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2021-08-09Follow-Up Add SNames to get theme iconNathan Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
Fix applied rotation from moving platforms in move_and_slide
2021-08-09Merge pull request #51294 from aaronfranke/double-timeRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations.
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #49753 from aaronfranke/render-server-floatsRémi Verschelde
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
Use real_t in 3D nodes
2021-08-09Merge pull request #51097 from Faless/mp/4.x_spawnableFabio Alessandrelli
[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-iconRémi Verschelde
Change PrismMesh editor icon to look like a prism.
2021-08-09Change PrismMesh editor icon to look like a prism.John Wigg
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances.
2021-08-09[Core] Expose ResourceLoader.get_resource_uid.Fabio Alessandrelli
2021-08-09Merge pull request #51427 from omar-polo/platform-detect-openbsdRémi Verschelde
automatically detect openbsd as platform=linuxbsd
2021-08-09automatically detect BSDs as platform=linuxbsdOmar Polo
2021-08-09Merge pull request #51431 from Chaosus/vs_cosmeticYuri Roubinsky
Added small offset to the content of nodes in VisualShader
2021-08-09Added small offset to the content of nodes in VisualShaderYuri Roubinsky
2021-08-09Merge pull request #51422 from Chaosus/shader_dialog_fixesYuri Roubinsky
Fix some bugs in shader creation dialog (continue)
2021-08-09Fix some bugs in shader creation dialog (continue)Yuri Roubinsky
2021-08-09Merge pull request #51338 from V-Sekai/gltf-lightsRémi Verschelde
Continue when glTF2 lights fail to parse.
2021-08-09Merge pull request #51420 from Chaosus/shader_dialog_fixed_typoRémi Verschelde
[WIP] Fix some bugs in shader creation dialog
2021-08-09Merge pull request #51180 from RandomShaper/native_script_inheritsRémi Verschelde
Implement inherits_script() for NativeScript and PluginScript
2021-08-09Continue when glTF2 lights fail to parse.K. S. Ernest (iFire) Lee
2021-08-09Fix some bugs in shader creation dialogYuri Roubinsky
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09Merge pull request #51412 from YeldhamDev/property_track_descRémi Verschelde
Make property description in the animation editor actually show it
2021-08-08Make property description in the animation editor actually show itMichael Alexsander
2021-08-09Merge pull request #49587 from bruvzg/text_server_inline_alignRémi Verschelde
[Text Server] Improve object (image/table) inline alignment.
2021-08-09Merge pull request #51405 from bruvzg/macos_recenter_mouseRémi Verschelde
[macOS] Move captured mouse cursor to the center when window gain focus.
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-08[macOS] Move captured mouse cursor to the center when window gain focus.bruvzg
2021-08-08Merge pull request #51217 from timothyqiu/more-i18nRémi Verschelde
Fix various i18n failures
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-08Merge pull request #51385 from RandomShaper/fix_thread_default_nullRémi Verschelde
Fix logic to allow default null thread argument
2021-08-08Fix logic to allow default null thread argumentPedro J. Estébanez
2021-08-08Merge pull request #51379 from follower/patch-15Rémi Verschelde
Fix Unicode URL link tags to render correctly.
2021-08-08Fix Unicode URL link tags to render correctly.follower
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Merge pull request #51375 from Blackiris/fix-action-get-eventsRémi Verschelde
Fix action_get_events returning booleans instead of InputKey entries
2021-08-07Fix action_get_events returning booleans instead of InputKey entriesJulien Nguyen
2021-08-07Merge pull request #51356 from Chaosus/shader_dialogYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-07Merge pull request #38547 from YeldhamDev/global_rate_scale_invertRémi Verschelde
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-07Merge pull request #51360 from Paulb23/item-list-bg-colour-updateRémi Verschelde
2021-08-07Merge pull request #51355 from lawnjelly/fix_plane_xform_4_newRémi Verschelde
2021-08-07Merge pull request #51357 from raulsntos/fix-51342Rémi Verschelde
Fix Path3D initial forward calculation
2021-08-07Redraw on item list custom bg/fg colour changePaulb23