Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-09 | Merge pull request #47735 from Calinou/improve-cli-print-fps-display | Rémi Verschelde | |
Improve command line `--print-fps` display | |||
2021-04-09 | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | |
Tweak frame time display in the editor | |||
2021-04-09 | Merge pull request #47696 from BastiaanOlij/remove_low_end | Rémi Verschelde | |
Remove low_end option from renderer | |||
2021-04-09 | Improve command line `--print-fps` display | Hugo Locurcio | |
- Display the frame time in addition to FPS. - Frame time is a more objective measurement in comparison to FPS, but FPS is more familiar to people less acquainted with profiling. - Rename "Game" to "Project" for the project FPS printing line. | |||
2021-04-09 | Tweak frame time display in the editor | Hugo Locurcio | |
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | |||
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij | |
2021-04-09 | Merge pull request #47741 from timothyqiu/macos-3d-rotation | Rémi Verschelde | |
Fixes Node3D rotation in select mode on macOS | |||
2021-04-09 | Merge pull request #47727 from vnen/gdscript-less-addressing | Rémi Verschelde | |
Reduce number of addressing modes in GDScript VM | |||
2021-04-09 | Fixes Node3D rotation in select mode on macOS | Haoyu Qiu | |
2021-04-08 | Merge pull request #43746 from CaptainProton42/master | Rémi Verschelde | |
Vulkan: Implement triplanar mapping in world space | |||
2021-04-08 | Reduce number of addressing modes in GDScript VM | George Marques | |
There's now only 3 addressing modes: stack, constant, and member. Self, class, and nil are now present respectively in the first 3 stack slots. Global and class constants are moved to local constants when compiling. Named globals is only present on editor to use on tool singletons, so its use now emits a new instruction to copy the global to the stack. This allow us to further optimize the VM later by embedding the addressing modes in the instructions themselves, which is better done with less permutations. | |||
2021-04-08 | Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode | Rémi Verschelde | |
Fix ColorPicker's RGB bars are show in RAW mode and other | |||
2021-04-08 | Merge pull request #47647 from akien-mga/doctool-default-cwd | Rémi Verschelde | |
Main: Default `--doctool` path to '.' if none given | |||
2021-04-08 | Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus | Rémi Verschelde | |
allow input echo when changing ui focus | |||
2021-04-08 | Merge pull request #47717 from lyuma/fbx_empty_crash | Rémi Verschelde | |
Fix crash on importing empty .fbx file | |||
2021-04-08 | Fix crash on importing empty .fbx file | Lyuma | |
2021-04-08 | Merge pull request #47708 from Calinou/doc-websocketclient-secure | Fabio Alessandrelli | |
Document secure wss:// caveats for WebSocketClient | |||
2021-04-07 | Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangs | Rémi Verschelde | |
Fix infinite loop when guessing argument type from parent class | |||
2021-04-07 | Merge pull request #47672 from Blackiris/fix-setter-stackoverflow | Rémi Verschelde | |
Fix stack overflow in setter | |||
2021-04-07 | Document secure wss:// caveats for WebSocketClient | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/37739. | |||
2021-04-07 | Merge pull request #47441 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation | |||
2021-04-07 | Fix ColorPicker's RGB bars are show in RAW mode and other | Kongfa Waroros | |
2021-04-07 | Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguity | Rémi Verschelde | |
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation | |||
2021-04-07 | Merge pull request #46877 from ↵ | Rémi Verschelde | |
W4RH4WK/always-dynamically-allocate-property-table Always dynamically allocate PropertyTable | |||
2021-04-06 | Merge pull request #47683 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-04-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a. | |||
2021-04-06 | Merge pull request #47678 from madmiraal/fix-47436.1 | Rémi Verschelde | |
Check for empty ConcavePolygonShape2D before checking for intersection | |||
2021-04-06 | Merge pull request #47675 from madmiraal/fix-47436 | Rémi Verschelde | |
Check ConvexPolygonShape2D point count before calcuating moment of inertia | |||
2021-04-06 | Merge pull request #47674 from madmiraal/fix-47437 | Rémi Verschelde | |
Check for the use of an empty shape in Bullet Kinematic collisions | |||
2021-04-06 | Merge pull request #47668 from madmiraal/fix-47438 | Rémi Verschelde | |
Ensure ConvexPolygonShape3D support count variable is initialised | |||
2021-04-06 | Check for empty ConcavePolygonShape2D before checking for intersection | Marcel Admiraal | |
2021-04-06 | Merge pull request #47666 from madmiraal/fix-46137 | Rémi Verschelde | |
Ensure ConvexPolygonShape2D support count variable is initialised | |||
2021-04-06 | Check ConvexPolygonShape2D point count before calcuating moment of inertia | Marcel Admiraal | |
2021-04-06 | Check for the use of an empty shape in Bullet Kinematic collisions | Marcel Admiraal | |
2021-04-06 | Fix stack overflow in setter | Julien Nguyen | |
2021-04-06 | Ensure ConvexPolygonShape3D support count variable is initialised | Marcel Admiraal | |
2021-04-06 | Ensure ConvexPolygonShape support count variable is initialised | Marcel Admiraal | |
2021-04-06 | Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errors | Rémi Verschelde | |
Improve error messages for missing export presets when using `--export` | |||
2021-04-06 | Improve error messages for missing export presets when using `--export` | Hugo Locurcio | |
- Display a specific error message if the project doesn't have an `export_presets.cfg` file. - Display a list of detected export presets if an invalid export preset name is supplied. | |||
2021-04-06 | Merge pull request #47654 from vnen/stdout-disable | Rémi Verschelde | |
Add flag to stop printing to stdout/stderr | |||
2021-04-06 | Merge pull request #47660 from Faless/js/4.x_webgl_fallback | Rémi Verschelde | |
[HTML5] Implement WebGL fallback. | |||
2021-04-06 | [HTML5] Implement WebGL fallback. | Fabio Alessandrelli | |
According to project settings and when WebGL2 is not available. This does nothing in current master, as we have no rendering yet! | |||
2021-04-06 | Add flag to stop printing to stdout/stderr | George Marques | |
This allows the terminal output to be suppressed but still be captured by print/error handlers. | |||
2021-04-06 | Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0 | Rémi Verschelde | |
Add the ability to remove project contents from the remove project dialog | |||
2021-04-06 | Main: Default `--doctool` path to '.' if none given | Rémi Verschelde | |
2021-04-06 | Merge pull request #47655 from BastiaanOlij/fix_reloadable | Rémi Verschelde | |
Only cleanup meta data if GDNative library is reloadable | |||
2021-04-06 | Merge pull request #47657 from LightningAA/graphedit-zoom-follow-mouse-4.0 | Rémi Verschelde | |
Make `GraphEdit` scrollwheel zoom based on mouse position | |||
2021-04-05 | Make scrollwheel zoom based on mouse position | Lightning_A | |
2021-04-06 | Only cleanup meta data if GDNative library is reloadable and we're about to ↵ | Bastiaan Olij | |
unload it | |||
2021-04-05 | Merge pull request #47622 from pycbouh/editor-plugins-expose-scale | Rémi Verschelde | |
Expose editor scale to the plugin API |