Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-26 | Add temporary variable to not use freed memory | Rafał Mikrut | |
2021-01-26 | Merge pull request #45226 from Chaosus/vs_expression_port | Rémi Verschelde | |
Auto-creates a port in visual shader expression on dragging from (and to) | |||
2021-01-26 | Merge pull request #45369 from naithar/fix/line_edit_clear-4.0 | Rémi Verschelde | |
[4.0] [GUI] Fix LineEdit clearing | |||
2021-01-26 | [GUI] Enforce virtual keyboard redisplay on clear | Sergey Minakov | |
2021-01-26 | Merge pull request #45435 from fire/gltf-node-anim-export | Rémi Verschelde | |
Restore gltf node animation export. | |||
2021-01-26 | Merge pull request #45401 from linkpy/master | Rémi Verschelde | |
Exposed `find_next_valid_focus` and `find_prev_valid_focus`. | |||
2021-01-26 | Merge pull request #45407 from madmiraal/remove-set-methods | Rémi Verschelde | |
Remove Quat set methods in favour of constructors | |||
2021-01-26 | Merge pull request #45406 from clayjohn/VULKAN-named-resources | Rémi Verschelde | |
Add named resources and debug labels | |||
2021-01-26 | Exposed find_next_valid_focus and find_prev_valid_focus. | Nils Reid | |
2021-01-26 | Remove Quat set methods in favour of constructors | Marcel Admiraal | |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn | |
2021-01-26 | Merge pull request #45359 from mrushyendra/export_pckzip | Rémi Verschelde | |
Make use of export path when exporting PCK/ZIP | |||
2021-01-26 | Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix | Rémi Verschelde | |
Create physical skeleton collider orientation fix | |||
2021-01-26 | Merge pull request #45458 from Calinou/doc-array-push-pop-front-performance | Rémi Verschelde | |
Document low performance of `Array.push_front()` and `Array.pop_front()` | |||
2021-01-26 | Merge pull request #45375 from aaronfranke/gltf-csg-gridmap | Rémi Verschelde | |
Make GLTF not depend on CSG or GridMap | |||
2021-01-26 | Merge pull request #44194 from madmiraal/fix-font_selected_color | Rémi Verschelde | |
Change themes font_color_selected to font_selected_color | |||
2021-01-26 | Document low performance of `Array.push_front()` and `Array.pop_front()` | Hugo Locurcio | |
2021-01-25 | Merge pull request #45398 from Calinou/doc-resource-name-usage | Rémi Verschelde | |
Document a built-in use of `Resource.resource_name` | |||
2021-01-25 | Merge pull request #44989 from vnen/gdnative-new-api | Rémi Verschelde | |
New API for GDNative | |||
2021-01-25 | Merge pull request #45394 from rcorre/timer-cleanup | Rémi Verschelde | |
Clarify that create_timer does not require cleanup. | |||
2021-01-25 | Merge pull request #45456 from Faless/js/4.x_styles | Rémi Verschelde | |
[HTML5] Better editor HTML, small refactor. | |||
2021-01-25 | Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible | Rémi Verschelde | |
Fix minimap capturing events and improve its theme and editor settings | |||
2021-01-25 | [HTML5] Builtin HTTP server disable browsers cache | Fabio Alessandrelli | |
We don't want browsers to cache our temporary exports (since they will always differ). | |||
2021-01-25 | [HTML5] Better editor HTML, small refactor. | Fabio Alessandrelli | |
Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted. | |||
2021-01-25 | Fix minimap capturing events and improve its theme | Yuri Sizov | |
Add an editor setting for minimap opacity in visual editors | |||
2021-01-25 | Merge pull request #45452 from reduz/implement-shadow-meshes | Juan Linietsky | |
Implement shadow meshes | |||
2021-01-25 | Implement shadow meshes | reduz | |
-When importing, a vertex-only version of the mesh is created. -This version is used when rendering shadows, and improves performance by reducing bandwidth -It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting. | |||
2021-01-25 | Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot | Fabio Alessandrelli | |
Document that the high-level multiplayer API is only for Godot servers | |||
2021-01-25 | [HTML5] Fix "initial_memory" build option parsing | Fabio Alessandrelli | |
2021-01-25 | DummyRasterizer Sync. | Fabio Alessandrelli | |
2021-01-25 | Clarify that create_timer does not require cleanup. | Ryan Roden-Corrent | |
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473 | |||
2021-01-25 | Merge pull request #45440 from bruvzg/ctl_span_breaks | Rémi Verschelde | |
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | |||
2021-01-25 | GDNative: Remove print functions | George Marques | |
Those are now utilities so the function pointer can be fetched when needed. | |||
2021-01-25 | GDNative: New core API | George Marques | |
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those. | |||
2021-01-25 | Merge pull request #45376 from reduz/gi-optimizations | Rémi Verschelde | |
Several GI related optimizations and fixes | |||
2021-01-25 | [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | bruvzg | |
2021-01-24 | Restore gltf node animation export. | K. S. Ernest (iFire) Lee | |
Misc style changes. | |||
2021-01-25 | Document that the high-level multiplayer API is only for Godot servers | Hugo Locurcio | |
2021-01-24 | Shadow map rendering optimization | reduz | |
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. | |||
2021-01-24 | Several GI related optimizations and fixes | reduz | |
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. | |||
2021-01-24 | Merge pull request #44797 from a-ivanov/marshall-core-unit-tests | Rémi Verschelde | |
Marshall core unit tests | |||
2021-01-24 | Unit tests for encoding/decoding Variant | Anton Ivanov | |
2021-01-24 | Unit tests for encoding/decoding of base types | Anton Ivanov | |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-23 | Document a built-in use of `Resource.resource_name` | Hugo Locurcio | |
2021-01-23 | Ensures that export path is used when exporting PCK/ZIP | Maganty Rushyendra | |
2021-01-22 | Make GLTF not depend on CSG or GridMap | Aaron Franke | |
2021-01-22 | Merge pull request #45314 from RandomShaper/modernize_rwlock | Rémi Verschelde | |
Modernize RWLock | |||
2021-01-21 | Merge pull request #36355 from Dodoveloper/master | Rémi Verschelde | |
Fix remembering of an unsaved scene on exit | |||
2021-01-21 | Fix #33326 by reopening scenes | Dodoveloper | |