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2019-09-04Run doctool after overridden properties changesBojidar Marinov
2019-09-04Add overriden properties to the documentationBojidar Marinov
Fixes #31855
2019-09-02Merge pull request #31898 from Calinou/animation-editor-add-precise-snappingRémi Verschelde
Implement precise snapping in the animation editor
2019-09-02Merge pull request #31890 from Calinou/curve-editor-add-snappingRémi Verschelde
Implement snapping in the Curve editor
2019-09-02Merge pull request #31889 from Calinou/gradient-editor-add-snappingRémi Verschelde
Implement snapping in the Gradient editor
2019-09-02Merge pull request #31906 from Calinou/assetlib-refresh-onceRémi Verschelde
Refresh the asset library only once on startup
2019-09-02Merge pull request #26812 from KoBeWi/auto-complete-the-scenesRémi Verschelde
Add autocomplete support for change_scene()
2019-09-02Merge pull request #31893 from bojidar-bg/25081-gdscript-index-selfRémi Verschelde
Re-allow indexing on objects and other non-builtin types
2019-09-02Refresh the asset library only once on startupHugo Locurcio
This avoids unnecessary calls to the API when switching between tabs in the editor or project manager.
2019-09-02Merge pull request #31902 from YeldhamDev/ruler_iconRémi Verschelde
Add icon for the ruler tool
2019-09-02Merge pull request #31843 from 2shady4u/parserCtrlClickRémi Verschelde
Solves ctrl+click on functions by ignoring the cursor
2019-09-02Re-allow indexing on "self" and object types in GDScriptBojidar Marinov
Fixes #25081
2019-09-02Add autocomplete support for change_scene()Tomasz Chabora
2019-09-02Merge pull request #31571 from NeoSpark314/tonemapping_none_optionRémi Verschelde
Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02Merge pull request #31892 from ↵Rémi Verschelde
alexey-makarenko/fix/editor_search_back_infinitely Fix editor infinite loop in search_prev issue #31328
2019-09-02Merge pull request #31901 from akien-mga/completion-option-fix-buildRémi Verschelde
gdscript: Fix build after #24925
2019-09-02Add icon for the ruler toolMichael Alexsander Silva Dias
2019-09-02gdscript: Fix build after #24925Rémi Verschelde
The PR did not use the ScriptCodeCompletionOption system introduced later on, and somehow this did not generate a merge conflict even though neighboring code was changed.
2019-09-02Merge pull request #24925 from Mr-Slurpy/typed-autoloadRémi Verschelde
Added autoloads as a potential type.
2019-09-02Implement precise snapping in the animation editorHugo Locurcio
Holding Shift while snapping is enabled will now make snapping 4 times as precise.
2019-09-02Merge pull request #21443 from deepmax/ord_functionRémi Verschelde
Add ord() function to return Unicode code point of a string of length one
2019-09-02Fix editor infinit loop in search_prevamakarenko
Fixes godotengine#31328
2019-09-02Implement snapping in the Curve editorHugo Locurcio
Holding Ctrl will snap the selected point/tangent by increments of 10% of the curve's width/height. Holding Shift as well will snap by increments of 2.5% instead.
2019-09-02Solves ctrl+click on functions by ignoring the cursorshaderbeast
Obeyed CLANG format rules Obeying CLANG format rules attempt 2 Obeying CLANG format rules attempt 3 Clean up Fixed runaway while loop Removed int initialization
2019-09-02Implement snapping in the Gradient editorHugo Locurcio
Holding Ctrl will snap the selected point's position by increments of 0.1. Holding Ctrl + Shift will snap by increments of 0.025 instead. The previous behavior is preserved when holding just Shift (snapping to other gradient points).
