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2019-07-25Merge pull request #30823 from Paulb23/issue_29500_syntax_highlighter_leakRémi Verschelde
Fix memory leaks with SyntaxHighlighters
2019-07-25Merge pull request #30820 from neikeq/issue-28394Ignacio Roldán Etcheverry
Mono: Don't try to update project assemblies from project manager
2019-07-25Fix memory leaks with SyntaxHighlightersPaulb23
2019-07-25Mono: Don't try to update project assemblies from project managerIgnacio Etcheverry
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location. This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25Merge pull request #30817 from YeldhamDev/body_warning_fixRémi Verschelde
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias
2019-07-25Merge pull request #30815 from YeldhamDev/debugger_monitor_text_integerRémi Verschelde
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25Merge pull request #30814 from StraToN/makerst-add-meta-gh-hideRémi Verschelde
Adds a meta on top of every generated class to hide Edit on Github link
2019-07-25Fix text position in the debugger's "Monitors" tab not being an integerMichael Alexsander Silva Dias
2019-07-25Adds a meta on top of every generated class to hide 'Edit on Github' linkStraToN
Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25Merge pull request #30351 from bojidar-bg/30288-override-global-themeRémi Verschelde
Keep track of default theme and project custom default theme seperatelly
2019-07-25Merge pull request #30807 from akien-mga/da-get_next-hiddenRémi Verschelde
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25Merge pull request #30810 from Xrayez/doc-kinematic-test-onlyRémi Verschelde
Make KinematicBody docs consistent regarding `test_only` argument
2019-07-25Make KinematicBody docs consistent regarding `test_only` argumentAndrii Doroshenko (Xrayez)
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-25Merge pull request #30806 from akien-mga/fix-hint-sprite-framesRémi Verschelde
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-25Merge pull request #30792 from KoBeWi/releasentRémi Verschelde
Don't release action if it's not pressed
2019-07-25Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicateRémi Verschelde
Fix undo problems with method and transform tracks in the animation editor
2019-07-25Merge pull request #30803 from YeldhamDev/debugger_monitor_text_centerRémi Verschelde
Center text in the debugger's "Monitors" tab
2019-07-25Merge pull request #30799 from guilhermefelipecgs/fix_30795Rémi Verschelde
Fix crash when using custom cursor
2019-07-24Center text in the debugger's "Monitors" tabMichael Alexsander Silva Dias
2019-07-25Merge pull request #30802 from neikeq/exc-policy-and-issue-30519Ignacio Roldán Etcheverry
Unhandled exception policy and fix external editors on Windows
2019-07-24Mono: Fix regression: external editors not working on WindowsIgnacio Etcheverry
2019-07-24Mono: Add option to keep running after unhandled exceptionsIgnacio Etcheverry
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24added pointMesh primitiveclayjohn
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-24Don't release action if it's not pressedTomasz Chabora
2019-07-24Fix undo problems with method and transform tracks in the animation editorMichael Alexsander Silva Dias
2019-07-24Merge pull request #30778 from YeldhamDev/anim_multi_key_editRémi Verschelde
Make possible to edit multiple keys in an animation again
2019-07-24Merge pull request #23334 from malbach/align_sel_viewRémi Verschelde
Add 'Move to view' and make 'Align to view' only align
2019-07-24Merge pull request #25090 from Chaosus/string_countRémi Verschelde
Added String.count method
2019-07-24Merge pull request #30786 from YeldhamDev/update_dead_linksRémi Verschelde
Update some dead links in the codebase
2019-07-23Update some dead links in the codebaseMichael Alexsander Silva Dias
2019-07-23Added count method to StringChaosus
2019-07-23Inspector: Make default float step configurableRémi Verschelde
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251.
2019-07-23Merge pull request #30772 from mbrlabs/view-distanceRémi Verschelde
Increased max view distance in spatial editor plugin
2019-07-23Add 'Align Rotation with View' to spatial editormalbach
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Increased max view distance in spatial editor pluginMarcus Brummer
Increased from 10000 to 1000000. I also removed two related magic numbers. Closes #30766.
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-23Merge pull request #30735 from Zylann/project_manager_improvementRémi Verschelde
Project manager improvements
2019-07-23Merge pull request #30771 from YeldhamDev/open_screenshot_editor_settingsRémi Verschelde
Move "Open Screenshot" from the "Editor" menu to the editor settings
2019-07-23Move "Open Screenshot" from the "Editor" menu to the editor settingsMichael Alexsander Silva Dias
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
Fix contact shadows appearing when shading casting is off
2019-07-22Make possible to edit multiple keys in an animation againMichael Alexsander Silva Dias
2019-07-22fix contact shadows appearing when shading casting is offclayjohn