Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-18 | [HTML5] Custom Gamepad library to allow remapping. | Fabio Alessandrelli | |
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller. | |||
2021-01-18 | Better gamepad axis event injection. | Fabio Alessandrelli | |
In the core input handling code we have checks to make sure that if axis rapidly change sign we inject mid-points to release any pending inputmap action. The function though, did not correctly insert the mid-point causing dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to not be released correctly. This commit fixes that by including in the check the case where the axis swtiches from abs(1) to 0. | |||
2021-01-18 | Merge pull request #45128 from bruvzg/rtl_wrapped_lines | Rémi Verschelde | |
RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs. | |||
2021-01-18 | RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵ | bruvzg | |
`scroll_to_x` functions for wrapped lines and paragraphs (newlines). | |||
2021-01-18 | Merge pull request #45274 from Calinou/fix-botton-typo | Rémi Verschelde | |
Fix typo in theming methods ("botton" -> "bottom") | |||
2021-01-18 | Merge pull request #45272 from ↵ | Rémi Verschelde | |
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled | |||
2021-01-18 | Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint | Rémi Verschelde | |
Tweak the Contextual Ligatures editor setting hint for consistency | |||
2021-01-18 | Merge pull request #45250 from naithar/fix/ios_plugin-4.0 | Rémi Verschelde | |
[iOS] '.xcframework' support in plugins | |||
2021-01-18 | Fix typo in theming methods ("botton" -> "bottom") | Hugo Locurcio | |
2021-01-18 | Hide the rotation gizmo when editor cinematic preview is enabled | Hugo Locurcio | |
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used. | |||
2021-01-18 | Tweak the Contextual Ligatures editor setting hint for consistency | Hugo Locurcio | |
Title Case is used for all enum values in Godot. | |||
2021-01-17 | [iOS] Added support for '.xcframework' in plugins | Sergey Minakov | |
2021-01-16 | Merge pull request #45036 from vix597/issue-45025 | Rémi Verschelde | |
Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread | |||
2021-01-16 | Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility | Rémi Verschelde | |
Document GPU particles visibility rect/aabb behavior | |||
2021-01-16 | Fixes #45025 - Protects _last_mix_time and _last_frame_time with the ↵ | Sean LaPlante | |
AudioDriver lock() and unlock() methods | |||
2021-01-16 | Document GPU particles visibility rect/aabb behavior | Andrii Doroshenko (Xrayez) | |
2021-01-16 | Merge pull request #45221 from arrowinaknee/fix-new-scene-save | Rémi Verschelde | |
Remove unnecessary file existence check when saving scene | |||
2021-01-16 | Remove unnecessary file existence check when saving scene | ArrowInAKnee | |
2021-01-15 | Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1 | Rémi Verschelde | |
Unify single and multiscene instancing | |||
2021-01-15 | Merge pull request #45212 from Chaosus/vs_fix_popup_size | Rémi Verschelde | |
Fix invalid visual shader context menu popup size | |||
2021-01-15 | Merge pull request #45216 from Chaosus/vs_fix_updating | Rémi Verschelde | |
Fix replaced visual shader nodes updating | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-15 | Fix replaced visual shader nodes updating | Yuri Roubinsky | |
2021-01-15 | Fix invalid visual shader context menu popup size | Yuri Roubinsky | |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde | |
Add convert options between constants and uniforms in visual shaders | |||
2021-01-15 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7) | |||
2021-01-15 | Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug | Rémi Verschelde | |
Improve Raycast3D render debug | |||
2021-01-15 | Merge pull request #33685 from Scony/improve-item-lists-add-item-methods | Rémi Verschelde | |
ItemList's add_(icon_)item method returns id of added item | |||
2021-01-15 | Merge pull request #38562 from Calinou/3d-light-size-property-hint | Rémi Verschelde | |
Tweak the 3D light size property to only allow reasonable values | |||
2021-01-15 | Merge pull request #38578 from Phischermen/transform-notification-doc_update | Rémi Verschelde | |
Mention gotcha about how gizmos affect transform notifications | |||
2021-01-15 | Merge pull request #45183 from naithar/fix/plugin-config-names | Rémi Verschelde | |
[4.0] Rename 'PluginConfig' struct to fix lto warnings | |||
2021-01-15 | Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter | Rémi Verschelde | |
Fix TextEdit drawing Caret and icons out of bounds | |||
2021-01-15 | Merge pull request #45164 from Calinou/texture-region-editor-line-background | Rémi Verschelde | |
Draw a "background" line behind the dashed line in TextureRegion editor | |||
2021-01-15 | [Plugins] Rename 'PluginConfig' struct to platform specific name | Sergey Minakov | |
2021-01-15 | Merge pull request #45171 from Calinou/doc-enet-udp-only | Fabio Alessandrelli | |
Mention that NetworkedMultiplayerENet uses UDP only | |||
2021-01-15 | Merge pull request #42713 from madmiraal/fix-42614 | Rémi Verschelde | |
Update area-body_shape_entered-exited signal documentation. | |||
2021-01-15 | Merge pull request #45149 from pycbouh/ge-disconnect-crash | Rémi Verschelde | |
Prevent signal disconnection attempts on invalid references | |||
2021-01-15 | Merge pull request #35572 from dankan1890/drag_sheet | Rémi Verschelde | |
Create spritesheet for SpriteFrames by drag and dropping. | |||
2021-01-15 | Merge pull request #44870 from ↵ | Rémi Verschelde | |
alexpech12/fix-rich-text-label-set-visible-characters Keep RichTextLabel visible character properties in sync | |||
2021-01-14 | Improve Raycast3D render debug | PouleyKetchoupp | |
Fix Raycast3D node render debug not showing in editor camera preview. Use dynamic mesh update to change the ray on-the-fly without too much extra cost when collision debug is enabled. Fixes #43571 | |||
2021-01-14 | Fix TextEdit drawing Caret and icons out of bounds | Paulb23 | |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde | |
Fix cast_motion sometimes failing | |||
2021-01-14 | Merge pull request #45193 from fstiewitz/gltf-without-buffers-4 | Rémi Verschelde | |
Fix glTF import of scenes without buffers | |||
2021-01-14 | fix gltf not importing files w/o bufferViews or accessors | Fabian Stiewitz | |
2021-01-14 | Mention that NetworkedMultiplayerENet uses UDP only | Hugo Locurcio | |
This is important to clarify for those doing port forwarding. | |||
2021-01-14 | Merge pull request #45161 from Xrayez/bind-emit-changed | Rémi Verschelde | |
Expose `Resource.emit_changed()` to script | |||
2021-01-14 | Prevent signal disconnection attempts on invalid references | Yuri Sizov | |
2021-01-14 | Keep RichTextLabel visible character properties in sync | Alexander Pech | |
The RichTextLabel class is inconsistent in how it updates the visible_characters and percent_visible properties when either is changed. To keep both properties consistent, update percent_visible when setting the visible_characters property. For both properties, when setting one, notify change for the other. Docs updated for member set_visible_characters on RichTextLabel class. | |||
2021-01-14 | Merge pull request #45070 from fmazan/fs-dock-name-sort | Rémi Verschelde | |
Fix file name comparison when new file is added to file system | |||
2021-01-14 | Merge pull request #45167 from madmiraal/fix-44703 | Rémi Verschelde | |
Fix not clearing a Joint3D with only a B node when removing the B node |