Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-13 | Merge pull request #47853 from naithar/fix/xcframework-time-4.0 | Rémi Verschelde | |
[iOS] Fix for plugin modified time check | |||
2021-04-13 | [iOS] Fix for plugin modified time check | Sergey Minakov | |
2021-04-13 | Merge pull request #47848 from nekomatata/debug-shape-crash-fix | Rémi Verschelde | |
Fix crashes with CollisionObject3D debug shapes | |||
2021-04-13 | Merge pull request #47845 from nekomatata/fix-soft-body-contact-impulses | Rémi Verschelde | |
2021-04-13 | Merge pull request #47844 from m4gr3d/update_activity_result_callback | Rémi Verschelde | |
Add support for forwarding callbacks from Godot's parent activity | |||
2021-04-13 | Merge pull request #47842 from m4gr3d/fix_boot_splash_scale_master | Rémi Verschelde | |
Fix custom boot splash image scaling. | |||
2021-04-12 | Fix crashes with CollisionObject debug shapes | PouleyKetchoupp | |
MeshInstance added as child nodes for CollisionObject debug shapes can be invalidated while deleting the collision object (child nodes are deleted first), which caused accesses to invalid memory in shape_owner_remove_shape that lead to random crashes. Also optimized accesses to shapes to avoid copy-on-write on each iteration. | |||
2021-04-12 | Fix SoftBody contact impulses applied on rigid bodies | PouleyKetchoupp | |
Parameters were inverted in `apply_impulse` and `apply_bias_impulse` due to a modification on master. | |||
2021-04-12 | Add support for forwarding callbacks from Godot's parent activity. | Fredia Huya-Kouadio | |
2021-04-12 | Fix custom boot splash image scaling. | Fredia Huya-Kouadio | |
2021-04-13 | Merge pull request #47370 from fire/etcpak | Rémi Verschelde | |
Add thirdparty library etcpak for faster imports. | |||
2021-04-13 | Merge pull request #47841 from Blackiris/fix-PackedFloat32Array-index | Rémi Verschelde | |
Fix PackedFloat32Array get index not working | |||
2021-04-13 | Add `etcpak` library for faster ETC/ETC2/S3TC imports. | K. S. Ernest (iFire) Lee | |
- `etc` module was renamed to `etcpak` and modified to use the new library. - PKM importer is removed in the process, it's obsolete. - Old library `etc2comp` is removed. - S3TC compression no longer done via `squish` (but decompression still is). - Slight modifications to etcpak sources for MinGW compatibility, to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or system libpng. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-04-12 | Fix PackedFloat32Array get index not working | Julien Nguyen | |
2021-04-12 | Merge pull request #47840 from ↵ | Rémi Verschelde | |
Calinou/doc-project-settings-override-feature-tags Document overriding project settings that have feature tags | |||
2021-04-12 | Document overriding project settings that have feature tags | Hugo Locurcio | |
This non-obvious behavior can take a while to discover and fix, so it's important to mention it in the class reference. | |||
2021-04-12 | Merge pull request #47664 from goostengine/makerst-prop-overridden-object | Rémi Verschelde | |
makerst: Fix generation of overridden properties in child classes | |||
2021-04-12 | Merge pull request #47831 from Calinou/editor-remote-scene-tree-tooltip | Rémi Verschelde | |
2021-04-12 | Add a tooltip to document performance issues of the Remote scene tree | Hugo Locurcio | |
2021-04-12 | Merge pull request #43180 from nathanfranke/node-configuration-array | Rémi Verschelde | |
Use Array for node configuration warnings | |||
2021-04-12 | Merge pull request #47709 from KoBeWi/node_that_changes_everything | Rémi Verschelde | |
Expose edit_node() for editor plugins | |||
2021-04-11 | Use Array for node configuration warnings | Nathan Franke | |
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation. | |||
2021-04-12 | Merge pull request #47531 from fire/update-skeleton-display | Rémi Verschelde | |
Update Skeleton3D inspector Bone Transforms | |||
2021-04-12 | Expose edit_node() for editor plugins | kobewi | |
2021-04-12 | Merge pull request #47811 from HaSa1002/fix-get-buffer | Rémi Verschelde | |
Fix `_File::get_buffer` length always set to p_length | |||
2021-04-11 | Fix `_File::get_buffer` length always set to p_length | Johannes | |
2021-04-11 | Merge pull request #47175 from YeldhamDev/help_search_early_match | Rémi Verschelde | |
Select non-perfect matches if necessary in the Search Help dialog | |||
2021-04-11 | Merge pull request #47774 from DanielKriz/bugfix/CommandQueue | Rémi Verschelde | |
Fix includes in test_command_queue.h | |||
2021-04-11 | Merge pull request #47787 from timothyqiu/csg-selection | Rémi Verschelde | |
Fix 3D selection box size for Node3D | |||
2021-04-11 | Fix 3D selection box size for Node3D | Haoyu Qiu | |
2021-04-10 | Merge pull request #37966 from pkowal1982/cleanup-profiler | Fabio Alessandrelli | |
Clean up profiler | |||
2021-04-10 | Fix includes in test_command_queue.h | Daniel Kříž | |
2021-04-10 | Merge pull request #47761 from reduz/packedbytearray-marshalling | Rémi Verschelde | |
Add marshalling to PackedByteArray | |||
2021-04-10 | Merge pull request #47512 from DanielKriz/bugfix/uri_encode | Fabio Alessandrelli | |
fix wrong encoding format in uri_encode | |||
2021-04-10 | Add marshalling to PackedByteArray | reduz | |
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense. | |||
2021-04-10 | fix wrong encoding in uri_encode | Daniel Kříž | |
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-10 | Merge pull request #47596 from ↵ | Rémi Verschelde | |
EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action | |||
2021-04-09 | Merge pull request #47760 from m4gr3d/update_activity_result_behavior_master | Rémi Verschelde | |
Fix issue causing the response callback to be invoked with the invalid `requestCode` | |||
2021-04-09 | Fix issue causing the response callback to be invoked with the invalid ↵ | Fredia Huya-Kouadio | |
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. | |||
2021-04-09 | Merge pull request #47750 from aaronfranke/zoom-message | Rémi Verschelde | |
Show a message when trying to zoom farther than the limit | |||
2021-04-09 | Show a message when trying to zoom farther than the limit | Aaron Franke | |
2021-04-09 | Merge pull request #47754 from SonnyBonds/docfix | Rémi Verschelde | |
Add missing color argument in forward_canvas_draw_over_viewport example. | |||
2021-04-09 | Add missing color argument in forward_canvas_draw_over_viewport example. | Anders Stenberg | |
2021-04-09 | Merge pull request #47735 from Calinou/improve-cli-print-fps-display | Rémi Verschelde | |
Improve command line `--print-fps` display | |||
2021-04-09 | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | |
Tweak frame time display in the editor | |||
2021-04-09 | Merge pull request #47696 from BastiaanOlij/remove_low_end | Rémi Verschelde | |
Remove low_end option from renderer | |||
2021-04-09 | Improve command line `--print-fps` display | Hugo Locurcio | |
- Display the frame time in addition to FPS. - Frame time is a more objective measurement in comparison to FPS, but FPS is more familiar to people less acquainted with profiling. - Rename "Game" to "Project" for the project FPS printing line. | |||
2021-04-09 | Tweak frame time display in the editor | Hugo Locurcio | |
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | |||
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij | |