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2021-01-26Add temporary variable to not use freed memoryRafał Mikrut
2021-01-26Merge pull request #45226 from Chaosus/vs_expression_portRémi Verschelde
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26Merge pull request #45369 from naithar/fix/line_edit_clear-4.0Rémi Verschelde
[4.0] [GUI] Fix LineEdit clearing
2021-01-26[GUI] Enforce virtual keyboard redisplay on clearSergey Minakov
2021-01-26Merge pull request #45435 from fire/gltf-node-anim-exportRémi Verschelde
Restore gltf node animation export.
2021-01-26Merge pull request #45401 from linkpy/masterRémi Verschelde
Exposed `find_next_valid_focus` and `find_prev_valid_focus`.
2021-01-26Merge pull request #45407 from madmiraal/remove-set-methodsRémi Verschelde
Remove Quat set methods in favour of constructors
2021-01-26Merge pull request #45406 from clayjohn/VULKAN-named-resourcesRémi Verschelde
Add named resources and debug labels
2021-01-26Exposed find_next_valid_focus and find_prev_valid_focus.Nils Reid
2021-01-26Remove Quat set methods in favour of constructorsMarcel Admiraal
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-26Merge pull request #45359 from mrushyendra/export_pckzipRémi Verschelde
Make use of export path when exporting PCK/ZIP
2021-01-26Merge pull request #43875 from addmix/create-physical-skeleton-collider-fixRémi Verschelde
Create physical skeleton collider orientation fix
2021-01-26Merge pull request #45458 from Calinou/doc-array-push-pop-front-performanceRémi Verschelde
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26Merge pull request #45375 from aaronfranke/gltf-csg-gridmapRémi Verschelde
Make GLTF not depend on CSG or GridMap
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-26Document low performance of `Array.push_front()` and `Array.pop_front()`Hugo Locurcio
2021-01-25Merge pull request #45398 from Calinou/doc-resource-name-usageRémi Verschelde
Document a built-in use of `Resource.resource_name`
2021-01-25Merge pull request #44989 from vnen/gdnative-new-apiRémi Verschelde
New API for GDNative
2021-01-25Merge pull request #45394 from rcorre/timer-cleanupRémi Verschelde
Clarify that create_timer does not require cleanup.
2021-01-25Merge pull request #45456 from Faless/js/4.x_stylesRémi Verschelde
[HTML5] Better editor HTML, small refactor.
2021-01-25Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisibleRémi Verschelde
Fix minimap capturing events and improve its theme and editor settings
2021-01-25[HTML5] Builtin HTTP server disable browsers cacheFabio Alessandrelli
We don't want browsers to cache our temporary exports (since they will always differ).
2021-01-25[HTML5] Better editor HTML, small refactor.Fabio Alessandrelli
Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted.
2021-01-25Fix minimap capturing events and improve its themeYuri Sizov
Add an editor setting for minimap opacity in visual editors
2021-01-25Merge pull request #45452 from reduz/implement-shadow-meshesJuan Linietsky
Implement shadow meshes
2021-01-25Implement shadow meshesreduz
-When importing, a vertex-only version of the mesh is created. -This version is used when rendering shadows, and improves performance by reducing bandwidth -It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godotFabio Alessandrelli
Document that the high-level multiplayer API is only for Godot servers
2021-01-25[HTML5] Fix "initial_memory" build option parsingFabio Alessandrelli
2021-01-25DummyRasterizer Sync.Fabio Alessandrelli
2021-01-25Clarify that create_timer does not require cleanup.Ryan Roden-Corrent
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
2021-01-25Merge pull request #45440 from bruvzg/ctl_span_breaksRémi Verschelde
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.
2021-01-25GDNative: Remove print functionsGeorge Marques
Those are now utilities so the function pointer can be fetched when needed.
2021-01-25GDNative: New core APIGeorge Marques
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those.
2021-01-25Merge pull request #45376 from reduz/gi-optimizationsRémi Verschelde
Several GI related optimizations and fixes
2021-01-25[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.bruvzg
2021-01-24Restore gltf node animation export.K. S. Ernest (iFire) Lee
Misc style changes.
2021-01-25Document that the high-level multiplayer API is only for Godot serversHugo Locurcio
2021-01-24Shadow map rendering optimizationreduz
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
2021-01-24Several GI related optimizations and fixesreduz
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option.
2021-01-24Merge pull request #44797 from a-ivanov/marshall-core-unit-testsRémi Verschelde
Marshall core unit tests
2021-01-24Unit tests for encoding/decoding VariantAnton Ivanov
2021-01-24Unit tests for encoding/decoding of base typesAnton Ivanov
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected
2021-01-23Document a built-in use of `Resource.resource_name`Hugo Locurcio
2021-01-23Ensures that export path is used when exporting PCK/ZIPMaganty Rushyendra
2021-01-22Make GLTF not depend on CSG or GridMapAaron Franke
2021-01-22Merge pull request #45314 from RandomShaper/modernize_rwlockRémi Verschelde
Modernize RWLock
2021-01-21Merge pull request #36355 from Dodoveloper/masterRémi Verschelde
Fix remembering of an unsaved scene on exit
2021-01-21Fix #33326 by reopening scenesDodoveloper