Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-19 | Merge pull request #9274 from vnen/compress-functions | Thomas Herzog | |
Expose compression functions to GDScript | |||
2017-06-19 | Merge pull request #9099 from kubecz3k/plugin-camera-expose | Thomas Herzog | |
EditorPlugin can request user inputs from editor 3d view | |||
2017-06-19 | Merge pull request #9251 from dumitru-stama/blendfillfor30 | Thomas Herzog | |
Added three new methods to 3.0: 'blend_rect', 'blend_rect_mask' and 'fill' | |||
2017-06-19 | Merge pull request #9271 from eska014/html5-inputev | Thomas Herzog | |
Update HTML5 platform for reference-counted InputEvents | |||
2017-06-19 | Add documentation to compression functions | George Marques | |
2017-06-19 | Add compression support for File object | George Marques | |
2017-06-19 | Add basic compression functions to PoolBaseArray | George Marques | |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky | |
Fix ColorPicker's screen pick functionality | |||
2017-06-19 | Merge pull request #9239 from lethiandev/master | George Marques | |
Fix image lock on preview image generating | |||
2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | |
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | |
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | |
-Added ability for Area2D to redirect positional sound to a specific audio bus | |||
2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | |
support in Sprite so far. | |||
2017-06-18 | Merge pull request #9246 from karroffel/gdnative-header-export-thingy | Thomas Herzog | |
[GDNative] added GDN_EXPORT macro for libraries | |||
2017-06-18 | [GDNative] added GDN_EXPORT macro for libraries | Karroffel | |
Up until now there only was GDAPI which was used for the procedures Godot exposes. | |||
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | |
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||
2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky | |
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||
2017-06-17 | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde | |
Fixed decompression of normals | |||
2017-06-17 | Merge pull request #9235 from Kryptocron/issue-9232 | Rémi Verschelde | |
Added option to not save a scene when played. | |||
2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | |
2017-06-17 | Added option to not save a scene when played. | Kryptocron | |
2017-06-17 | doc: Sync classref with current source | Rémi Verschelde | |
2017-06-17 | etc: Do not overestimate number of CPU threads | Rémi Verschelde | |
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count(). | |||
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde | |
Fix sliders for primitives | |||
2017-06-17 | Fixed decompression of vertex colors | Fabian Mathews | |
2017-06-16 | Merge pull request #9231 from dumitru-stama/constimg | George Marques | |
Fixed a bug in get_pixel not being const | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-16 | Fixed a bug in get_pixel not being const | dumitru.stama | |
2017-06-17 | Fixed decompression of normals | Fabian Mathews | |
2017-06-17 | fix sliders for primitives | BastiaanOlij | |
2017-06-16 | Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dock | Rémi Verschelde | |
Fix EditorFileSystem duplicating root folder in new folders | |||
2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | |
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||
2017-06-16 | Merge pull request #9221 from volzhs/fix-scene-tab-theme | Andreas Haas | |
Fix scene tab color not updated when theme changed | |||
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-17 | Fix scene tab color not updated when theme changed | volzhs | |
2017-06-16 | Add more recent contributors to AUTHORS | Rémi Verschelde | |
2017-06-16 | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | |
2017-06-16 | Merge pull request #9212 from BastiaanOlij/add_primitive_hints | Rémi Verschelde | |
Add sensible hints to properties for primitive meshes | |||
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | |
Increase the default perspective camera FOV | |||
2017-06-16 | Add sensible hints to properties | BastiaanOlij | |
2017-06-16 | Merge pull request #9211 from karroffel/gdnative-macos-typo | Thomas Herzog | |
[GDNative] corrected typo for Mac library ext. | |||
2017-06-16 | [GDNative] corrected typo for Mac library ext. | Karroffel | |
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor. | |||
2017-06-16 | Merge pull request #8661 from BastiaanOlij/primitives_3.0 | Rémi Verschelde | |
Godot 3.0 primitives as resources for use with MeshInstance | |||
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | |