Age | Commit message (Collapse) | Author |
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Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
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Fix navmesh baking
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GDScript: Fix method call on singletons
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
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Fix loading binary resources with float=64
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- PackedVector2Array
- PackedVector3Array
- PackedColorArray
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Improve the animation track editor drawing
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Fixes #59996.
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Co-authored-by: Gustav <gusan092@student.liu.se>
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They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.
They're of dubious quality and best redone from scratch using the
new framework.
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Fixes #59953.
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[RTL] Improve table cell selection.
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Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
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Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
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Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
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Improve handling for editor documentation search with blank searches
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Fix Project Manager hard crashes due to invalid access to Editor Nodes
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Fix `NoiseTexture._generate_texture` crash
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Fixes #59915 .
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