Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij | |
Move Fog logic from render scene render to fog | |||
2022-07-25 | Merge pull request #63459 from Kev/bigobj-for-msvc-release | Rémi Verschelde | |
2022-07-25 | Merge pull request #63443 from rburing/bvh_debug_fixup | Rémi Verschelde | |
2022-07-25 | Use bigobj for release MSVC builds | Kevin Smith | |
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it. | |||
2022-07-25 | Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-category | Rémi Verschelde | |
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector | |||
2022-07-25 | Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector | Hugo Locurcio | |
2022-07-25 | Fixup BVH debugging statements | Ricardo Buring | |
2022-07-25 | Merge pull request #63354 from reduz/replace-thread-work-pool | Rémi Verschelde | |
Remove ThreadWorkPool, replace by WorkerThreadPool | |||
2022-07-25 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @Rindbee, @Vitika9 Thanks to all contributors and donors for making Godot possible! | |||
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | |
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. | |||
2022-07-25 | Merge pull request #63436 from Calinou/editor-debugger-require-script-instance | Rémi Verschelde | |
2022-07-25 | Merge pull request #63432 from bruvzg/scr_zoom | Rémi Verschelde | |
2022-07-25 | Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix | Rémi Verschelde | |
2022-07-25 | Merge pull request #63368 from akien-mga/fix_header_guards | Rémi Verschelde | |
Code quality: Fix header guards consistency | |||
2022-07-25 | Require ScriptInstance to be valid in the editor debugger | Hugo Locurcio | |
This fixes an issue with visual scripts spamming error messages in the editor when running the project with the remote scene tree visible. | |||
2022-07-25 | Fix script editor zoom shortcuts not marking events as accepted. | bruvzg | |
2022-07-25 | Merge pull request #63364 from nathanfranke/dep-editor | Rémi Verschelde | |
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky | |
2022-07-25 | Merge pull request #62907 from bruvzg/warn_exit_code | Rémi Verschelde | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-25 | Merge pull request #63422 from nathanfranke/git-ready | Rémi Verschelde | |
Support git packed refs in version generator | |||
2022-07-25 | Merge pull request #63412 from aaronfranke/gltf-organize-files | Rémi Verschelde | |
GLTF: Organize structures and extensions into subfolders | |||
2022-07-25 | Merge pull request #63416 from V-Sekai/bone-map-empty-crash | Rémi Verschelde | |
Avoid crash when when the editor_property_map is empty. | |||
2022-07-25 | Merge pull request #63270 from aaronfranke/fog-density | Rémi Verschelde | |
Change fog density range hint to be 0 to 1 with or_greater | |||
2022-07-24 | support git packed refs in version generator | Nathan Franke | |
2022-07-24 | Avoid crash when when the editor_property_map is empty. | K. S. Ernest (iFire) Lee | |
2022-07-25 | Merge pull request #63376 from nathanfranke/anim | Rémi Verschelde | |
2022-07-24 | GLTF: Organize structures into a subfolder | Aaron Franke | |
2022-07-25 | Merge pull request #63409 from V-Sekai/gltf-export | Rémi Verschelde | |
2022-07-24 | improve animation player warning for imported scenes | Nathan Franke | |
2022-07-24 | Merge pull request #63407 from RedMser/install-effect-error | Rémi Verschelde | |
Add error for invalid RichTextLabel.install_effect | |||
2022-07-24 | Mend duplicate nodes in the gltf export. | K. S. Ernest (iFire) Lee | |
2022-07-24 | Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc | Rémi Verschelde | |
2022-07-24 | Add error for invalid RichTextLabel.install_effect | RedMser | |
2022-07-24 | Merge pull request #63399 from aaronfranke/gltf-headers | Rémi Verschelde | |
GLTF: Move shared defines into a separate `gltf_defines.h` file | |||
2022-07-24 | Merge pull request #63404 from bruvzg/hb-501 | Rémi Verschelde | |
2022-07-24 | Fix missing method qualifiers in script doc | Xwdit | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-24 | Merge pull request #61255 from MaxIsJoe/fixosgetuniqueidstringissue | Rémi Verschelde | |
2022-07-24 | Merge pull request #63401 from RandomShaper/text_settings_reset | Rémi Verschelde | |
Mark some editor settings as requiring editor restart | |||
2022-07-24 | HarfBuzz: Update to version 5.0.1 | bruvzg | |
2022-07-24 | GLTF: Move shared defines into a separate gltf_defines.h file | Aaron Franke | |
Also move GLTFDocument's template conversion functions into gltf_template_convert.h | |||
2022-07-24 | Mark some editor settings as requiring editor restart | Pedro J. Estébanez | |
2022-07-24 | Merge pull request #63238 from joaopedrosgs/patch-1 | Rémi Verschelde | |
Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition` | |||
2022-07-24 | Merge pull request #63381 from jynus/master | Rémi Verschelde | |
Solve discrepancy between code and class reference for Plane | |||
2022-07-24 | Merge pull request #62892 from KoBeWi/hey,group! | Rémi Verschelde | |
Remove outdated line in call_group() description | |||
2022-07-24 | Solve discrepancy between code and class reference for Plane | Jcrespo | |
On #43310, class reference was automatically updated from source, causing xml documentation to disagree with parameter naming description on Plane.intersects_segment(). Weirdly, it also changed the parameter for Plane.is_point_over() from point to plane, when only the first has sense (and it is defined on math.Plane as "const Vector3 &p_point"). Manual mistake? * Update begin/end to from/to on Plane.intersects_segment(...) docs description to match source * Update Plane bindings to use points instread of plane for is_point_over(...) * Change Plane.is_point_over(plane) to Plane.is_point_over(point) AND its description on docs Fixes godotengine/godot-docs#5976 | |||
2022-07-24 | Fixes `OS.get_unique_id()` string not getting printed properly | MaxIsJoe | |
Fixes #61023 Changing it back to how it's done on the 3.x branch fixed the text not being written properly. | |||
2022-07-24 | Merge pull request #63371 from aaronfranke/mat-uv-z-doc | Rémi Verschelde | |
Document what the Z component is used for in BaseMaterial3D UV coords | |||
2022-07-24 | Merge pull request #63373 from aaronfranke/gltf-ext-usage | Rémi Verschelde | |
GLTF: Only list used extensions when they're actually used |