Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-17 | Prevent stack overflow when setting a shader global value | Yuri Rubinsky | |
2022-11-17 | Merge pull request #68786 from akien-mga/android-fix-keep_screen_on | Rémi Verschelde | |
Android: Fix parsing `keep_screen_on` setting | |||
2022-11-17 | Merge pull request #68732 from AThousandShips/bit_map_polygon_fix | Rémi Verschelde | |
Fix polygon generation in BitMap | |||
2022-11-17 | Merge pull request #68784 from bruvzg/localize_numeral_system | Rémi Verschelde | |
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion. | |||
2022-11-17 | Android: Fix parsing `keep_screen_on` setting | Rémi Verschelde | |
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2022-11-17 | Add `Control::localize_numeral_system` property to toggle automatic numeral ↵ | bruvzg | |
system conversion. | |||
2022-11-17 | Fixup TileSet build after #66557 | Rémi Verschelde | |
Last rebase was too old, didn't include this API rename. | |||
2022-11-17 | Merge pull request #66557 from ↵ | Rémi Verschelde | |
MisterMX/fix/tileset-custom-data-type-reload-editor fix(tileset): Recreate custom data editor if type has changed | |||
2022-11-17 | Merge pull request #64368 from YeldhamDev/tile_editor_label_center | Rémi Verschelde | |
Properly center labels in the TileMap/Set editors | |||
2022-11-17 | Merge pull request #63601 from YeldhamDev/tooltip_stuff | Rémi Verschelde | |
Small changes to some tooltips | |||
2022-11-17 | Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog | Rémi Verschelde | |
Remove auto selecting the first file for FileDialog with Save mode | |||
2022-11-17 | Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow | Rémi Verschelde | |
RendererDummy - Fix buffer overflow due to stale mesh_get_surface | |||
2022-11-17 | Merge pull request #68778 from bruvzg/ios_icons | Rémi Verschelde | |
[iOS] iOS export improvements. | |||
2022-11-17 | RendererDummy fix buffer overflow due to mesh_get_surface | dzil123 | |
2022-11-17 | Merge pull request #68777 from bruvzg/mac_activ_13 | Rémi Verschelde | |
[macOS] Update activation hack to work on Ventura. | |||
2022-11-17 | Merge pull request #68775 from dzil123/add_gles3_texturestorage_null_checks | Rémi Verschelde | |
OpenGL3 TextureStorage - add missing null checks | |||
2022-11-17 | Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash | Rémi Verschelde | |
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start() | |||
2022-11-17 | Merge pull request #68776 from bruvzg/win_sysfont_case | Rémi Verschelde | |
[Windows] Use case-sensitive file names for the system fonts to avoid warnings. | |||
2022-11-17 | Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit | Rémi Verschelde | |
Fix GUI update timing when AnimationEditor changes FPS | |||
2022-11-17 | Merge pull request #68651 from ↵ | Rémi Verschelde | |
ClarkThyLord/fix_code_editor_search_match_inconsistencies Fix code editor search match inconsistencies | |||
2022-11-17 | Merge pull request #68743 from raulsntos/dotnet/array-mesh | Rémi Verschelde | |
C#: Fix incorrect types used in ArrayMesh docs | |||
2022-11-17 | Merge pull request #68736 from dzil123/main_print_version_top | Rémi Verschelde | |
Move engine version printout to top | |||
2022-11-17 | [iOS] iOS export improvements. | bruvzg | |
Add export options to set Settings and Notification icons on export. Automatically fill background of the app store icon instead of failing (with warning). Update development region to use `en` instead of `English`. | |||
2022-11-17 | Fix polygon generation in BitMap | Ninni Pipping | |
2022-11-17 | [macOS] Update activation hack to work on Ventura. | bruvzg | |
2022-11-17 | [Windows] Use case-sensitive file names for the system fonts to avoid warnings. | bruvzg | |
2022-11-16 | GLES3 TextureStorage - add missing null checks | dzil123 | |
2022-11-17 | Merge pull request #68741 from Chaosus/vs_fix_varyings_popup | Yuri Rubinsky | |
2022-11-17 | Fix update timing when AnimationEditor changes FPS | Silc Renew | |
2022-11-16 | Fix "Search" match inconsistencies | Christian Cuevas | |
- Offset by searched length not line text - Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch. | |||
2022-11-16 | C#: Fix incorrect types used in ArrayMesh docs | Raul Santos | |
2022-11-16 | Fix the bounds of varying popup in visual shader editor | Yuri Rubinsky | |
2022-11-16 | Main::setup2 move print engine version to top | dzil123 | |
2022-11-16 | Merge pull request #68573 from Sauermann/fix-optionbutton-popup | Rémi Verschelde | |
Fix position and size of OptionButton PopupMenu | |||
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Merge pull request #68729 from m4gr3d/fix_save_restart_main | Rémi Verschelde | |
Fix 'save & restart' logic for the Android Editor | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-16 | Fix 'save & restart' logic for the Android Editor | Fredia Huya-Kouadio | |
2022-11-16 | Merge pull request #68727 from akien-mga/GLES3-glx-swap-interval-fix | Rémi Verschelde | |
X11: Don't override glxSwapInterval function pointers loaded by GLAD | |||
2022-11-16 | X11: Don't override glxSwapInterval function pointers loaded by GLAD | Rémi Verschelde | |
Fixes #68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com> | |||
2022-11-16 | Merge pull request #68701 from Bromeon/bugfix/extension-header-cleanup | Rémi Verschelde | |
Extension header: fix typos, documentation and member order | |||
2022-11-16 | Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting | Rémi Verschelde | |
Improve BoneRenamer to avoid conflicting with original bone name | |||
2022-11-16 | Merge pull request #68704 from ↵ | Rémi Verschelde | |
Calinou/node-add-proximitygroup-compatibility-handler Add a node compatibility handler for ProximityGroup | |||
2022-11-16 | Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow | Rémi Verschelde | |
Fix shader compiler asan out of bounds | |||
2022-11-16 | Merge pull request #68708 from KoBeWi/this_dock_is_a_history_now | Rémi Verschelde | |
Add explicit name to History dock | |||
2022-11-16 | Improve BoneRenamer to avoid conflicting with original bone name | Silc Renew | |
2022-11-16 | Merge pull request #68717 from rune-scape/rune-compiler-regression | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/68716 | |||
2022-11-15 | GDScript Compiler: regression fix | Rune | |
2022-11-16 | Add explicit name to History dock | kobewi | |
2022-11-16 | Add a node compatibility handler for ProximityGroup | Hugo Locurcio | |
This converts ProximityGroup nodes from 3.x projects into Node3Ds (their parent), rather than bare Nodes. |