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2020-10-14Refactored binding system for core typesreduz
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
2020-10-13Merge pull request #42776 from Paulb23/code_edit_draw_delayRémi Verschelde
Fixed main gutter not drawing on item toggle
2020-10-13Fixed main gutter not drawing on item togglePaulb23
2020-10-13Merge pull request #42763 from Chaosus/shader_emit_autocompletionYuri Roubinsky
Fix autocompletion for emit_particle in shader editor
2020-10-13FIx autocompletion for emit_particle in shader editorYuri Roubinsky
2020-10-13Merge pull request #42604 from KoBeWi/da100mpRémi Verschelde
Correct the doc about linear damping
2020-10-13Correct the doc about linear dampingTomasz Chabora
2020-10-13Merge pull request #42748 from qarmin/dont_clear_twiceRémi Verschelde
Don't try to compare freed object to nullptr
2020-10-13Merge pull request #41576 from ↵Rémi Verschelde
FIF15/remove-redundant-property-enabled-focus-mode Remove redundant property "enabled_focus_mode"
2020-10-13Merge pull request #42632 from merriam/projectxmlsettingsRémi Verschelde
Fix Typo ProjectSettings.xml, in Editor/Script Templates description
2020-10-13Don't try to compare freed object to nullptrRafał Mikrut
2020-10-13Remove redundant property "enabled_focus_mode"FIF15
Fixes #41529.
2020-10-13Merge pull request #42489 from auderer/tilemapeditor-refocusRémi Verschelde
Reset TileMapEditor painting state on application refocus
2020-10-13Merge pull request #42737 from volzhs/android-run-tooltipRémi Verschelde
Show android device name when connected only one device
2020-10-13Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplicationRémi Verschelde
Fix code duplication in CSharpScript
2020-10-13Fix typo in the ProjectSettings class documentationCharles Merriam
2020-10-13Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13Merge pull request #42696 from ↵Rémi Verschelde
arthurpaulino/update-kinematicbody2d-is-on-descriptions Updating KinematicBody2D "is_on" functions' descriptions
2020-10-13Merge pull request #42758 from volzhs/tree-selection-boxRémi Verschelde
Respect Tree.set_icon_max_width size for drawing selection box
2020-10-13Fix code duplication in CSharpScriptopl-
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`. Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate. Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13Respect Tree.set_icon_max_width size for drawing selection boxvolzhs
2020-10-12updating descriptionsArthur Paulino
2020-10-12Merge pull request #42749 from KoBeWi/quality_prRémi Verschelde
Bind missing constant in VisualScriptPropertyGet
2020-10-12Bind missing constant in VisualScriptPropertyGetTomasz Chabora
2020-10-12Merge pull request #42744 from qarmin/fix_leaksRémi Verschelde
Fixes leaks with shader and material
2020-10-12Fixes leaks with shader and materialRafał Mikrut
2020-10-12Show android device name when connected only one devicevolzhs
2020-10-12Merge pull request #42684 from timothyqiu/conn-self-assignFabio Alessandrelli
Fix HTTPClient::poll crash after connection is self-assigned
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-10-12Merge pull request #42733 from madmiraal/fix-41281Rémi Verschelde
Ensure grid index is valid before trying to change value.
2020-10-12Merge pull request #42732 from Anutrix/free-shaderRémi Verschelde
Free a SortShader and a ParticlesCopyShader
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-10-12Ensure grid index is valid before trying to change value.Marcel Admiraal
2020-10-10Merge pull request #42692 from Chaosus/vs_add_metallicYuri Roubinsky
Adds Metallic to spatial light input of visual shaders
2020-10-10Adds Metallic to spatial light input of visual shadersYuri Roubinsky
2020-10-10Merge pull request #42683 from reduz/implement-call-bind-unbindJuan Linietsky
Add ability to bind an unbind arguments to Callable.
2020-10-10Merge pull request #42568 from DavidSichma/fix-aabb-updateRémi Verschelde
Make AABB change trigger bounding box update
2020-10-10Fixes HTTPClient::poll crash after connection is self-assignedHaoyu Qiu
2020-10-09Add ability to bind an unbind arguments to Callable.reduz
2020-10-09Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bitRémi Verschelde
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09Merge pull request #42628 from reduz/particle-collisionsRémi Verschelde
Implement GPU Particle Collisions
2020-10-09Implement GPU Particle Collisionsreduz
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
2020-10-09Merge pull request #42672 from akien-mga/doc-classref-syncRémi Verschelde
doc: Sync classref with current source
2020-10-09Merge pull request #42670 from timothyqiu/state-machine-panRémi Verschelde
Add pan gesture to AnimationTree's StateMachine editor
2020-10-09doc: Sync classref with current sourceRémi Verschelde
2020-10-09Merge pull request #42548 from pezcode/lights-metallicRémi Verschelde
Add METALLIC to light() built-ins
2020-10-09Merge pull request #42669 from akien-mga/mono-godot-sdk-nuspec-typoRémi Verschelde
Mono: Fix typo in Godot.NET.Sdk.nuspec
2020-10-09Merge pull request #42668 from bruvzg/msvc_utf_8Rémi Verschelde
[Windows, MSVC] Correctly set source file encoding.
2020-10-09Adds pan gesture to StateMachine editorHaoyu Qiu
2020-10-09Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde
Fixes #42666.