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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-03-01
Merge pull request #26425 from neikeq/issue-24958
Ignacio Etcheverry
2019-03-01
C#: Fix parsing of class full name when the base has generics
Ignacio Etcheverry
2019-02-28
Merge pull request #26423 from neikeq/issue-24490
Ignacio Etcheverry
2019-02-28
Mono: Fail on script instance creation if constructor was not found
Ignacio Etcheverry
2019-02-28
Merge pull request #26421 from neikeq/issue-21757
Ignacio Etcheverry
2019-02-28
Mono: Make sure the generated RootNamespace is a valid identifier
Ignacio Etcheverry
2019-02-28
Merge pull request #26411 from neikeq/issue-26195
Ignacio Etcheverry
2019-02-28
C#: Add Array.Resize(int) method
Ignacio Etcheverry
2019-02-28
Merge pull request #26400 from akien-mga/opus-sources-list
Rémi Verschelde
2019-02-28
opus: Better sync sources list with upstream buildsystem
Rémi Verschelde
2019-02-28
Merge pull request #26398 from akien-mga/x11-fix-unicode-dnd
Rémi Verschelde
2019-02-28
Merge pull request #26383 from neikeq/issue-26302
Rémi Verschelde
2019-02-28
X11: Fix drag and drop from non-latin paths
Rémi Verschelde
2019-02-28
Merge pull request #26034 from QbieShay/issue_25596
Rémi Verschelde
2019-02-28
Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace
Rémi Verschelde
2019-02-28
Merge pull request #26335 from ericrybick/26247
Rémi Verschelde
2019-02-27
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
Juan Linietsky
2019-02-27
Make TileSet editor's workspace change size according to region changes
Michael Alexsander Silva Dias
2019-02-28
Sanitize file paths before extracting export templates
Ignacio Etcheverry
2019-02-27
Save resources even if no scene is present, closes #26273
Juan Linietsky
2019-02-27
Detect for 24 bits oes support on GLES2, closes #26344
Juan Linietsky
2019-02-27
Merge pull request #26373 from groud/fix_layout_loading
Rémi Verschelde
2019-02-27
Avoid docks to be overriden while scanning, fixes #26359
Juan Linietsky
2019-02-27
Hide global section in project settings when no property is defined
Eric Rybicki
2019-02-27
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Rémi Verschelde
2019-02-27
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
Rémi Verschelde
2019-02-27
Fixes layout loading
Gilles Roudiere
2019-02-27
Elaborate AnimationPlayer manual advancing
Michael Pobega
2019-02-27
Merge pull request #26287 from JFonS/fix_25992
Rémi Verschelde
2019-02-27
Merge pull request #26361 from nuke-makes-games/patch-2
Rémi Verschelde
2019-02-27
Inheriting from virtual class no longer causes the engine to crash, it prints...
QbieShay
2019-02-27
Update ScrollContainer description to be less ambiguous.
nuke
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-27
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
Rémi Verschelde
2019-02-27
Make sure restoring opened scenes happens after scanning is done.
Juan Linietsky
2019-02-27
Fix minimum size of ProgressBar-s
Bojidar Marinov
2019-02-27
Merge pull request #26328 from ivanarh/master
Rémi Verschelde
2019-02-27
Fixed issue where descriptor is left hanging, which causes file locked on Win...
Juan Linietsky
2019-02-27
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars...
Ivan Ponomarev
2019-02-27
Merge pull request #26330 from AlmostBearded/tileseteditor_multiplecollisions...
Rémi Verschelde
2019-02-27
Merge pull request #26334 from rcorre/fix_multimesh_docs
Rémi Verschelde
2019-02-27
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Rémi Verschelde
2019-02-27
Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-27
Fix -Wsuggest-attribute=format warnings.
marxin
2019-02-26
If resources on disk have subresources and they are edited, also save the res...
Juan Linietsky
2019-02-26
Clarify how to use MultiMesh.set_instance_color.
Ryan Roden-Corrent
2019-02-26
Ensure implicit conversions for scalar constants work in shaders, closes #26239
Juan Linietsky
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