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2018-03-28[DOCS] Generic6DOFJoint fixesMax Hilbrunner
2018-03-28Merge pull request #17785 from Rubonnek/simplify-canvas-item-logicGilles Roudiere
Simplify CanvasItemEditor anchor drag logic
2018-03-28Merge pull request #17803 from Chaosus/snap2dGilles Roudiere
Enable snapping in 2D when control key pressed
2018-03-28Enable snapping in 2D when control key pressedChaosus
2018-03-26Merge pull request #17760 from eska014/html5-refactorRémi Verschelde
Refactor HTML5 platform build script
2018-03-26Simplify CanvasItemEditor anchor drag logicWilson E. Alvarez
2018-03-26Refactor JavaScript platform build scriptLeon Krause
2018-03-24Merge pull request #17360 from cart/mono-basis-fixIgnacio Etcheverry
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24Fix mono basis GetEuler bug and marshalling/unmarshallingCarter Anderson
2018-03-24Merge pull request #17134 from aaronfranke/masterIgnacio Etcheverry
[Mono] Replace float with real_t, other misc C# improvements
2018-03-24Merge pull request #17747 from robfram/fix-PR-17589Rémi Verschelde
Fix bug added in PR #17589. Resources couldn't be saved to files
2018-03-24Fix bug added in PR#17589. Resources couldn't be saved to filesrobfram
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
2018-03-23Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde
Overhaul the display scaling editor settings
2018-03-23Overhaul the display scaling editor settingsHugo Locurcio
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
2018-03-23Merge pull request #17321 from LinkDoyle/issue_16350Rémi Verschelde
Fix switching WindowDialog types leaves garbage buttons
2018-03-23Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde
Allow Attach and Clear Script on multiple nodes
2018-03-23Merge pull request #17490 from robfram/homogenize-check-prop-namesRémi Verschelde
Fix non-valid characters for `input_action`
2018-03-23Merge pull request #17496 from robfram/fix-f3-change-editor-and-findRémi Verschelde
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23Merge pull request #17505 from ArkDShiggy/invert_y-axisRémi Verschelde
add option to invert y-axis
2018-03-23Merge pull request #17555 from poke1024/add-worldenv-warningRémi Verschelde
Warn about WorldEnvironment being ignored
2018-03-23Merge pull request #17716 from bruvzg/revert_nstaskRémi Verschelde
Revert "Implement OS_OSX::execute"
2018-03-23Merge pull request #17571 from kubecz3k/cam-disableRémi Verschelde
a way to ensure that camera is disabled
2018-03-23Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde
Allow users to add items to Tool menu
2018-03-23Revert "Implement OS_OSX::execute"bruvzg
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65.
2018-03-23Merge pull request #17680 from beniwtv/masterRémi Verschelde
Fix compressor audio effect sidechain selection
2018-03-23Merge pull request #17612 from robfram/fix-richtextlabel-bbcodeRémi Verschelde
Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-23Merge pull request #17532 from BastiaanOlij/arvr_enhancementsRémi Verschelde
A few enhancements on the ARVR Server
2018-03-23Merge pull request #17703 from bruvzg/fix_retina_dragRémi Verschelde
[macOS] Fix dragging window from non-retina to retina display.
2018-03-23Merge pull request #17679 from ivodopiviz/external-editor-switchRémi Verschelde
Prevented external editor from running multiple times
2018-03-23Merge pull request #17704 from marcelofg55/clang_warn_fixRémi Verschelde
Fix for clang warning at distance_to
2018-03-22Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22Fix for clang warning at distance_toMarcelo Fernandez
2018-03-22Fix dragging window from non-retina to retina display.bruvzg
2018-03-22Merge pull request #17686 from marcelofg55/in_class_fixRémi Verschelde
Fix several in-class initialization clang warning
2018-03-22Merge pull request #17685 from marcelofg55/get_area_constBojidar Marinov
Fix missing const in CapsuleShapeSW::get_area
2018-03-22Fix several in-class initialization clang warningMarcelo Fernandez
2018-03-21Fix missing const in CapsuleShapeSW::get_areaMarcelo Fernandez
2018-03-21Fix compressor audio effect sidechain selectionBenedikt Bär
2018-03-21Prevented external editor from running multiple timesIvan Vodopiviz
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21Merge pull request #17675 from Noshyaar/rPoommetee Ketson
[DOCS] minor ParticlesMaterial docs fix Linear -> Radial [ci skip]
2018-03-21[DOCS] minor ParticlesMaterial docs fix Linear -> RadialPoommetee Ketson
2018-03-21Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde
Add --print-fps option to output FPS to stdout
2018-03-21Merge pull request #17658 from bkeys/update_theklaRémi Verschelde
Updated thekla_atlas to support arm64
2018-03-21Merge pull request #17653 from eska014/rwlock-dummyRémi Verschelde
Add RWLockDummy for NO_THREADS builds
2018-03-21Merge pull request #17670 from xsellier/bugfix/17654-split-screen-masterRémi Verschelde
Prevent android to split-screen
2018-03-21Prevent android to split-screenXavier Sellier
2018-03-21Merge pull request #17668 from Noshyaar/2018Rémi Verschelde
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-21Add --print-fps option to output FPS to stdoutRémi Verschelde
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
2018-03-20Updated thekla_atlas to support arm64Brigham Henry Keys