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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-02
Expose `Window.get_contents_minimum_size()` to scripts
Michael Alexsander
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
Make invisible `SplitContainer` nodes correctly calculate the minimal size of...
Michael Alexsander
2021-07-02
Remove redundant explicit types in Godot Java code
Marcel Admiraal
2021-07-02
Merge pull request #50081 from Calinou/doc-randomnumbergenerator
Rémi Verschelde
2021-07-02
Use StringBuilder instead StringBuffer in Godot Java code
Marcel Admiraal
2021-07-02
Improve and clarify documentation for RandomNumberGenerator
Hugo Locurcio
2021-07-02
Merge pull request #50078 from madmiraal/android-remove-unused-imports
Rémi Verschelde
2021-07-02
Fix raw use of parameterized Class
Marcel Admiraal
2021-07-02
Add compatibility with old mesh formats
reduz
2021-07-02
Merge pull request #50077 from thebestnom/fix/initialize_mouse_mode
Rémi Verschelde
2021-07-02
Android: Initialize mouse mode
thebestnom
2021-07-02
Remove unused imports from Android Java code
Marcel Admiraal
2021-07-02
Merge pull request #50074 from madmiraal/android-replace-c-array
Rémi Verschelde
2021-07-02
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Rémi Verschelde
2021-07-02
Use Java array declarations not C-style declarations in Android Java code
Marcel Admiraal
2021-07-02
Merge pull request #50071 from madmiraal/android-remove-semicolons
Rémi Verschelde
2021-07-02
Merge pull request #50065 from SirQuartz/patch-1
Rémi Verschelde
2021-07-02
Remove redundant interface modifiers from Android Java code
Marcel Admiraal
2021-07-02
Remove unnecessary semicolons from Android Java code
Marcel Admiraal
2021-07-02
Add numpad emulation in 3D viewport
Haoyu Qiu
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-07-01
Merge pull request #50058 from reduz/fix-surface-from-arrays
Juan Linietsky
2021-07-01
Merge pull request #50057 from reduz/force-string-in-dictionary
Rémi Verschelde
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Merge pull request #50041 from aaronfranke/prop-usage-flags
Rémi Verschelde
2021-07-01
Force String as Dictionary key instead of StringName
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50052 from Valeryn4/Valeryn4-Fix-GridMap
Rémi Verschelde
2021-07-02
Fix GridMap erase Octans
Pitanov V.V
2021-07-01
Remove unused code related to Travis CI
Hugo Locurcio
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-07-01
Merge pull request #50044 from akien-mga/localvector-find-noerror
Rémi Verschelde
2021-07-01
Merge pull request #50026 from lyuma/callable_is_valid
Rémi Verschelde
2021-07-01
Allow using the 3D editor's View menu while previewing a camera
Hugo Locurcio
2021-07-01
LocalVector: Don't error if `from` >= `count`
Rémi Verschelde
2021-07-01
Merge pull request #50028 from akien-mga/android-isGame-attribute
Rémi Verschelde
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-07-01
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-07-01
Merge pull request #49994 from akien-mga/script-duplicate-selection
Rémi Verschelde
2021-07-01
Merge pull request #50018 from fire/port-false
Rémi Verschelde
2021-07-01
Merge pull request #50038 from Calinou/editor-add-lock-group-shortcuts
Rémi Verschelde
2021-07-01
Merge pull request #50037 from reduz/move-color-to-8bit
Rémi Verschelde
2021-07-01
Merge pull request #49409 from ekumlin/issue-32596
Rémi Verschelde
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Enable Camera2D smoothing on limit change
Eric
2021-07-01
Merge pull request #50030 from bruvzg/rtl_editor_spin
Rémi Verschelde
2021-06-30
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
Hugo Locurcio
2021-06-30
Merge pull request #50033 from nekomatata/nodepath-code-style-fix
Rémi Verschelde
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