2019-09-02Merge pull request #31878 from aole/Initialize-TileMap-Custom-TransformRémi Verschelde
Initialize TileMap Custom Transform
2019-09-02Merge pull request #31829 from KoBeWi/one_tool_to_ruler_2dRémi Verschelde
Add 2D ruler tool
2019-09-02Merge pull request #31875 from Calinou/jsonrpc-uppercase-constantsRémi Verschelde
Make JSONRPC constants uppercase for consistency with other classes
2019-09-02Merge pull request #31884 from YeldhamDev/multiline_text_update_fixRémi Verschelde
Fix multiline texts not updating its contents correctly in the inspector
2019-09-02Fix multiline texts not updating its contents correctly in the inspectorMichael Alexsander Silva Dias
2019-09-01Initialize TileMap Custom TransformBhupendra Aole
Initialize TileMap Custom Transform to same as Cell Size (64). Fixes #30948.
2019-09-01Make JSONRPC constants uppercase for consistency with other classesHugo Locurcio
2019-09-01Merge pull request #31867 from KoBeWi/rogue_scrollbarsRémi Verschelde
Ignore size of hidden scrollbars in ScrollContainer
2019-09-01Merge pull request #31587 from RevoluPowered/feature/fbx-importerRémi Verschelde
FBX Importer
2019-09-01Assimp FBX Import supportGordon MacPherson
Issues fixed: - Updated assimp to latest and backported fixes into godot. - Fixed file scale being ignored from FBX file. - Fixed bone removal - Implemented proper armature binding - Fixed recursion not always going through the entire path - Implemented assimp global scaling system - Fixed assimp global scale process to support unit conversion - Implemented proper fbx scaling - Fixed asserts caused by missing faces in some models which could crash - Fixed valid bone removal - Fixed root node being overwriten by assimp which caused data loss - Fixed armature construction so that it works with multiple roots - Implemented basic support for FBX standard materials - Refactoring to improve code quality and improve function reuse. - Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone. - Creating meshes is now done after hierarchy is created so that the skeleton is always available. - Added support to assimp to support file scale in all formats which call SetFileScale. - Many other fixes provided into assimp. Known issues: - FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks) - Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node. - When an animated mesh has not executed any animation the rest pose is wrong. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-01Merge pull request #31865 from Xrayez/geometry-remove-transformRémi Verschelde
Remove redundant transform method in Geometry singleton
2019-09-01Add 2D ruler toolTomasz Chabora
2019-09-01Ignore size of hidden scrollbars in ScrollContainerTomasz Chabora
2019-09-01Merge pull request #31832 from Xrayez/save-png-err-msgsRémi Verschelde
Provide error messages when PNG save fails
2019-09-01Merge pull request #31656 from Cykyrios/masterRémi Verschelde
Rename and relocate Draw Minimap editor property
2019-09-01Merge pull request #31862 from Chaosus/vs_custom_tutorialRémi Verschelde
Added link to tutorial for VisualShaderNodeCustom
2019-09-01Fix semicolon parsing in visual shader expression (#31857)Yuri Roubinsky
Fix semicolon parsing in visual shader expression
2019-09-01Remove redundant transform method in Geometry singletonAndrii Doroshenko (Xrayez)
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
2019-09-01Reorganize & rename text editor settings categoriesCykyrios
Add Navigation category for scroll and minimap settings. Rename Line Numbers category to Appearance. Rename Open Scripts category to Script List. Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings). Reorder settings by category in code_editor.cpp to match settings list
2019-09-01Provide error messages when PNG save failsAndrii Doroshenko (Xrayez)
2019-09-01Bump version to 3.2-alphaRémi Verschelde
IMPORTANT: This means that the master branch is now considered feature-complete for the upcoming 3.2 release, and thus in *feature freeze*. Unless explicitly allowed by project maintainers, no new feature PRs will be considered for merge until Godot 3.2-stable is released. Current PRs made before the feature freeze will still be reviewed and potentially merged before the beta stage, if deemed satisfactory.
2019-09-01Merge pull request #31761 from Xrayez/trans2d-vector2arrayRémi Verschelde
Add transform methods for PoolVector*Array
2019-09-01Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanupRémi Verschelde
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01Added link to tutorial for VisualShaderNodeCustomChaosus89
2019-09-01Merge pull request #31835 from ↵Rémi Verschelde
Calinou/increase-editor-sectioned-inspector-min-width Increase the minimum width of the editor sectioned inspector