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2021-11-18Merge pull request #55101 from DavidSichma/black-extRémi Verschelde
2021-11-18Merge pull request #42374 from madmiraal/fix-32776Camille Mohr-Daurat
Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat
Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18Fixed pre-commit-black file extensionsDavid Sichma
Now hook can find .py files.
2021-11-18Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat
Ignore Bullet collision contact points with distance = 0
2021-11-18Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_masterRémi Verschelde
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18Merge pull request #55084 from JFonS/fix_depth_prepassRémi Verschelde
Fix Depth-Prepass transparency mode
2021-11-18Merge pull request #55092 from KoBeWi/thelp_itemRémi Verschelde
Add [theme_item] tag to editor help
2021-11-18Merge pull request #55085 from JFonS/transparency_fixesRémi Verschelde
Fix transparency state initialization
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-18Merge pull request #54462 from Paulb23/the-last-hidden-lineRémi Verschelde
2021-11-18Merge pull request #55063 from Paulb23/pck-createRémi Verschelde
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-18Merge pull request #55082 from Chaosus/vs_mesh_emitterRémi Verschelde
2021-11-18Merge pull request #55072 from KoBeWi/untitled_goose_projectRémi Verschelde
2021-11-18Merge pull request #53602 from KoBeWi/mountain_rangeRémi Verschelde
2021-11-18Fix Depth-Prepass transparency modejfons
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass.
2021-11-18Fix data directory of unnamed projectskobewi
2021-11-18Merge pull request #55081 from akien-mga/windows-bigobj-breaks-ltoRémi Verschelde
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-18Windows: Use `/bigobj` only for debug builds, breaks GCC LTORémi Verschelde
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue.
2021-11-18Merge pull request #55074 from nekomatata/fix-soft-body-gravityRémi Verschelde
2021-11-18Merge pull request #55073 from nekomatata/fix-backface-collisionRémi Verschelde
2021-11-17Fix applied gravity on soft bodiesPouleyKetchoupp
Regression fix, gravity was accumulated between frames after some changes around area gravity calculation. Also got rid of unused member and method in soft body class.
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
Replaced the previous implementation for backface collision handling (in test_axis function from SAT algorithm) with much simpler logic in the collision generation phase with face shapes, in order to get rid of wrong contacts when backface collision is disabled. Now it just ignores the generated collision if the contact normal is against the face normal, with a threshold to keep edge contacts. Added a special case for soft bodies to invert the collision instead of ignoring it, because for now it's the best solution to avoid soft bodies to go through concave shapes (they use small spheres). This might be replaced with a better algorithm for soft bodies later.
2021-11-17Merge pull request #55065 from nekomatata/fix-rest-info-minimum-depthRémi Verschelde
Fix rest_info returning no result with high margin and low motion
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
Apply the same logic as in test_body_motion to make sure the minimum allowed depth doesn't filter out all contacts in this case.
2021-11-17Merge pull request #55062 from Chaosus/fix_colorpicker_circleYuri Roubinsky
2021-11-17Fix TextEdit mouse interactions when the last line is hiddenPaulb23
2021-11-17Fix divide by zero in pck_packerPaulb23
2021-11-17Fix `ColorPicker` inverted input on color circleYuri Roubinsky
2021-11-17Merge pull request #55058 from Chaosus/fix_randfnRémi Verschelde
2021-11-17Merge pull request #55042 from nekomatata/fix-segment-intersectionRémi Verschelde
2021-11-17Fix `randfn` in visual scriptsYuri Roubinsky
2021-11-17Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removalRémi Verschelde
2021-11-17Merge pull request #55056 from RandomShaper/fix_crash_instantiateRémi Verschelde
2021-11-17Fix crash on macOS (AS) when dualshock4 is removedWill Jordan
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-17Merge pull request #55054 from KoBeWi/marginalized_iconRémi Verschelde
2021-11-17Merge pull request #49793 from Chaosus/expose_randfnRémi Verschelde
2021-11-17Mention how to add margins to Button's iconkobewi
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-17Merge pull request #55049 from Xwdit/fix_signal_disconnectRémi Verschelde
2021-11-17Fix the exceptions in signal disconnectionXwdit
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17Merge pull request #55018 from ↵Rémi Verschelde
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_indexRémi Verschelde
Fix array access in gdextensions
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-16Fix segment intersection in Geometry2DPouleyKetchoupp
Doing a multiplication to reduce the amount of tests was causing precision which lead to 2D raycast detecting false positive contacts in some cases with convex polygons.
2021-11-16Merge pull request #55036 from nekomatata/bvh-fix-updateCamille Mohr-Daurat
Fix physics BVH pairing for teleported or fast moving objects