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AgeCommit message (Expand)Author
2021-10-27Merge pull request #54321 from V-Sekai/import-scene-crashRémi Verschelde
2021-10-27Merge pull request #54320 from YeldhamDev/tabbar_close_last_fixRémi Verschelde
2021-10-27Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3dCamille Mohr-Daurat
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee
2021-10-27Fix uninteractable singular tab in `TabBar`Michael Alexsander
2021-10-27Merge pull request #54166 from ConteZero/unique_selectionRémi Verschelde
2021-10-27Fix potential null pointer use, based on #54094 fixBastien JAUNY
2021-10-27Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wallCamille Mohr-Daurat
2021-10-27Add option to make selection uniqueConteZero
2021-10-27Merge pull request #54125 from groud/tile_data_runtime_modificationRémi Verschelde
2021-10-27Implement runtime update of TileData object in TileMapGilles Roudière
2021-10-27Merge pull request #54285 from briansemrau/fix-proximity-fadeRémi Verschelde
2021-10-27Fix #54298 where a CharacterBody2D can be stuck on the wall.fabriceci
2021-10-27Merge pull request #54305 from mhilbrunner/comments-cleanupRémi Verschelde
2021-10-27Improve appearance of the editor Debugger bottom panel menuHugo Locurcio
2021-10-27Small formatting fixes in Find in FilesMax Hilbrunner
2021-10-27Merge pull request #54301 from groud/optimize_tilemap_layer_updateRémi Verschelde
2021-10-27Optimize TileMap layers updatesGilles Roudière
2021-10-26Fix vulkan proximity fadeBrian Semrau
2021-10-26Merge pull request #54270 from JFonS/fix_selectionRémi Verschelde
2021-10-26Merge pull request #54255 from akien-mga/android-export-gradle-dont-escape-qu...Rémi Verschelde
2021-10-26Fix click selection in the editor 3D viewportjfons
2021-10-26Merge pull request #54267 from pycbouh/controls-button-font-focusRémi Verschelde
2021-10-26Merge pull request #54265 from JFonS/fix_sh_dis_mobileRémi Verschelde
2021-10-26Add focus font color to Button and derivativesYuri Sizov
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-26Merge pull request #54254 from mhilbrunner/ticks-msec-64Rémi Verschelde
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-26Merge pull request #54256 from mhilbrunner/docs-real-timeRémi Verschelde
2021-10-26Time: Add some notes about timezones and UTCMax Hilbrunner
2021-10-26Android: Properly validate `godot_project_name_string` for Android special charsRémi Verschelde
2021-10-26Merge pull request #54153 from skyace65/AreaImprovements2Rémi Verschelde
2021-10-26Another rename for makerst.pyRémi Verschelde
2021-10-26Merge pull request #54179 from aaronfranke/make-rstRémi Verschelde
2021-10-26Merge pull request #54249 from lyuma/gltf_padding_fixRémi Verschelde
2021-10-26Merge pull request #54245 from manueldun/nullParamAddModRémi Verschelde
2021-10-26Merge pull request #54073 from groud/terrains_for_procgenRémi Verschelde
2021-10-26Merge pull request #53973 from nabfrew/nabf/light_hight_documentationMax Hilbrunner
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
2021-10-25Added error macro to ensure non null parameterManuel Dun
2021-10-25Merge pull request #54240 from Calinou/editor-directionallight-3d-fix-validat...Rémi Verschelde
2021-10-25Fix properties being displayed when they shouldn't in DirectionalLight3DHugo Locurcio
2021-10-25Merge pull request #54232 from akien-mga/mbedtls-pr4819-fix-certs-parsing-speedFabio Alessandrelli
2021-10-25Merge pull request #54084 from reduz/node3d-rotation-optionsRémi Verschelde
2021-10-25Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-r...Rémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-25Only show relevant properties in the DirectionalLight3D inspectorHugo Locurcio
2021-10-25mbedtls: Backport PR 4819 to fix certs parsing speedRémi Verschelde
2021-10-25Fix GCC 12 `-Werror=type-limits` in animation compression codeRémi Verschelde
2021-10-25Merge pull request #54228 from JFonS/fix_shadow_disablingRémi Verschelde