Age | Commit message (Collapse) | Author |
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Remove pathed `get_node()` use from scene tree dock
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Re-enable per-pixel transparency support on Linux, macOS, and Windows.
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C#: Connect only once for each signal of a script
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AlmightyLaxz/dotnet-build_assemblies-double-support
Add float arg to build_assemblies.py
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Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
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Fix dropped XEvents early in main window lifetime.
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Document Vector4i
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Un-defer the initial theme changed notification in `Window`
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Some improvements to the SceneTreeTimer
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Vulkan and OpenGL rendering drivers).
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Fix Skeleton3DEditor crash
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This prevents lines from being printed every time the editor or project
starts in the editor Output log.
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Co-authored-by: Rindbee <idleman@yeah.net>
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Fixed GodotSharp build failing when real_t is double
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Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
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Expands #59045 to apply to all kinds of popups,
since they all render as separate windows.
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- Use `org.freedesktop.appearance color-scheme` to support system dark mode.
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Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
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