Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-08 | Merge pull request #34921 from akien-mga/bullet-2.89 | Rémi Verschelde | |
bullet: Sync with upstream 2.89 | |||
2020-01-08 | Merge pull request #34927 from Calinou/doc-improve-environment | Rémi Verschelde | |
Improve the Environment class documentation | |||
2020-01-08 | Improve the Environment class documentation | Hugo Locurcio | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-01-08 | Merge pull request #34920 from GodotExplorer/lsp-signatureHelper | Rémi Verschelde | |
GDScript LSP: Implement signatureHelp | |||
2020-01-08 | Merge pull request #34918 from vnen/gdscript-assign-op | Rémi Verschelde | |
GDScript: enable type checks on release mode | |||
2020-01-08 | Merge pull request #34915 from KoBeWi/404 | Rémi Verschelde | |
Check if resource exists before loading | |||
2020-01-08 | bullet: Sync with upstream 2.89 | Rémi Verschelde | |
This allows distro unbundling again for distros that ship Bullet 2.89+. | |||
2020-01-08 | Merge pull request #34919 from akien-mga/export-fix-leak-34911 | Rémi Verschelde | |
Export: Fix leak or orphaned Controls after #34911 | |||
2020-01-09 | GDScript LSP: Implement signatureHelp | geequlim | |
Enable smart resolve default to true as it is required for script symbol lookup | |||
2020-01-08 | Export: Fix leak or orphaned Controls after #34911 | Rémi Verschelde | |
They need to be hidden but still in tree. | |||
2020-01-08 | Merge pull request #34916 from vnen/gdscript-set-lv-assign-type | Rémi Verschelde | |
GDScript: properly set type of local variable initialization | |||
2020-01-08 | GDScript: enable type checks on release mode | George Marques | |
Also make builtin GDScript functions report return type as Variant in release so type is converted when needed. | |||
2020-01-08 | Merge pull request #34898 from veryprofessionaldodo/33420 | Rémi Verschelde | |
Recent Nodes now respect Editor Profiles #33420 | |||
2020-01-08 | Merge pull request #34913 from akien-mga/main-add-export-pack | Rémi Verschelde | |
Export: Add dedicated --export-pack option to export data pack | |||
2020-01-08 | GDScript: properly set type of local variable initialization | George Marques | |
Properly sets the type of the identifier for the local variable that is stored in the assignment operation. This makes sure that the compiler is aware of typing for local variables when they are initialized with the declaration. | |||
2020-01-08 | Check if resource exists before loading | Tomasz Chabora | |
2020-01-08 | Recent Nodes now respect Editor Profiles | veryprofessionaldodo | |
2020-01-08 | Export: Add dedicated --export-pack option to export data pack | Rémi Verschelde | |
The previous behavior relying on the provided extension was problematic on macOS since .zip is the main extension used for the full project export (binary + data pack). We add a dedicated `--export-pack` command line option to define when only the data pack should be exported. Its extension will still be inferred from the path. Fixes #23073. | |||
2020-01-08 | Merge pull request #34911 from akien-mga/export-hide-patches-tab | Rémi Verschelde | |
Export: Hide Patches tab until actually implemented | |||
2020-01-08 | Merge pull request #34910 from akien-mga/gamepad-fix-controllerdbs-order | Rémi Verschelde | |
Gamepad: Fix parsing order for SDL2 controller databases | |||
2020-01-08 | Merge pull request #34912 from timothyqiu/mouse-exit | Rémi Verschelde | |
Emits meta_hover_ended when mouse exit RichTextLabel | |||
2020-01-08 | Emits meta_hover_ended when mouse exit RichTextLabel | Haoyu Qiu | |
2020-01-08 | Export: Hide Patches tab until actually implemented | Rémi Verschelde | |
This seems to have been left dangling during 3.0 development and was never finished. Hiding for now until it can be completed, otherwise we'll have to drop it. See #22394. | |||
2020-01-08 | Gamepad: Fix parsing order for SDL2 controller databases | Rémi Verschelde | |
We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants. | |||
2020-01-08 | Merge pull request #34908 from akien-mga/gamepad-mapping-env | Rémi Verschelde | |
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings + sync SDL2 mappings | |||
2020-01-08 | Merge pull request #34906 from akien-mga/light-occluder-getornull | Rémi Verschelde | |
RasterizerCanvas: Use getornull to fetch light occluder polygon | |||
2020-01-08 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@67b49052b4d51bc4e28187f03588ade67f01d8ec. | |||
2020-01-08 | Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings | Rémi Verschelde | |
Addresses comment https://github.com/godotengine/godot/issues/21918#issuecomment-458764923. | |||
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde | |
Fixes #21286 when the occluder is not fully configured. | |||
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-08 | Merge pull request #34671 from Chaosus/shader_hex_support | Rémi Verschelde | |
Support for hex numbers in shaders | |||
2020-01-08 | Merge pull request #34802 from xelivous/power-of-two-is-good | Rémi Verschelde | |
Change the 2D editor's snap to 8x8 by default | |||
2020-01-08 | Merge pull request #34875 from neikeq/api-hash-no-underscore-methodbinds | Rémi Verschelde | |
ClassDB: Exclude method binds starting with '_' from API hash | |||
2020-01-08 | Merge pull request #34887 from akien-mga/cli-export-usability | Rémi Verschelde | |
Export: Improve usability of command line interface | |||
2020-01-08 | Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters | Rémi Verschelde | |
Make Label node consider spaces for visible_characters property | |||
2020-01-08 | Merge pull request #34871 from ↵ | Rémi Verschelde | |
lentsius-bark/textEdit-vertical-horizontal-scroll-expose expose scroll_vertical and scroll_horizontal in TextEdit | |||
2020-01-08 | Merge pull request #34901 from YeldhamDev/multiple_doc_completions | Rémi Verschelde | |
Complete docs for GraphEdit/Node and PopupMenu | |||
2020-01-08 | Merge pull request #34900 from timothyqiu/rtl-cell-wrap | Rémi Verschelde | |
Fixes RichTextLabel click issue when cell text wraps | |||
2020-01-08 | Merge pull request #34905 from YeldhamDev/scriptdiag_minor_fix | Rémi Verschelde | |
Minor fixes for ScriptCreateDialog | |||
2020-01-08 | Merge pull request #34902 from YeldhamDev/graphedit_selection_color | Rémi Verschelde | |
Make possible to edit the GraphEdit's selection rect colors | |||
2020-01-08 | Minor fixes for ScriptCreateDialog | Michael Alexsander | |
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander | |
2020-01-08 | Fixes RichTextLabel click issue when cell text wraps | Haoyu Qiu | |
2020-01-07 | Complete docs for GraphEdit/Node and PopupMenu | Michael Alexsander | |
2020-01-07 | Merge pull request #34881 from williamd1k0/fix-animationtree-no3d | Rémi Verschelde | |
Fix AnimationTree not available when compiled with disable_3d | |||
2020-01-07 | Merge pull request #34896 from KoBeWi/no_tool_no_warn | Rémi Verschelde | |
Don't show conf warning if script is not tool | |||
2020-01-07 | Merge pull request #34891 from Calinou/doc-environment | Rémi Verschelde | |
Complete the Environment class documentation | |||
2020-01-07 | Don't show conf warning if script is not tool | Tomasz Chabora | |
2020-01-07 | Merge pull request #34893 from volzhs/show-main-scene-in-split | Rémi Verschelde | |
Show selected main scene in FileSystem split view | |||
2020-01-08 | Show selected main scene in FileSystem split view | volzhs | |