Age | Commit message (Collapse) | Author |
|
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
|
|
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
|
|
dialog
|
|
Make String::right count from pos instead of pos+1
|
|
|
|
Shift+Del to delete nodes without confirmation
|
|
Tune 2d editor arrow key move mode
|
|
Fix LineEdit selected text drag and drop behavior
|
|
selected text; maintain selection after drag and drop.
|
|
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
|
|
|
|
Make visibility icon always last to display in scene tree
|
|
|
|
Fix crash in editor when open new scene in editing
|
|
Add lock and group icon to scene tree editor
|
|
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
|
|
|
|
call during autocompletion
|
|
|
|
|
|
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
|
|
Add auto code completion (without press Ctrl+Space manually)
|
|
Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
|
|
Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
|
|
Contextual help for Script Editor
|
|
one bug that when jump to help tab first time, the scroll position is
wrong.
|
|
EditorHelpSearch dialog popup with search results
|
|
same time
|
|
|
|
|
|
fix z-buffer issues on x11/mesa
|
|
|
|
|
|
|
|
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
|
|
pair symbols tool basic imp
|
|
|
|
|
|
|
|
-Fix bug in GDScript, now static functions can call static functions.
|
|
|
|
Sort projects by last modified/accessed date in project manager
|
|
|
|
|
|
|
|
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
|
|
2D scene snap settings save
|
|
|
|
|
|
|