to switch - Chunk C
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megalobyte/update-notificatin-if-to-switch-batch-B
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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(cherry picked from commit 9cb169504a5f529a542841bff8ff6cf91cd0b82d)
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Minor proofreading of new OSX export strings.
(cherry picked from commit 9f09251027a485f14740dce7b753e962d26bff78)
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Fixes #58172.
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Fix default sky process mode not being Real-Time
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Add `GridMap.get_used_cells_by_item`
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The change in 09563e4bd8fa4dda8802b3b48f111f3c1de499d8 wasn't
consistently carried out everywhere needed.
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This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
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* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data.
* This data is allocated on demand, so shaders that do not use it do not cost more.
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