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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Merge pull request #36095 from timothyqiu/corrupted-resource
Rémi Verschelde
2020-02-11
Merge pull request #36106 from madmiraal/fix-36097
Rémi Verschelde
2020-02-11
Merge pull request #36107 from bruvzg/vlk_32_bit
Rémi Verschelde
2020-02-11
Merge pull request #35249 from Chaosus/shader_struct
Yuri Roubinsky
2020-02-11
Merge pull request #36110 from fire/vulkan_flip_screenshot
Rémi Verschelde
2020-02-11
Don't flip screenshot.
K. S. Ernest (iFire) Lee
2020-02-11
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Lin...
bruvzg
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Fix assign instead of comparison in image_save_tinyexr.cpp.
Marcel Admiraal
2020-02-11
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
Rémi Verschelde
2020-02-11
Merge pull request #36098 from godotengine/vulkan
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Remove unused WinAPI includes/defines to fix MinGW cross-build.
bruvzg
2020-02-11
Merge pull request #35773 from Chaosus/vk_shader_fix_crash
Rémi Verschelde
2020-02-11
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Merge pull request #34762 from clayjohn/vulkan
Rémi Verschelde
2020-02-11
Fix Specular Blinn in vulkan
clayjohn
2020-02-11
Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
Merge pull request #34487 from supagu/instance_mesh_colours_fix
Rémi Verschelde
2020-02-11
Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
Merge pull request #34307 from bruvzg/macos_rebase_fixes
Rémi Verschelde
2020-02-11
Restore parts of #33783 and #32809 missing after rebase.
bruvzg
2020-02-11
Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
Merge pull request #33631 from MatiasPi/pr_shader_variable_change
Rémi Verschelde
2020-02-11
Changed variable name in shader because it was too generic
Matias Pierdomenico
2020-02-11
Merge pull request #33386 from Chaosus/vk_fix_texture_preview
Rémi Verschelde
2020-02-11
[Vulkan] Add repeat flag to texture preview checkerboard background
Yuri Roubinsky
2020-02-11
Merge pull request #33385 from bruvzg/loader_1_1_127
Rémi Verschelde
2020-02-11
Update Vulkan loader to 1.1.127
bruvzg
2020-02-11
Merge pull request #33359 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Dynamic objects in GIProbes are now affected by propagation parameter.
Juan Linietsky
2020-02-11
More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
Juan Linietsky
2020-02-11
Fix to category in material.
Juan Linietsky
2020-02-11
Changed SDF processing to smooth out shadows.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fixes to how anisotropy is handled, makes it work on nvidia.
Juan Linietsky
2020-02-11
Fixed uninitialized memory bug in voxelizer
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
Merge pull request #32950 from RandomShaper/fix_rid_alloc
Rémi Verschelde
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