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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-03-30
Merge pull request #59653 from V-Sekai/fbx-import
Rémi Verschelde
2022-03-30
Fix autocompletion of static methods in built-in types in GDScript
Yuri Roubinsky
2022-03-30
Merge pull request #59667 from timothyqiu/strip-feature-tag
Rémi Verschelde
2022-03-30
CI: Re-enabled godot-cpp test
Rémi Verschelde
2022-03-30
Add fbx2gltf support for importing .fbx files
K. S. Ernest (iFire) Lee
2022-03-30
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer
Rémi Verschelde
2022-03-30
Strip feature tag manually when extracting property paths
Haoyu Qiu
2022-03-30
Merge pull request #59689 from timothyqiu/missing-extract
Rémi Verschelde
2022-03-30
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind
Rémi Verschelde
2022-03-30
Merge pull request #58934 from Karmavil/doc/classes/array.xml
Max Hilbrunner
2022-03-30
Remove ad-hoc FBX importer
Rémi Verschelde
2022-03-30
Add more patterns for property path extraction
Haoyu Qiu
2022-03-30
Merge pull request #59478 from reduz/add-portable-compressed-texture
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-30
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse
Rémi Verschelde
2022-03-30
Add PortableCompressedTexture
reduz
2022-03-30
CI: Reduce max cache to 7 GiB, remove Windows debug symbols
Rémi Verschelde
2022-03-30
Merge pull request #59659 from fountainment/fix_callable_bind_usage
Rémi Verschelde
2022-03-30
Merge pull request #59677 from fire-forge/debugger-capitalize
Rémi Verschelde
2022-03-30
Merge pull request #59568 from Sauermann/fix-focus-out-notification
Rémi Verschelde
2022-03-29
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
Rémi Verschelde
2022-03-29
Merge pull request #54886 from V-Sekai/blend-io
Rémi Verschelde
2022-03-29
Merge pull request #59671 from dnikolaidis2/fix-canvas-group-memory-leak
Rémi Verschelde
2022-03-29
Move OpenXR project settings to the main, to make them visible on unsupported...
bruvzg
2022-03-29
Add support for importing .blend files
K. S. Ernest (iFire) Lee
2022-03-29
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
Rémi Verschelde
2022-03-29
Merge pull request #59679 from marstaik/upstream_fix_init
Rémi Verschelde
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-29
Fix lack of ProjectManager nullptr initializations
Marios Staikopoulos
2022-03-29
Merge pull request #59583 from V-Sekai/svg-crash
Rémi Verschelde
2022-03-29
Set threads to be one to avoid SVG crash.
K. S. Ernest (iFire) Lee
2022-03-29
Merge pull request #58608 from KoBeWi/metadefault
Rémi Verschelde
2022-03-29
Capitalize names in the debugger
FireForge
2022-03-29
Merge pull request #59665 from lyuma/editor_normal_priority
Rémi Verschelde
2022-03-29
Fix canvas_group not being freed in RendererCanvasCull::free
Dimitris Nikolaidis
2022-03-29
Merge pull request #59558 from V-Sekai/primitive-indicies
Rémi Verschelde
2022-03-29
Merge pull request #59496 from KoBeWi/inspector_teleport
Rémi Verschelde
2022-03-29
Merge pull request #59524 from RandomShaper/update_vma
Rémi Verschelde
2022-03-29
Merge pull request #59663 from bruvzg/subviewport_update
Rémi Verschelde
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-29
Merge pull request #59660 from timothyqiu/fbx-reg
Rémi Verschelde
2022-03-29
Merge pull request #59656 from bruvzg/icu_suffix
Rémi Verschelde
2022-03-29
Update sub-viewport canvas items to ensure oversampling is applied correctly.
bruvzg
2022-03-29
Keep editor at normal priority on windows.
Lyuma
2022-03-29
Simplify FBX importer project settings registering
Haoyu Qiu
2022-03-29
Merge pull request #59374 from timothyqiu/extract-refactor-master
Rémi Verschelde
2022-03-29
Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation
Yuri Rubinsky
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-29
[ICU] Add library name suffix for API rename to avoid conflicts.
bruvzg
2022-03-29
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
C.Even
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