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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-11
Fix bugs in `RID_Alloc`
Pedro J. Estébanez
2020-02-11
Merge pull request #32914 from RandomShaper/fix_template_compile
Rémi Verschelde
2020-02-11
Fix export template compilation
Pedro J. Estébanez
2020-02-11
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
Rémi Verschelde
2020-02-11
Move Vulkan context/rendering_device destruction to windowWillClose notificat...
bruvzg
2020-02-11
Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize
Rémi Verschelde
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
Fixed 2D and 3D CPU Particles
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Merge pull request #32560 from bruvzg/vlk_v3_fix
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
Missing proper comparison for depth pre-pass.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Merge pull request #32389 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Rémi Verschelde
2020-02-11
Better format generated shader headers
Rémi Verschelde
2020-02-11
Fixes to Basis Universal.
Juan Linietsky
2020-02-11
Merge pull request #32385 from akien-mga/vulkan_basis
Rémi Verschelde
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
basis_universal: Fix py3 build and document license and provenance
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Merge pull request #32298 from Chaosus/vk_fix_typo
Rémi Verschelde
2020-02-11
[Vulkan] Fix typo in shading modes
Yuri Roubinsky
2020-02-11
Skeletons are now working.
Juan Linietsky
2020-02-11
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
Rémi Verschelde
2020-02-11
[Vulkan] Implement shader array support for varyings
Yuri Roubinsky
2020-02-11
Merge pull request #32280 from Chaosus/vk_shader_switch2
Rémi Verschelde
2020-02-11
[Vulkan] Implements switch flow control operator in shaders
Yuri Roubinsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Proper texture reloading (was broken).
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Directional light cleanup.
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Tonemapping ported (not all parameters supported yet, only enough to get corr...
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Merge pull request #31527 from Chaosus/vk_shader_array_support2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented local shader arrays
Yuri Roubinski
2020-02-11
Merge pull request #31526 from Chaosus/shader_bug_vk2
Rémi Verschelde
2020-02-11
[Vulkan] Fix ternary operator shader compiler expression
Yuri Roubinski
2020-02-11
Merge pull request #31525 from Chaosus/vk_shaders_do2
Rémi Verschelde
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