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2022-09-18Close shader under cursor when middle mouse clicking in editor listjeffres
Previously middle mouse clicking resulted in the currently selected file to be closed, which is not the behavior commonly expected.
2022-09-18Merge pull request #62417 from willnationsdev/gdres-quickopenRémi Verschelde
Enable QuickOpen to see scripted resources
2022-09-18Merge pull request #62413 from willnationsdev/gdres-inspectorRémi Verschelde
Script-class-aware Inspector & related controls.
2022-09-18Merge pull request #62411 from willnationsdev/gdres-gdscriptRémi Verschelde
Add GDScript resource export.
2022-09-18Merge pull request #65979 from iwoithe/fix-onready-typoRémi Verschelde
change "no" to "not" in the @onready documentation
2022-09-18Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warningRémi Verschelde
Fix outdated warning in AnimatedSprite2D
2022-09-18Merge pull request #66033 from timothyqiu/ft-doneRémi Verschelde
Fix crash when executing `FontFile.get_face_count`
2022-09-18Merge pull request #66031 from qarmin/compile_regex_editorRémi Verschelde
Add missing constructor, to compile editor without regex module
2022-09-18Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-nameRémi Verschelde
Fix inconsistent scene file name casing
2022-09-18Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_sizeRémi Verschelde
Fix minimum size calculation for `TabContainer`
2022-09-18Fix crash when executing `FontFile.get_face_count`Haoyu Qiu
2022-09-18Add missing constructor, to compile editor without regex moduleRafał Mikrut
2022-09-17Enable QuickOpen to see scripted resources.willnationsdev
2022-09-18Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ryburnj
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18Fix outdated warning in AnimatedSprite2DMicky
2022-09-17Script-class-aware Inspector & related controls.willnationsdev
2022-09-18Fix minimum size calculation for TabContainerRindbee
2022-09-18Merge pull request #66000 from KoBeWi/clear_'_clear_undo_history'Rémi Verschelde
Remove unused `_clear_undo_history` method
2022-09-18Merge pull request #66004 from bruvzg/hb52Rémi Verschelde
Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18Merge pull request #65975 from Faless/web/4.x_features_detectionRémi Verschelde
[Web] Add feature detection helpers to JS Engine class.
2022-09-18Merge pull request #65331 from derammo/derammo_natvis_3Rémi Verschelde
Add more data structures to Natvis for Visual Studio
2022-09-18Merge pull request #65946 from antonWetzel/csharp-nd-arrayRémi Verschelde
Don't marshal multidimensional arrays
2022-09-18Merge pull request #65945 from Faless/mp/4.x_nodes_warningsRémi Verschelde
[MP] Add warnings to spawner and synchronizer.
2022-09-18Merge pull request #65931 from ↵Rémi Verschelde
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move
2022-09-18Merge pull request #58567 from madmiraal/fix-26470Rémi Verschelde
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docsRémi Verschelde
Add documentation to signal delegates
2022-09-18Merge pull request #65900 from YuriSizov/editor-animation-loopity-loops-loopRémi Verschelde
Fix loop mode button update in the Animation editor
2022-09-18Merge pull request #65929 from bruvzg/rtl_theme_font_changeRémi Verschelde
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18Merge pull request #65951 from TokageItLab/change-humanoid-thumb-definisionRémi Verschelde
Changed the rest definition of SkeletonProfileHumanoid thumb to be more suitable for the game engine
2022-09-18Merge pull request #65911 from EliasVincent/light-theme-palette-text-fixRémi Verschelde
color of Command Palette shortcut text not visible in Light theme
2022-09-18Merge pull request #65927 from akien-mga/libpng-1.6.38Rémi Verschelde
Update to upstream 1.6.38
2022-09-18Merge pull request #65777 from akien-mga/scons-add-method-to-get-version-infoRémi Verschelde
Add `methods.get_version_info()` method returning a Dict
2022-09-17Add GDScript resource export.willnationsdev
2022-09-18Changed the rest definition of SkeletonProfileHumanoid thumbSilc Renew
2022-09-17HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.bruvzg
2022-09-17Merge pull request #65993 from ↵Yuri Rubinsky
jeffres/fix-highligthing-of-selected-file-in-shader-editor
2022-09-17Remove unused _clear_undo_history methodkobewi
2022-09-17Fix selected shader file not being highlighted in shader editor listjeffres
2022-09-17Spelling correction: change "no" to "not"I Woithe
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-17[Web] Add missing features warning in editor and export shell.Fabio Alessandrelli
2022-09-17[Web] Add feature detection helpers to JS Engine class.Fabio Alessandrelli
2022-09-17don't marshal multidimensional arraysantonWetzel
2022-09-17[MP] Add warnings to spawner and synchronizer.Fabio Alessandrelli
MultiplayerSpawner: - When spawn_path is invalid. - When the auto spawn list is empty and _spawn_custom is not overridden. Note: We remove the warning for placeholder scripts since there's no way of knowing if they have a certain method. MultiplayerSynchronizer: - When root_path is invalid.
2022-09-16Fix RichTextLabel not updating on theme/theme override change until text is ↵bruvzg
updated.
2022-09-16libpng: Update to upstream 1.6.38Rémi Verschelde
2022-09-16Merge pull request #49954 from Calinou/lightmapgi-tweak-defaultsClay John
Tweak LightmapGI defaults to be closer to the CPU lightmapper
2022-09-16Command Palette shortcut_text: font colorEliasVincent
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`.
2022-09-16Fix loop mode button update in the Animation editorYuri Sizov