Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-18 | Merge pull request #55101 from DavidSichma/black-ext | Rémi Verschelde | |
2021-11-18 | Merge pull request #42374 from madmiraal/fix-32776 | Camille Mohr-Daurat | |
Trigger RigidBodyBullet space override updates when Area properties change. | |||
2021-11-18 | Merge pull request #42306 from madmiraal/fix-39947 | Camille Mohr-Daurat | |
Update Bullet Area overlaps when Area properties or shapes change. | |||
2021-11-18 | Fixed pre-commit-black file extensions | David Sichma | |
Now hook can find .py files. | |||
2021-11-18 | Merge pull request #44726 from madmiraal/fix-44644 | Camille Mohr-Daurat | |
Ignore Bullet collision contact points with distance = 0 | |||
2021-11-18 | Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master | Rémi Verschelde | |
Fix texture atlas generation when source sprite is larger than generated atlas | |||
2021-11-18 | Merge pull request #55084 from JFonS/fix_depth_prepass | Rémi Verschelde | |
Fix Depth-Prepass transparency mode | |||
2021-11-18 | Merge pull request #55092 from KoBeWi/thelp_item | Rémi Verschelde | |
Add [theme_item] tag to editor help | |||
2021-11-18 | Merge pull request #55085 from JFonS/transparency_fixes | Rémi Verschelde | |
Fix transparency state initialization | |||
2021-11-18 | Fix texture atlas generation when source sprite is larger than generated atlas | Giwayume | |
2021-11-18 | Merge pull request #54462 from Paulb23/the-last-hidden-line | Rémi Verschelde | |
2021-11-18 | Merge pull request #55063 from Paulb23/pck-create | Rémi Verschelde | |
2021-11-18 | Add [theme_item] tag to editor help | kobewi | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #55072 from KoBeWi/untitled_goose_project | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Fix Depth-Prepass transparency mode | jfons | |
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass. | |||
2021-11-18 | Fix data directory of unnamed projects | kobewi | |
2021-11-18 | Merge pull request #55081 from akien-mga/windows-bigobj-breaks-lto | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-18 | Windows: Use `/bigobj` only for debug builds, breaks GCC LTO | Rémi Verschelde | |
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue. | |||
2021-11-18 | Merge pull request #55074 from nekomatata/fix-soft-body-gravity | Rémi Verschelde | |
2021-11-18 | Merge pull request #55073 from nekomatata/fix-backface-collision | Rémi Verschelde | |
2021-11-17 | Fix applied gravity on soft bodies | PouleyKetchoupp | |
Regression fix, gravity was accumulated between frames after some changes around area gravity calculation. Also got rid of unused member and method in soft body class. | |||
2021-11-17 | Fix contact generation with backface collision disabled | PouleyKetchoupp | |
Replaced the previous implementation for backface collision handling (in test_axis function from SAT algorithm) with much simpler logic in the collision generation phase with face shapes, in order to get rid of wrong contacts when backface collision is disabled. Now it just ignores the generated collision if the contact normal is against the face normal, with a threshold to keep edge contacts. Added a special case for soft bodies to invert the collision instead of ignoring it, because for now it's the best solution to avoid soft bodies to go through concave shapes (they use small spheres). This might be replaced with a better algorithm for soft bodies later. | |||
2021-11-17 | Merge pull request #55065 from nekomatata/fix-rest-info-minimum-depth | Rémi Verschelde | |
Fix rest_info returning no result with high margin and low motion | |||
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp | |
Apply the same logic as in test_body_motion to make sure the minimum allowed depth doesn't filter out all contacts in this case. | |||
2021-11-17 | Merge pull request #55062 from Chaosus/fix_colorpicker_circle | Yuri Roubinsky | |
2021-11-17 | Fix TextEdit mouse interactions when the last line is hidden | Paulb23 | |
2021-11-17 | Fix divide by zero in pck_packer | Paulb23 | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55058 from Chaosus/fix_randfn | Rémi Verschelde | |
2021-11-17 | Merge pull request #55042 from nekomatata/fix-segment-intersection | Rémi Verschelde | |
2021-11-17 | Fix `randfn` in visual scripts | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removal | Rémi Verschelde | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash on macOS (AS) when dualshock4 is removed | Will Jordan | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55054 from KoBeWi/marginalized_icon | Rémi Verschelde | |
2021-11-17 | Merge pull request #49793 from Chaosus/expose_randfn | Rémi Verschelde | |
2021-11-17 | Mention how to add margins to Button's icon | kobewi | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55049 from Xwdit/fix_signal_disconnect | Rémi Verschelde | |
2021-11-17 | Fix the exceptions in signal disconnection | Xwdit | |
Use the correct method to get SignalData to fix exceptions in signal disconnection | |||
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-17 | Merge pull request #55029 from clayjohn/VULKAN-SRGB | Rémi Verschelde | |
Add SHADER_IS_SRGB define to Vulkan renderer | |||
2021-11-17 | Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_index | Rémi Verschelde | |
Fix array access in gdextensions | |||
2021-11-16 | Fix SRGB conversions in Vulkan Renderer | clayjohn | |
2021-11-16 | Fix segment intersection in Geometry2D | PouleyKetchoupp | |
Doing a multiplication to reduce the amount of tests was causing precision which lead to 2D raycast detecting false positive contacts in some cases with convex polygons. | |||
2021-11-16 | Merge pull request #55036 from nekomatata/bvh-fix-update | Camille Mohr-Daurat | |
Fix physics BVH pairing for teleported or fast moving objects |