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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-26
Fix expected argument count in Callable call error text
kleonc
2023-04-26
mbedtls: Update to upstream version 2.28.3
Rémi Verschelde
2023-04-26
Fix editor lock on sdf collision bake on error
Samuele Panzeri
2023-04-26
[Windows] Cleanup COM library initialization/uninitialization.
bruvzg
2023-04-26
Remove wrong Ctrl from 2D editor tooltip
kobewi
2023-04-26
Fix NavigationMesh baking for HeightMapShape
smix8
2023-04-26
[Windows TTS] Fix queuing utterances in rapid succession.
bruvzg
2023-04-26
[Image Font] Fix fractional ascent for font with odd height.
bruvzg
2023-04-26
Fix multi-line string highlighting with single quotes.
HolonProduction
2023-04-26
Document using AnimatableBody when needed in StaticBody description
Hugo Locurcio
2023-04-26
TileMap Fix rendering odd-sized tiles
kleonc
2023-04-25
Merge pull request #76405 from YuriSizov/4.0-cherrypicks
Rémi Verschelde
2023-04-24
Update changelog for 4.0.3
Yuri Sizov
2023-04-24
Fix typo when parsing LSP function parameters
Adam Scott
2023-04-24
Fix various typos in the classref
Haoyu Qiu
2023-04-24
Remove double thes from documentation
Paweł
2023-04-24
Fix blurry borders on antialiased FlatStyleBox
David Giardi
2023-04-24
Add missing LineEdit constants in editor theme
kobewi
2023-04-24
Remove unnecessary zero multiplications
Michael Alexsander
2023-04-24
Improve description of `Callable.bind/unbind`
Ninni Pipping
2023-04-24
Fix Quaternion's brief description
VolTer
2023-04-24
Improve `print_rich()` documentation
Hugo Locurcio
2023-04-24
Fix deserializing resource usage debug data
kleonc
2023-04-24
Rename internal root canvas group to start with underscore
angel-721
2023-04-24
Use Point2 consistently in Control methods
Yuri Sizov
2023-04-24
Fixed typo in DisplayServer.ScreenOrientation docs
Evgeniy Vasilyev
2023-04-24
Unify descriptions of vector methods
Haoyu Qiu
2023-04-24
Fix Typo in NavigationServer2D
Rattle22
2023-04-24
update set_smooth_group description
Tae Hong Ahn
2023-04-24
Improve line BiDi handling, prevent crash on recursive log updates.
bruvzg
2023-04-24
[TextServer] Improve BiDi error handling.
bruvzg
2023-04-24
Use angle_rand to calculate base_angle in particles process material
clayjohn
2023-04-24
GDScript: Add missing member type check when resolving `extends`
Danil Alexeev
2023-04-24
Make EditorToaster's handler thread-safe
Pedro J. Estébanez
2023-04-24
Fix `Image.compress` description
Ninni Pipping
2023-04-24
Fix OBJ mesh importer smoothing handling
kleonc
2023-04-24
Change cursor consistently when panning in the 2D Editor
Hakim
2023-04-24
Fix Windows StringFileInfo structure
Paweł
2023-04-24
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
João Pedro Braz
2023-04-24
Don't store instance transform in RD 3D renderer unless requested
clayjohn
2023-04-24
Translate inactive particles to -INF
Erik Johnson
2023-04-24
Expose more compression formats in Image and fix compress check
Ninni Pipping
2023-04-24
Don't apply scale to autohide theme property
Ninni Pipping
2023-04-24
Fix blend_shape (shapekey) empty name import.
Martin Capitanio
2023-04-24
Fix potential null in android text entry system.
Jason Knight
2023-04-24
Properly calculate lifetime_split for particles
clayjohn
2023-04-24
Write out render_mode even when mode is set to default in VisualShaders
clayjohn
2023-04-24
[TextServer] Use dedicated flag for object replacement characters.
bruvzg
2023-04-24
Ensure that depth write state is updated before transparent pass in OpenGL3 r...
clayjohn
2023-04-24
Tree: Fix offset calculation when there are hidden items
Haoyu Qiu
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