Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-09 | Follow-Up Add SNames to get theme icon | Nathan Franke | |
2021-08-09 | Merge pull request #51446 from nekomatata/fix-moving-platform-rotation | Rémi Verschelde | |
Fix applied rotation from moving platforms in move_and_slide | |||
2021-08-09 | Merge pull request #51294 from aaronfranke/double-time | Rémi Verschelde | |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp | |
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations. | |||
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Use doubles for time in animation code | Aaron Franke | |
2021-08-09 | Merge pull request #49753 from aaronfranke/render-server-floats | Rémi Verschelde | |
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer | |||
2021-08-09 | Merge pull request #45568 from aaronfranke/node3d-real_t | Rémi Verschelde | |
Use real_t in 3D nodes | |||
2021-08-09 | Merge pull request #51097 from Faless/mp/4.x_spawnable | Fabio Alessandrelli | |
[Net] MultiplayerAPI remote scene spawning/despawning. | |||
2021-08-09 | Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-icon | Rémi Verschelde | |
Change PrismMesh editor icon to look like a prism. | |||
2021-08-09 | Change PrismMesh editor icon to look like a prism. | John Wigg | |
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | [Net] Basic extensible MultiplayerAPI spawn/despawn. | Fabio Alessandrelli | |
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances. | |||
2021-08-09 | [Core] Expose ResourceLoader.get_resource_uid. | Fabio Alessandrelli | |
2021-08-09 | Merge pull request #51427 from omar-polo/platform-detect-openbsd | Rémi Verschelde | |
automatically detect openbsd as platform=linuxbsd | |||
2021-08-09 | automatically detect BSDs as platform=linuxbsd | Omar Polo | |
2021-08-09 | Merge pull request #51431 from Chaosus/vs_cosmetic | Yuri Roubinsky | |
Added small offset to the content of nodes in VisualShader | |||
2021-08-09 | Added small offset to the content of nodes in VisualShader | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51422 from Chaosus/shader_dialog_fixes | Yuri Roubinsky | |
Fix some bugs in shader creation dialog (continue) | |||
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51338 from V-Sekai/gltf-lights | Rémi Verschelde | |
Continue when glTF2 lights fail to parse. | |||
2021-08-09 | Merge pull request #51420 from Chaosus/shader_dialog_fixed_typo | Rémi Verschelde | |
[WIP] Fix some bugs in shader creation dialog | |||
2021-08-09 | Merge pull request #51180 from RandomShaper/native_script_inherits | Rémi Verschelde | |
Implement inherits_script() for NativeScript and PluginScript | |||
2021-08-09 | Continue when glTF2 lights fail to parse. | K. S. Ernest (iFire) Lee | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-09 | Merge pull request #51412 from YeldhamDev/property_track_desc | Rémi Verschelde | |
Make property description in the animation editor actually show it | |||
2021-08-08 | Make property description in the animation editor actually show it | Michael Alexsander | |
2021-08-09 | Merge pull request #49587 from bruvzg/text_server_inline_align | Rémi Verschelde | |
[Text Server] Improve object (image/table) inline alignment. | |||
2021-08-09 | Merge pull request #51405 from bruvzg/macos_recenter_mouse | Rémi Verschelde | |
[macOS] Move captured mouse cursor to the center when window gain focus. | |||
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-08 | [macOS] Move captured mouse cursor to the center when window gain focus. | bruvzg | |
2021-08-08 | Merge pull request #51217 from timothyqiu/more-i18n | Rémi Verschelde | |
Fix various i18n failures | |||
2021-08-08 | Merge pull request #51395 from angad-k/pseudolocalization-squashed | Rémi Verschelde | |
Add pseudolocalization to Godot. (GSoC'21) | |||
2021-08-08 | add pseudolocalization to Godot | Angad Kambli | |
2021-08-08 | Merge pull request #51385 from RandomShaper/fix_thread_default_null | Rémi Verschelde | |
Fix logic to allow default null thread argument | |||
2021-08-08 | Fix logic to allow default null thread argument | Pedro J. Estébanez | |
2021-08-08 | Merge pull request #51379 from follower/patch-15 | Rémi Verschelde | |
Fix Unicode URL link tags to render correctly. | |||
2021-08-08 | Fix Unicode URL link tags to render correctly. | follower | |
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb. | |||
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Merge pull request #51375 from Blackiris/fix-action-get-events | Rémi Verschelde | |
Fix action_get_events returning booleans instead of InputKey entries | |||
2021-08-07 | Fix action_get_events returning booleans instead of InputKey entries | Julien Nguyen | |
2021-08-07 | Merge pull request #51356 from Chaosus/shader_dialog | Yuri Roubinsky | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-07 | Merge pull request #38547 from YeldhamDev/global_rate_scale_invert | Rémi Verschelde | |
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` | |||
2021-08-07 | Invert how `global_rate_scale` value works, and rename it to ↵ | Michael Alexsander | |
`playback_speed_scale` | |||
2021-08-07 | Merge pull request #51360 from Paulb23/item-list-bg-colour-update | Rémi Verschelde | |
2021-08-07 | Merge pull request #51355 from lawnjelly/fix_plane_xform_4_new | Rémi Verschelde | |
2021-08-07 | Merge pull request #51357 from raulsntos/fix-51342 | Rémi Verschelde | |
Fix Path3D initial forward calculation | |||
2021-08-07 | Redraw on item list custom bg/fg colour change | Paulb23 | |